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* ZeroconfBonjour: use SocketMonitor instead of GIOChannelMax Kellermann2013-01-271-1/+1
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* zeroconf: convert to C++Max Kellermann2013-01-271-3/+3
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* Path::FromUTF8() returns nulled instance on error, add error handling where ↵Denis Krjuchkov2013-01-281-3/+20
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* Path: convert remaining funcs to methods, keep fs_charset as std::stringDenis Krjuchkov2013-01-281-2/+1
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* playlist/*: convert to C++Max Kellermann2013-01-261-1/+1
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* archive/*: convert to C++Max Kellermann2013-01-241-3/+1
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* Path: move to fs subdirectoryDenis Krjuchkov2013-01-221-1/+1
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* PlayerControl: move functions into the classMax Kellermann2013-01-201-2/+2
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* Path: new class "Path" wraps filesystem path stringsMax Kellermann2013-01-181-1/+2
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* path: convert to C++Max Kellermann2013-01-171-1/+1
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* Idle: use std::atomic instead of GMutexMax Kellermann2013-01-161-2/+0
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* Main: fix comment typoMax Kellermann2013-01-161-1/+1
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* ClientList: convert to a classMax Kellermann2013-01-161-3/+8
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* ServerSocket: use the SocketMonitor classMax Kellermann2013-01-151-3/+3
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* StateFile: convert to a classMax Kellermann2013-01-141-6/+16
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* Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-141-5/+6
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* io_thread: convert to C++Max Kellermann2013-01-101-1/+1
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* input_stream: convert to C++ (internally)Max Kellermann2013-01-101-1/+1
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* PlayerThread: use pc.cond instead of main_condMax Kellermann2013-01-101-4/+0
| | | | | The main_cond variable was completely unnecessary. The pc.cond object can be used for both main->pc and pc->main.
* EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-7/+7
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* event_pipe.h: convert to C++Max Kellermann2013-01-091-1/+1
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* sig_handlers, log: convert to C++Max Kellermann2013-01-091-2/+2
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* Playlist.hxx: move prototype to PlaylistGlobal.hxxMax Kellermann2013-01-091-0/+1
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* idle: convert to C++Max Kellermann2013-01-091-1/+1
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* decoder_api.h, ...: add "extern C"Max Kellermann2013-01-071-3/+3
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* mixer_all: convert to C++Max Kellermann2013-01-071-1/+1
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* volume: convert to C++Max Kellermann2013-01-071-1/+1
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* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-051-16/+18
| | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* filter/ReplayGain: add method _set_mode()Max Kellermann2013-01-051-0/+2
| | | | | Push the new mode to the filter instead of accessing global variables through replay_gain_get_real_mode().
* Playlist: pass max_length to playlist_init()Max Kellermann2013-01-041-1/+2
| | | | Move the configuration lookup to Main.cxx.
* PlayerControl: add constructor and destructorMax Kellermann2013-01-041-2/+3
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* player_control.h: convert header to C++Max Kellermann2013-01-041-1/+1
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* playlist: convert to C++Max Kellermann2013-01-041-1/+1
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* buffer, pipe: convert to C++Max Kellermann2013-01-041-1/+1
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* cmdline: convert to C++Max Kellermann2013-01-031-1/+1
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* client: convert to C++Max Kellermann2013-01-031-3/+3
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* listen: convert to C++Max Kellermann2013-01-031-1/+1
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* Permission: use std::map instead of GHashTableMax Kellermann2013-01-031-1/+0
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* permission: convert to C++Max Kellermann2013-01-031-1/+1
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* database.h: rename to DatabaseSimple.hxxMax Kellermann2013-01-031-1/+1
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* database.h: move prototypes to DatabaseGlue.hxxMax Kellermann2013-01-031-3/+4
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* mapper: convert to C++Max Kellermann2013-01-021-1/+1
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* sticker: convert to C++Max Kellermann2013-01-021-4/+2
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* {decoder,player}_thread: convert to C++Max Kellermann2013-01-021-1/+1
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* db_save, state_file: convert to C++Max Kellermann2013-01-021-1/+1
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* update: convert to C++Max Kellermann2013-01-021-5/+5
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* main: use C++ compilerMax Kellermann2012-09-281-0/+561