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2015-01-01Copyright year 2015Max Kellermann1-1/+1
2014-08-29CrossFade: pass total_time as SignedSongTime instanceMax Kellermann1-1/+2
2014-01-13copyright year 2014Max Kellermann1-1/+1
2013-10-30CrossFade: use negative value for invalid mixramp_delayMax Kellermann1-4/+3
2013-10-30CrossFade: remove obsolete API documentationMax Kellermann1-3/+0
2013-10-29PlayerControl: move attributes to struct CrossFadeSettingsMax Kellermann1-26/+47
2013-10-26CrossFade: reimplement mixramp_interpolate() without strtok()Max Kellermann1-1/+4
2013-10-26CrossFade: apply coding styleMax Kellermann1-6/+7
2013-08-03audio_format: convert to C++Max Kellermann1-3/+2
2013-01-04crossfade: convert to C++Max Kellermann1-3/+3
2011-01-29copyright year 2011Max Kellermann1-1/+1
2010-05-08mixramp: Adjust MixRamp threshold to account for ReplayGain.Tim Phipps1-0/+3
2010-05-02player_thread: move cross-fading to output threadMax Kellermann1-14/+0
2010-03-21Add support for MixRamp tagsTim Phipps1-1/+7
2009-12-31Update copyright notices.Avuton Olrich1-1/+1
2009-03-13all: Update copyright header.Avuton Olrich1-7/+7
2009-03-01crossfade: fix doxygen tagMax Kellermann1-1/+1
2009-02-20crossfade: added API documentationMax Kellermann1-0/+21
2009-02-10crossfade: don't use isCurrentAudioFormat()Max Kellermann1-0/+1
2008-11-02music_pipe: renamed struct output_buffer to struct music_pipeMax Kellermann1-3/+2
2008-11-02renamed outputBuffer.[ch] to pipe.[ch]Max Kellermann1-1/+1
2008-10-31added prefix to header macrosMax Kellermann1-2/+2
2008-09-07audio_format: converted typedef AudioFormat to struct audio_formatMax Kellermann1-3/+4
2008-08-26moved code to crossfade.cMax Kellermann1-9/+10
2008-08-26clean up CPP includesMax Kellermann1-2/+0
2008-06-02remove audioDeviceStates from playerData and getPlayerDataEric Wong1-8/+0
2008-04-13Make the OutputBuffer API more consistentEric Wong1-1/+1
2008-04-13Stop passing our single OutputBuffer object everywhereEric Wong1-1/+1
2008-04-13Stop passing our single DecoderControl object everywhereEric Wong1-1/+1
2008-04-13Get rid of PlayerControl inside the PlayerData structEric Wong1-1/+1
2008-04-12clean up CPP includesMax Kellermann1-2/+0
2008-04-12remove buffered_chunks, use cb->sizeMax Kellermann1-1/+0
2008-04-12moved CHUNK_SIZE to outputBuffer.hMax Kellermann1-3/+0
2008-04-12unsigned integers in playerData.[ch]Max Kellermann1-2/+2
2007-04-05The massive copyright updateAvuton Olrich1-1/+1
2006-08-20Fix warnings for -Wmissing-prototypesAvuton Olrich1-3/+3
2006-08-06merge changes from mpd-tree:Warren Dukes1-3/+0
2006-08-01audio: get rid of the myAudioDevicesEnabled arrayEric Wong1-1/+1
2006-08-01audio: remove AUDIO_MAX_DEVICES limitEric Wong1-1/+1
2006-08-01playerData: move player_pid into the main playerData structureEric Wong1-0/+1
2006-07-20Add mpd-indent.shAvuton Olrich1-1/+1
2006-07-14Change shank's email addressJ. Alexander Treuman1-1/+1
2006-07-13Huge header update, update the copyright and addAvuton Olrich1-1/+1
2005-11-16DJWLindenaar balanced tree and master process patchQball Cow1-0/+2
2004-11-02enabling and disabling individual audioOutputs is mostly done, just needWarren Dukes1-1/+1
2004-05-10some more work on organizing code for resampling/audioFormat conversionWarren Dukes1-1/+0
2004-05-07new OutputBuffer abstraction stuff, implemented for mp3, now need toWarren Dukes1-14/+2
2004-04-14add vim shiznit to end of all source filesWarren Dukes1-0/+1
2004-04-11add volatile qualifiers to some shared mem buffer stuff, to enusre compilerWarren Dukes1-8/+8
2004-04-01use 16-bit signed ints for storing positions in the ring bufferWarren Dukes1-4/+4