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* Main: wrap the Storage instance in CompositeStorageMax Kellermann2014-02-091-0/+4
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* Instance: narrow "storage" to class StorageMax Kellermann2014-02-061-2/+2
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* db/UpdateWalk: move LocalStorage to InstanceMax Kellermann2014-02-051-0/+4
| | | | Keep only a reference.
* Instance: add attribute "event_loop"Max Kellermann2014-02-051-0/+3
| | | | Replaces global variable "main_loop".
* db/DatabaseListener: add method OnDatabaseSongRemoved()Max Kellermann2014-02-041-3/+2
| | | | Decouples db/update/Remove.cpp from global variables.
* Instance: merge DatabaseModified() into OnDatabaseModified()Max Kellermann2014-02-041-7/+0
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* Instance: add Database attributeMax Kellermann2014-02-041-0/+10
| | | | Move from db/DatabaseGlue.cxx, eliminating global variable.
* Main: create UpdateService instance in glue_db_init_and_load()Max Kellermann2014-02-041-0/+6
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* db: add compile-time option to disable databaseMax Kellermann2014-01-301-3/+22
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* db/update: convert to OO APIMax Kellermann2014-01-301-0/+3
| | | | | Move global variables into the new classes. That may allow multiple update threads for multiple databases one day.
* neighbor: new subsystem to detect file servers on the local networkMax Kellermann2014-01-261-1/+21
| | | | | | | | | | | | | This commit adds the NeighborPlugin API which can be used to detect nearby file servers that can be used by input plugins. This list of servers is exported using the new "listneighbors" command. The idle even "neighbor" notifies interested clients when a new neighbor is found or an existing one is lost. There's a lot missing currently: protocol&user documentation, and a way to "mount" remote servers into the music database. Obviously, some code from the UPnP database plugin can be moved to a neighbor plugin.
* Database*: move to db/Max Kellermann2014-01-241-1/+1
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* copyright year 2014Max Kellermann2014-01-131-1/+1
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* DatabasePlugin: add interface DatabaseListenerMax Kellermann2014-01-111-1/+6
| | | | Allow database plugins to announce that they have been modified.
* DetachedSong: fork of struct SongMax Kellermann2014-01-091-2/+1
| | | | | | From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
* Playlist: copy stream tags from the PlayerThreadMax Kellermann2013-10-221-2/+2
| | | | | | Finally restores an important feature that has been broken for several months when the PlayerThread started working with Song copies instead of pointers to the Queue's Song instances (commit e96779d).
* song: convert header to C++Max Kellermann2013-07-281-2/+2
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* Main: move global variables to struct InstanceMax Kellermann2013-04-171-0/+54
More preparations for multi-player support.