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* PlayerControl: add second Cond objectMax Kellermann2013-01-251-1/+1
* PlayerControl: move functions into the classMax Kellermann2013-01-201-108/+92
* PlayerControl: initialise attribute "border_pause"Max Kellermann2013-01-151-1/+2
* PlayerControl: switch to the Mutex/Cond classesMax Kellermann2013-01-101-6/+1
* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-1/+1
* DecoderControl: take ownership of client_condMax Kellermann2013-01-101-3/+3
* idle: convert to C++Max Kellermann2013-01-091-5/+1
* replay_gain_info, ...: use cmath instead of math.h in C++ modeMax Kellermann2013-01-071-2/+3
* PlayerControl: initialize all attributesMax Kellermann2013-01-041-1/+5
* PlayerControl: add constructor and destructorMax Kellermann2013-01-041-25/+17
* player_control.h: convert header to C++Max Kellermann2013-01-041-1/+1
* decoder_*: convert to C++Max Kellermann2013-01-041-0/+344