| Commit message (Collapse) | Author | Age | Files | Lines |
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* Add missing headers in Makefile.am
* remove mp4ff.dsp (Win32 crap)
* Add scripts, m4, bs, autogen.sh to allow for hotfixes by the
SCM-challenged. (downloading the source via git is NOT a
lightweight operation for everybody).
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Small memory reduction compared to songvec since most users have
much fewer dirs than songs, but still nice to have.
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Our linked-list implementation is wasteful and the
SongList isn't modified enough to benefit from being a linked
list. So use a more compact array of song pointers which
saves ~200K on a library with ~9K songs (on x86-32).
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* mk/client: (24 commits)
client: reorder function declarations
client: check "expired" after command execution
client: added global "expired" flag
client: removed superfluous assertion
client: more assertions
client: moved code to sockaddr_to_tmp_string()
client: replace "expired" flag with fd==-1
client: moved "expired" accesses into inline function
client: no while loop in client_manager_io()
client: select() errors are fatal
client: use client_defer_output() in client_write()
client: moved code to client_write()
client: client_defer_output() can create the first defer buffer
client: return early on error in client_defer_output()
client: moved code to client_defer_output()
client: don't free client resources except in client_close()
client: allocate clients dynamically
client: added function client_by_fd()
client: return early in client_new()
client: renamed all public functions
...
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I don't believe "interface" is a good name for something like
"connection by a client to MPD", let's call it "client". This is the
first patch in the series which changes the name, beginning with the
file name.
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linux/list.h is a nice doubly linked list library - it is lightweight
and powerful at the same time. It will be useful later, when we begin
to allocate client structures dynamically. Import it, and strip out
all the stuff which we are not going to use.
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With a large music database, the linear string collection in
tagTracker.c becomes very slow. We implemented that in a
quick'n'dirty fashion when we removed tree.c, and now we rewrite it
using the fast hashed string set.
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"struct strset" is a hashed string set: you can add strings to this
library, and it stores them as a set of unique strings. You can get
the size of the set, and you can enumerate through all values.
This will be used to replace the linear tagTracker library.
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The new source tag_pool.c manages a pool of reference counted tag_item
objects. This is used to merge tag items of the same type and value,
saving lots of memory. Formerly, only the value itself was pooled,
wasting memory for all the pointers and tag_item structs.
The following results were measured with massif. Started MPD on
amd64, typed "mpc", no song being played. My music database contains
35k tagged songs. The results are what massif reports as "peak".
0.13.2: total 14,131,392; useful 11,408,972; extra 2,722,420
eric: total 18,370,696; useful 15,648,182; extra 2,722,514
mk f34f694: total 15,833,952; useful 13,111,470; extra 2,722,482
mk now: total 12,837,632; useful 10,626,383; extra 2,211,249
This patch set saves 20% memory, and does a good job in reducing heap
fragmentation.
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This patch makes MPD consume much more memory because string pooling
is disabled, but it prepares the next bunch of patches. Replace the
code in tagTracker.c with naive algorithms without the tree code. For
now, this should do; later we should find better algorithms,
especially for getNumberOfTagItems(), which has become wasteful with
temporary memory.
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The ID3 code uses only the public tag API, but is otherwise
unrelated. Move it to a separate source file.
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This has been tested for both playback of streams and
outputting to streams, and seems to work fine with minimal
locking. This reuses the sequence number infrastructure
in OutputBuffer for synchronizing metadata payloads; so
(IMNSHO) should be much more understandable than various
flags being set here and there..
It could still use some cleanup and much testing, but
synchronization issues should be minimal.
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We spawned the output buffer thread before daemonizing in
initPlayerData(), which is ultra bad because daemonizes forks
and threads are not preserved on exit. Since playerData has
been stripped bare by this core-rewrite anyways, move this code
into the outputBuffer_* group and drop playerData.[ch]
completely
I completely forgot to test this :<
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This is a huge refactoring of the core mpd process. The
queueing/buffering mechanism is heavily reworked.
