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2013-01-04Client: add "playlist" attributeMax Kellermann1-1/+3
Reduce access to the global variable "g_playlist".
2013-01-04Client, Inotify: use std::list instead of std::dequeMax Kellermann1-2/+2
Random access is not necessary here.
2013-01-04Client: move code to class CommandListBuilderMax Kellermann1-18/+3
2013-01-03Client: add constructor and destructorMax Kellermann1-0/+4
Move code from client_new() and client_close().
2013-01-03Client: use std::deque for messagesMax Kellermann1-8/+3
2013-01-03ClientInternal: use std::set for subscriptionsMax Kellermann1-1/+9
2013-01-03Client: rename the struct client to class ClientMax Kellermann1-11/+12
2013-01-03client: convert to C++Max Kellermann1-5/+5
2012-09-25command.h: move function prototypes to AllCommands.hMax Kellermann1-0/+2
2011-01-29protocol: support client-to-client communicationMax Kellermann1-0/+28
2011-01-29copyright year 2011Max Kellermann1-1/+1
2011-01-10player_control: removed the global variable "pc"Max Kellermann1-0/+2
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
2010-06-19client: increase send_buf from 4kB to 16kBAndrzej Rybczak1-1/+1
this greatly improves performance of commands that return a lot of data, e.g. search results or recursive content of a directory, while being connected to local mpd via tcp/ip socket.
2009-12-31Update copyright notices.Avuton Olrich1-1/+1
2009-07-28client: splitted client.c into several piecesMax Kellermann1-0/+77
The soure file client.c has nearly 1000 lines, time for splitting it into smaller pieces to improve readability.
2009-07-28client: moved struct client to client_internal.hMax Kellermann1-0/+68
Prepare splitting client.c into several sources.