| Commit message (Collapse) | Author | Files | Lines |
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Fixes deprecation warnings.
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Implements Mantis ticket 0003340.
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False positives in gcc 4.7.
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Let the caller deal with a failure.
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The other audio_format attributes are not used.
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Pass audio_output objects around instead of void pointers. This will
give some more control to the plugin, and prepares for non-blocking
audio outputs.
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The output thread could hang indefinitely after finishing CANCEL,
because it could have missed the signal while the output was not
unlocked in ao_command_finished().
This patch removes the wait() call after CANCEL, and adds the flag
"allow_play" instead. While this flag is set, playback is skipped.
With this flag, there will not be any excess wait() call after the
pipe has been cleared.
This patch fixes a bug that causes mpd to discontinue playback after
seeking, due to the race condition described above.
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The method may take longer, and we shouldn't be holding the lock.
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Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
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During the whole output thread, the audio_output object is locked, and
it is only unlocked while waiting for the GCond and while running a
plugin method. The error handler in ao_play_chunk() attempted to lock
the object again, which was code from MPD 0.15.x which should have
been removed a long time ago.
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This method is used to reduce the delay of commands issued to the
shout plugin.
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Change the assertion on "fail_timer==NULL" in OPEN to a runtime check.
This assertion crashed when the output thread failed while the player
thread was calling audio_output_open().
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Replaced all occurrences of g_error() with MPD_ERROR() located in a new header
file 'mpd_error.h'. This macro uses g_critical() to print the error message
and then exits gracefully in contrast to g_error() which would internally call
abort() to produce a core dump.
The macro name is distinctive and allows to find all places with dubious error
handling. The long-term goal is to get rid of MPD_ERROR() altogether. To
facilitate the eventual removal of this macro it was added in a new header
file rather than to an existing header file.
This fixes #2995 and #3007.
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Clear the notification before finishing the CANCEL command, so the
notify_wait() after that will always wait for the right notification,
sent by audio_output_all_cancel().
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Don't add it to the filter chain, because we need to apply replay gain
before cross-fading with the next song. Add a second replay_gain
filter which is used for the song being faded in (chunk->other).
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Remove cross_fade_apply(), and call pcm_mix() in the output thread,
mixing the chunk and chunk->other together.
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Add an option for each audio output which enables the use of the
hardware mixer, instead of the software volume code.
This is hardware specific, and assumes linear volume control. This is
not the case for hardware mixers which were tested, making this patch
somewhat useless, but we will use it to experiment with the settings,
to find a good solution.
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Apply the replay gain in the output thread. This means a new setting
will be active instantly, without going through the whole music pipe.
And we might have different replay gain settings for each audio output
device.
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Unified function for converting an audio_format object to a string,
for log messages and for the "status" command.
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After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
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This command manually drains the hardware buffer. This is useful when
the player thread want to make sure that everything has been played.
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When the "next" chunk to be played is NULL, return from ao_play()
immediately, without going over the "while" loop (no-op).
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