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* Main: move global variables to struct InstanceMax Kellermann2013-04-171-1/+2
| | | | More preparations for multi-player support.
* ServerSocket: replace callback with virtual methodMax Kellermann2013-01-301-10/+14
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* ServerSocket: expose the classMax Kellermann2013-01-301-11/+13
| | | | Eliminate the C wrappers.
* ServerSocket: move to libevent.aMax Kellermann2013-01-301-1/+1
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* ServerSocket: use the SocketMonitor classMax Kellermann2013-01-151-1/+3
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* server_socket: convert to C++Max Kellermann2013-01-151-4/+1
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* Client: rebase on the new BufferedSocket classMax Kellermann2013-01-151-1/+1
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* Client: add Partition reference attributeMax Kellermann2013-01-071-2/+1
| | | | playlist and player_control are deprecated.
* decoder_api.h, ...: add "extern C"Max Kellermann2013-01-071-1/+1
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* Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-051-2/+2
| | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* Client: add "playlist" attributeMax Kellermann2013-01-041-1/+3
| | | | Reduce access to the global variable "g_playlist".
* client: convert to C++Max Kellermann2013-01-031-1/+1
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* listen: convert to C++Max Kellermann2013-01-031-0/+156