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2013-08-03audio_format: convert to C++Max Kellermann1-15/+13
2013-07-31DecoderAPI: pass rvalue reference to decoder_tag()Max Kellermann1-4/+3
Avoid duplicating the tag.
2013-07-30tag: convert to C++Max Kellermann1-22/+19
2013-07-28song: convert header to C++Max Kellermann1-1/+1
2013-07-28decoder_api: convert to C++Max Kellermann1-1/+1
2013-01-31pcm_convert: convert to C++Max Kellermann1-4/+5
2013-01-30audio_{parser,config}: convert to C++Max Kellermann1-5/+1
2013-01-28InputStream: store references instead of pointersMax Kellermann1-1/+1
2013-01-27DecoderControl, InputStream: use Mutex/Cond instead of GMutex/GCondMax Kellermann1-7/+7
2013-01-26input_stream: forward-declare the structMax Kellermann1-0/+1
Hide the definition from C code, to prepare the transition to C++.
2013-01-21DecoderControl: move functions into the classMax Kellermann1-9/+9
2013-01-07decoder_api.h, ...: add "extern C"Max Kellermann1-2/+2
2013-01-05DecoderAPI: don't use replay_gain_get_real_mode()Max Kellermann1-1/+5
replay_gain_get_real_mode() accesses dangerous globals. Let's just use the global variable replay_gain_mode, and assume "AUTO" means "TRACK". At this point, this is the best we can do, because neither the decoder nor the player should know about the current replay gain mode. This is applied as a filter in the output thread.
2013-01-05DecoderAPI: _replay_gain() returns voidMax Kellermann1-7/+3
Let the function decoder_replay_gain() update decoder_control::replay_gain_db instead of letting each decoder plugin take care for that.
2013-01-04MusicChunk: move functions to methodsMax Kellermann1-5/+5
2013-01-04buffer, pipe: convert to C++Max Kellermann1-3/+3
2013-01-04decoder_*: convert to C++Max Kellermann1-12/+14
2012-03-21audio_format: remove the reverse_endian attributeMax Kellermann1-3/+0
Eliminate support for reverse endian samples from the MPD core. This moves a lot of complexity to the plugins that really need it (only ALSA and CDIO currently).
2012-02-13decoder_api: check state before emitting initial seek commandMax Kellermann1-0/+6
This fixes seeking in the vorbis decoder during MPD startup.
2011-11-27decoder_api: cancel initial seek when song is not seekableMax Kellermann1-0/+6
Fixes assertion failure.
2011-10-10decoder_api: convert data to host byte orderMax Kellermann1-0/+3
2011-10-10audio: rename audio.[ch] to audio_config.[ch]Max Kellermann1-1/+1
2011-10-06decoder_api: call _prepare_initial_seek() in decoder_tag()Max Kellermann1-1/+1
This checks both conditions: pending and running. Fixes yet another assertion failure!
2011-10-06decoder_api: move code to _prepare_initial_seek()Max Kellermann1-7/+31
.. and add a few code comments.
2011-10-05decoder_control: add attributes start_ms, end_msMax Kellermann1-4/+4
Don't read song.start_ms and song.end_ms, let the player thread manage this logic instead.
2011-10-05decoder_api: don't copy tag to pipe during initial seekMax Kellermann1-3/+8
Fixes one more assertion failure.
2011-10-04decoder_api: clear initial_seek_running on errorMax Kellermann1-1/+3
Fixes possible assertion failure.
2011-09-22decoder_api: emulate SEEK command for initial seek to CUE trackMax Kellermann1-6/+57
When playing a CUE track, the player thread waited for the decoder to become ready, and then sent a SEEK command to the beginning of the CUE track. If that is near the start of the song file, and the track is short enough, the decoder could have finished decoding already at that point, and seeking fails. This commit makes this initial seek more robust: instead of letting the player thread deal with the difficult timings, let the decoder API emulate a SEEK command, and return it to the decoder plugin, as soon as the plugin finishes its initialization.