The player.c code has been merged into outputBuffer (the actual
ring buffering logic is handled by ringbuf.c); and decode.c
actually handles decoding stuff.
The end result is several hundreds of lines shorter, even though
we still have a lot of DEBUG statements left in there for
tracing and a lot of assertions, too.
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Start using it in the HTTP code
git-svn-id: https://svn.musicpd.org/mpd/trunk@7395 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The auth code also has some ugly usages of string generation
which I will eventually replace with something nicer...
git-svn-id: https://svn.musicpd.org/mpd/trunk@7387 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This piece of code is from the JACK Audio Connection Kit
(trimmed down a bit for better readability).
The vector functions now reuse the common iovec struct used by
writev/readv instead of reinventing an identical but
differently-named struct.
From the comments:
> ISO/POSIX C version of Paul Davis's lock free ringbuffer C++ code.
> This is safe for the case of one read thread and one write thread.
License is LGPL 2.1 or later
git-svn-id: https://svn.musicpd.org/mpd/trunk@7386 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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The select() in the main event loop blocks now (saving us many
unnecessary wakeups). This interacted badly with the threads
that were trying to wakeup the main task via
pthread_cond_signal() since the main task was not blocked
on a condition variable, but on select().
So now if we detect a need to wakeup the player, we write
to a pipe which select() is watching instead of blindly
calling pthread_cond_signal().
git-svn-id: https://svn.musicpd.org/mpd/trunk@7347 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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It is way more complicated than it should be; and
locking it for thread-safety is too difficult.
[merged r7183 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7241 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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Thanks to Jérome Perrin
git-svn-id: https://svn.musicpd.org/mpd/trunk@7224 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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When the decoder process is faster than the player process, all
decodedd buffers are full at some point in time. The decoder has to
wait for buffers to become free (finished playing). It used to do
this by polling the buffer status 100 times a second.
This generates a lot of unnecessary CPU wakeups. This patch adds a
way for the player process to notify the decoder process that it may
continue its work.
We could use pthread_cond for that, unfortunately inter-process
mutexes/conds are not supported by some kernels (Linux), so we cannot
use this light-weight method until mpd moves to using threads instead
of processes. The other method would be semaphores, which
historically are global resources with a unique name; this historic
API is cumbersome, and I wanted to avoid it.
I came up with a quite naive solution for now: I create an anonymous
pipe with pipe(), and the decoder process reads on that pipe. Until
the player process sends data on it as a signal, the decoder process
blocks.
This can be optimized in a number of ways:
- if the decoder process is still working (instead of waiting for
buffers), we could save the write() system call, since there is
nobody waiting for the notification.
[ew: I tried this using a counter in shared memory, didn't help]
- the pipe buffer will be full at some point, when the decoder thread
is too slow. For this reason, the writer side of the pipe is
non-blocking, and mpd can ignore the resulting EWOULDBLOCK.
- since we have shared memory, we could check whether somebody is
actually waiting without a context switch, and we could just not
write the notification byte.
[ew: tried same method/result as first point above]
- if there is already a notification in the pipe, we could also not
write another one.
[ew: tried same method/result as first/third points above]
- the decoder will only consume 64 bytes at a time. If the pipe
buffer is full, this will result in a lot of read() invocations.
This does not hurt badly, but on a heavily loaded system, this might
add a little bit more load. The preceding optimizations however
are able eliminate the this.
- finally, we should use another method for inter process
notifications - maybe kill() or just make mpd use threads, finally.
In spite of all these possibilities to optimize this code further,
this pipe notification trick is faster than the 100 Hz poll. On my
machine, it reduced the number of wakeups to less than 30%.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7215 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@7147 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This reduces the text size of the binary slightly when zeroconf
support is not built, and keeps the interface code cleaner as
well.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7133 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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thread-safety work in preparation for rewrite to use pthreads
Expect no regressions against trunk (r7078), possibly minor
performance improvements in update (due to fewer heap
allocations), but increased stack usage.
