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* *: change C-style prototypes, drop "(void)"Max Kellermann2015-03-031-2/+2
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* Copyright year 2015Max Kellermann2015-01-011-1/+1
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* Revert "Main: run the OS X native event loop"NanoTech2014-10-311-11/+0
| | | | | | | | This reverts commit f0be48ff90503d9ffa5b295fd4454eec753950ee (except for the NEWS entry). If libdispatch (GCD) is used before forking, it can't safely be used again after forking.
* Main: run the OS X native event loopnanotech2014-10-101-0/+11
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* db/Configured: store database file in cache directoryMax Kellermann2014-03-011-0/+5
| | | | | Add class Context which wraps the Android/Java Context class and add a JNI wrapper for method Context.getCacheDir().
* Main: inline mpd_main() on AndroidMax Kellermann2014-03-011-0/+4
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* Main: remove unused global variable "main_thread"Max Kellermann2014-02-051-3/+0
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* Instance: add attribute "event_loop"Max Kellermann2014-02-051-2/+0
| | | | Replaces global variable "main_loop".
* copyright year 2014Max Kellermann2014-01-131-1/+1
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* *: update copyright year to 2013Max Kellermann2013-10-301-1/+1
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* Main: use ThreadId instead of GThread*Max Kellermann2013-10-171-2/+2
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* DecoderControl: use GLib forward declarationsMax Kellermann2013-09-271-2/+1
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* Main: move global variables to struct InstanceMax Kellermann2013-04-171-3/+2
| | | | More preparations for multi-player support.
* ClientList: convert to a classMax Kellermann2013-01-161-0/+2
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* Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-141-1/+3
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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-2/+0
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-1/+1
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* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-051-1/+1
| | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* main: use C++ compilerMax Kellermann2012-09-281-0/+74