Commit message (Collapse) | Author | Age | Files | Lines | |
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* | PlayerThread: use pc.cond instead of main_cond | Max Kellermann | 2013-01-10 | 1 | -1/+1 |
| | | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main. | ||||
* | DecoderControl: take ownership of client_cond | Max Kellermann | 2013-01-10 | 1 | -3/+3 |
| | | | | | Don't let the "client" pass its own GCond. This was not used consistently. | ||||
* | idle: convert to C++ | Max Kellermann | 2013-01-09 | 1 | -5/+1 |
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* | replay_gain_info, ...: use cmath instead of math.h in C++ mode | Max Kellermann | 2013-01-07 | 1 | -2/+3 |
| | | | | Fixes build problems with mingw32. | ||||
* | PlayerControl: initialize all attributes | Max Kellermann | 2013-01-04 | 1 | -1/+5 |
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* | PlayerControl: add constructor and destructor | Max Kellermann | 2013-01-04 | 1 | -25/+17 |
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* | player_control.h: convert header to C++ | Max Kellermann | 2013-01-04 | 1 | -1/+1 |
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* | decoder_*: convert to C++ | Max Kellermann | 2013-01-04 | 1 | -0/+344 |