Applied the following patches:
* maxpath_str for reentrancy (temporary fix, reverted)
* path: start working on thread-safe variants of these methods
* Re-entrancy work on path/character-set conversions
* directory.c: exploreDirectory() use reentrant functions here
* directory/update: more use of reentrant functions + cleanups
* string_toupper: a strdup-less version of strDupToUpper
* get_song_url: a static-variable-free version of getSongUrl()
* Use reentrant/thread-safe get_song_url everywhere
* replace rmp2amp with the reentrant version, rmp2amp_r
* Get rid of the non-reentrant/non-thread-safe rpp2app, too.
* buffer2array: assert strdup() returns a usable value in unit tests
* replace utf8ToFsCharset and fsCharsetToUtf8 with thread-safe variants
* fix storing playlists w/o absolute paths
* parent_path(), a reentrant version of parentPath()
* parentPath => parent_path for reentrancy and thread-safety
* allow "make test" to automatically run embedded unit tests
* remove convStrDup() and maxpath_str()
* use MPD_PATH_MAX everywhere instead of MAXPATHLEN
* path: get rid of appendSlash, pfx_path and just use pfx_dir
* get_song_url: fix the ability to play songs in the top-level music_directory
git-svn-id: https://svn.musicpd.org/mpd/trunk@7106 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6651 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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except that it now uses a timer for throttling.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6621 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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used in other plugins (fifo, shout, etc.).
git-svn-id: https://svn.musicpd.org/mpd/trunk@6397 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6393 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@6323 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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new commands: playlistmove and playlistdelete.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6116 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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later be used for playlist searching.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5419 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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implementation, and fixing it is a big enough job that I don't know when
I'll get around to it. Probably best just starting from scratch anyhow.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5373 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@5238 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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for log messages when outputting to console.
git-svn-id: https://svn.musicpd.org/mpd/trunk@5225 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4912 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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-use tree for tagTracker
-eliminate the master process
git-svn-id: https://svn.musicpd.org/mpd/trunk@4571 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This way it's easier to manage and extend.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4494 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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This patch massively reduces the amount of heap allocations at
the interface/command layer. Most commands with minimal output
should not allocate memory from the heap at all. Things like
repeatedly polling status, currentsong, and volume changes
should be faster as a result, and more importantly, not a source
of memory fragmentation.
These changes should be safe in that there's no way for a
remote-client to corrupt memory or otherwise do bad stuff to
MPD, but an extra set of eyes to review would be good. Of
course there's never any warranty :)
No longer do we use FILE * structures in the interface, which means
we don't have to allocate any new memory for most connections.
Now, before you go on about losing the buffering that FILE *
+implies+, remember that myfprintf() never took advantage of
any of the stdio buffering features.
To reduce the diff and make bugs easier to spot in the diff,
I've kept myfprintf in places where we write to files (and not
network interfaces). Expect myfprintf to go away entirely soon
(we'll use fprintf for writing regular files).
git-svn-id: https://svn.musicpd.org/mpd/trunk@4483 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4474 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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making it more presentable isn't something I'm willing to do before 0.12. It will likely be added back after 0.12, along with some very experimental stuff to make it more usable.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4472 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4461 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4431 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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mplayer, ported by syscrash, cleaned up by avuton, and further cleaned up by me (jat).
git-svn-id: https://svn.musicpd.org/mpd/trunk@4424 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4423 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4401 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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sparse is a semantic parser developed for the Linux kernel,
but works for any project written (ANSI) C.
You can get sparse via git here:
git clone git://www.kernel.org/pub/scm/devel/sparse/sparse.git
git-svn-id: https://svn.musicpd.org/mpd/trunk@4377 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4369 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@4316 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@3926 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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git-svn-id: https://svn.musicpd.org/mpd/trunk@3432 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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