Commit message (Collapse) | Author | Age | Files | Lines | |
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* | db: add compile-time option to disable database | Max Kellermann | 2014-01-30 | 1 | -0/+4 |
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* | OutputAll: convert to class, move instance to class Partition | Max Kellermann | 2014-01-28 | 1 | -2/+5 |
| | | | | Another big chunk of code for multi-player support. | ||||
* | copyright year 2014 | Max Kellermann | 2014-01-13 | 1 | -1/+1 |
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* | DetachedSong: fork of struct Song | Max Kellermann | 2014-01-09 | 1 | -2/+2 |
| | | | | | | From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead. | ||||
* | player_control: rename to PlayerControl | Max Kellermann | 2013-10-28 | 1 | -1/+1 |
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* | Partition: add method DatabaseModified() | Max Kellermann | 2013-10-22 | 1 | -0/+6 |
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* | Playlist: copy stream tags from the PlayerThread | Max Kellermann | 2013-10-22 | 1 | -2/+2 |
| | | | | | | Finally restores an important feature that has been broken for several months when the PlayerThread started working with Song copies instead of pointers to the Queue's Song instances (commit e96779d). | ||||
* | Partition: add methods TagModified(), SyncWithPlayer() | Max Kellermann | 2013-10-21 | 1 | -0/+11 |
| | | | | Move code from class Instance. | ||||
* | PlaylistError: convert playlist_result to a strictly-typed enum | Max Kellermann | 2013-10-20 | 1 | -22/+22 |
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* | song: convert header to C++ | Max Kellermann | 2013-07-28 | 1 | -1/+1 |
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* | Main: move global variables to struct Instance | Max Kellermann | 2013-04-17 | 1 | -2/+7 |
| | | | | More preparations for multi-player support. | ||||
* | Playlist, Song: clarify parameter encoding | Max Kellermann | 2013-01-18 | 1 | -2/+2 |
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* | Playlist: convert functions to methods | Max Kellermann | 2013-01-07 | 1 | -0/+122 |
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* | Playlist: add constructor and destructor | Max Kellermann | 2013-01-06 | 1 | -6/+2 |
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* | Partition: new class, container for Playlist and PlayerControl | Max Kellermann | 2013-01-05 | 1 | -0/+47 |
This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process. |