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* Main: use ThreadId instead of GThread*Max Kellermann2013-10-171-2/+2
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* DecoderControl: use GLib forward declarationsMax Kellermann2013-09-271-2/+1
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* Main: move global variables to struct InstanceMax Kellermann2013-04-171-3/+2
| | | | More preparations for multi-player support.
* ClientList: convert to a classMax Kellermann2013-01-161-0/+2
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* Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-141-1/+3
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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-2/+0
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-1/+1
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* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-051-1/+1
| | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* main: use C++ compilerMax Kellermann2012-09-281-0/+74