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* idle: convert to C++Max Kellermann2013-01-091-5/+1
* replay_gain_info, ...: use cmath instead of math.h in C++ modeMax Kellermann2013-01-071-2/+3
* PlayerControl: initialize all attributesMax Kellermann2013-01-041-1/+5
* PlayerControl: add constructor and destructorMax Kellermann2013-01-041-25/+17
* player_control.h: convert header to C++Max Kellermann2013-01-041-1/+1
* decoder_*: convert to C++Max Kellermann2013-01-041-0/+344