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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-1/+1
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* DecoderControl: take ownership of client_condMax Kellermann2013-01-101-3/+3
| | | | | Don't let the "client" pass its own GCond. This was not used consistently.
* idle: convert to C++Max Kellermann2013-01-091-5/+1
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* replay_gain_info, ...: use cmath instead of math.h in C++ modeMax Kellermann2013-01-071-2/+3
| | | | Fixes build problems with mingw32.
* PlayerControl: initialize all attributesMax Kellermann2013-01-041-1/+5
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* PlayerControl: add constructor and destructorMax Kellermann2013-01-041-25/+17
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* player_control.h: convert header to C++Max Kellermann2013-01-041-1/+1
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* decoder_*: convert to C++Max Kellermann2013-01-041-0/+344