| Commit message (Collapse) | Author | Files | Lines |
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Hide the definition from C code, to prepare the transition to C++.
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This is not necessary since all relevant input plugins have been moved
to the I/O thread, and there is no remaining useful buffer()
implementation. This also fixes a busy loop when playing radio.
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Remove the decoder dependency on player_control. All player_control
was needed for is to signal the player thread, and we can do that with
a simple GCond as well.
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Allocate a player_control object where needed, and pass it around.
Each "client" object is associated with a "player_control" instance.
This prepares multi-player support.
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Apply the replay gain in the output thread. This means a new setting
will be active instantly, without going through the whole music pipe.
And we might have different replay gain settings for each audio output
device.
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This fixes a regression: a boolean value was returned from
decoder_input_buffer(), but the caller chose to do a "<= 0"
comparison.
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After we've been hit by Large File Support problems several times in
the past week (which only occur on 32 bit platforms, which I don't
have), this is yet another attempt to fix the issue.
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Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
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Use GMutex/GCond instead of the notify library. Manually lock the
player_control object before accessing the protected attributes. Use
the GCond object to notify the player thread and the main thread.
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Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond. Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
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This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
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When the decoder chunk is empty in decoder_flush_chunk(), don't push
it into the music pipe - return it to the music buffer instead. An
empty chunk in the pipe wastes resources for no advantage.
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Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
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Added music_pipe_allocate(), music_pipe_push() and
music_pipe_cancel(). Those functions allow the caller (decoder thread
in this case) to do its own chunk management. The functions
music_pipe_flush() and music_pipe_tag() can now be removed.
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