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* ConfigPath: return a Path objectMax Kellermann2013-08-071-30/+16
| | | | | Migrate all callers to use Path directly, instead of doing the conversion in each caller.
* event/DeferredMonitor: use EventLoop::AddIdle()Max Kellermann2013-08-071-1/+1
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* SignalHandlers: move code to new class SignalMonitorMax Kellermann2013-08-071-1/+8
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* Makefile.am: move sources to libsystem.aMax Kellermann2013-08-071-1/+1
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* FatalError: new library to replace mpd_error.hMax Kellermann2013-08-071-21/+19
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* daemon: convert to C++Max Kellermann2013-08-071-1/+1
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* DatabasePlugin: pass config_param referenceMax Kellermann2013-08-041-1/+1
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* tag: convert to C++Max Kellermann2013-07-301-1/+1
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* Main: fix crash without state fileMax Kellermann2013-07-301-1/+2
| | | | If no state file is configured, don't chek for state changes.
* pcm_resample: convert to C++Max Kellermann2013-07-301-1/+1
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* Main: move global variables to struct InstanceMax Kellermann2013-04-171-16/+19
| | | | More preparations for multi-player support.
* don't use g_thread_init() with GLib 2.32Max Kellermann2013-04-171-0/+2
| | | | Deprecated.
* pcm_*: move to src/pcm/Max Kellermann2013-04-091-1/+1
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* StateFile: schedule timer only after a changeMax Kellermann2013-04-081-0/+3
| | | | | | Save the state file 2 minutes after the last change. This reduces the disruptions by an idle MPD, and MPD can be paged out permanently until it is used.
* StateFile: use file system API, log in UTF-8Denis Krjuchkov2013-02-021-3/+4
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* ConfigData: move functions into the classMax Kellermann2013-01-301-2/+1
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* ConfigData: add constructors/destructorsMax Kellermann2013-01-301-3/+2
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* audio_{parser,config}: convert to C++Max Kellermann2013-01-301-1/+1
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* ConfigFile: add enum ConfigOptionMax Kellermann2013-01-301-6/+5
| | | | | Look up top-level config options by enum (= integer), not by name string.
* decoder_list: convert to C++Max Kellermann2013-01-301-1/+1
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* Main: delete the EventLoop after everything elseMax Kellermann2013-01-301-2/+1
| | | | | Fixes crash when another object attempts to access the EventLoop during destruction.
* ZeroconfBonjour: use SocketMonitor instead of GIOChannelMax Kellermann2013-01-271-1/+1
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* zeroconf: convert to C++Max Kellermann2013-01-271-3/+3
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* Path::FromUTF8() returns nulled instance on error, add error handling where ↵Denis Krjuchkov2013-01-281-3/+20
| | | | required
* Path: convert remaining funcs to methods, keep fs_charset as std::stringDenis Krjuchkov2013-01-281-2/+1
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* playlist/*: convert to C++Max Kellermann2013-01-261-1/+1
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* archive/*: convert to C++Max Kellermann2013-01-241-3/+1
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* Path: move to fs subdirectoryDenis Krjuchkov2013-01-221-1/+1
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* PlayerControl: move functions into the classMax Kellermann2013-01-201-2/+2
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* Path: new class "Path" wraps filesystem path stringsMax Kellermann2013-01-181-1/+2
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* path: convert to C++Max Kellermann2013-01-171-1/+1
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* Idle: use std::atomic instead of GMutexMax Kellermann2013-01-161-2/+0
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* Main: fix comment typoMax Kellermann2013-01-161-1/+1
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* ClientList: convert to a classMax Kellermann2013-01-161-3/+8
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* ServerSocket: use the SocketMonitor classMax Kellermann2013-01-151-3/+3
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* StateFile: convert to a classMax Kellermann2013-01-141-6/+16
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* Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-141-5/+6
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* io_thread: convert to C++Max Kellermann2013-01-101-1/+1
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* input_stream: convert to C++ (internally)Max Kellermann2013-01-101-1/+1
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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-4/+0
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-7/+7
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* event_pipe.h: convert to C++Max Kellermann2013-01-091-1/+1
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* sig_handlers, log: convert to C++Max Kellermann2013-01-091-2/+2
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* Playlist.hxx: move prototype to PlaylistGlobal.hxxMax Kellermann2013-01-091-0/+1
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* idle: convert to C++Max Kellermann2013-01-091-1/+1
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* decoder_api.h, ...: add "extern C"Max Kellermann2013-01-071-3/+3
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* mixer_all: convert to C++Max Kellermann2013-01-071-1/+1
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* volume: convert to C++Max Kellermann2013-01-071-1/+1
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* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-051-16/+18
| | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* filter/ReplayGain: add method _set_mode()Max Kellermann2013-01-051-0/+2
| | | | | Push the new mode to the filter instead of accessing global variables through replay_gain_get_real_mode().