2011-09-16input_stream: non-blocking I/OMax Kellermann1-3/+16
Add GMutex, GCond attributes which will be used by callers to conditionally wait on the stream. Remove the (now-useless) plugin method buffer(), wait on GCond instead. Lock the input_stream before each method call. Do the same with the playlist plugins.
2011-09-16decoder_api: remove the loop from decoder_read()Max Kellermann1-16/+10
This was useless, because input_stream_read() blocks until data is available. Calling it in a loop doesn't make sense.
2011-09-16decoder_api: move code to decoder_check_cancel_read()Max Kellermann1-12/+28
2011-09-14decoder_internal: don't call input_stream_buffer()Max Kellermann1-8/+7
This is not necessary since all relevant input plugins have been moved to the I/O thread, and there is no remaining useful buffer() implementation. This also fixes a busy loop when playing radio.
2011-01-29copyright year 2011Max Kellermann1-1/+1
2011-01-10decoder_control: store GCond object, not a player_controlMax Kellermann1-9/+6
Remove the decoder dependency on player_control. All player_control was needed for is to signal the player thread, and we can do that with a simple GCond as well.
2011-01-10player_control: removed the global variable "pc"Max Kellermann1-6/+6
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
2010-05-30filter/replay_gain: added option "replaygain_limit"Daniel Seuthe1-1/+2
2010-05-18decoder_api: return effective replay gainDaniel Seuthe1-1/+1
Pay attention to the ReplayGain mode "auto" and the replay_gain_missing_preamp parameter inside of decoder_replay_gain().
2010-05-08mixramp: Adjust MixRamp threshold to account for ReplayGain.Tim Phipps1-2/+14
2010-03-21Add support for MixRamp tagsTim Phipps1-0/+12
Adds mixrampdb and mixrampdelay commands. Reads MIXRAP_START and MIXRAMP_END tags from FLAC files and overlaps instead of crossfading.
2010-03-17decoder_api: use the correct format to calculate elapsed timeMax Kellermann1-1/+1
When decoder->timestamp is calculated, the PCM data is already converted to out_audio_format; using in_audio_format may cause funny speedups/slowdowns.
2010-02-17replay_gain: reimplement as a filter pluginMax Kellermann1-10/+17
Apply the replay gain in the output thread. This means a new setting will be active instantly, without going through the whole music pipe. And we might have different replay gain settings for each audio output device.
2010-01-18decoder_api: removed function decoder_get_uri()Max Kellermann1-9/+0
Use input_stream.uri.
2010-01-04replay_gain: moved code to replay_gain_config.cMax Kellermann1-1/+1
2010-01-04replay_gain: moved code to replay_gain_info.cMax Kellermann1-0/+1
2010-01-04replay_gain: refactor API, move code to replay_gain_state.cMax Kellermann1-10/+6
The replay_gain_state struct holds the precalculated scale factor, which is removed from struct replay_gain_info.
2010-01-04decoder_api: added function decoder_replay_gain()Max Kellermann1-3/+17
This function replaces the replay_gain_info parameter for decoder_data(). This allows the decoder to announce replay gain changes, instead of having to pass the same object over and over.
2009-12-31Update copyright notices.Avuton Olrich1-1/+1
2009-12-27decoder, player: support song rangesMax Kellermann1-2/+9
Seek the decoder to the start of the range before beginning with playback. Stop the decoder when the end of the range has been reached. Add the start position to the seek position. Expose the duration of the range, not the full song file.
2009-12-26decoder_api: added function decoder_timestamp()Max Kellermann1-3/+19
Remove the data_time parameter from decoder_data(). This patch eliminates the timestamp counting in most decoder plugins, because the MPD core will do it automatically by default.
2009-12-26decoder_thread: eliminate jitter after seek failureMax Kellermann1-1/+5
Don't clear the music pipe when seeking has failed - check the "seeking" flag instead of "command==SEEK". Clear the "seeking" flag in decoder_seek_error().