| Commit message (Collapse) | Author | Files | Lines |
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Use the new HugeAllocator as backend for SliceBuffer and call
HugeDiscard() when the last chunk was returned.
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This is harmful for memory usage, because it forces the kernel to
allocate physical memory, even before playback has started. No bug
has been found in a few years with this, so it's safe to assume that
this code is not necessary.
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Preparation for cross-fading support in the output thread.
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After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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When a music chunk is freed (returned to the buffer), poison its
memory.
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Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
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