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2013-10-15event/BufferedSocket: pass writable pointer to OnSocketInput()Max Kellermann1-2/+1
Remove the const_cast from HttpdClient.cxx, and avoid one allocation in ClientRead.cxx.
2013-10-02Log: new logging library APIMax Kellermann1-3/+2
Prepare to migrate away from GLib. Currently, we're still using GLib as a backend.
2013-09-04util/Error: new error passing libraryMax Kellermann1-1/+1
Replaces GLib's GError.
2013-04-08event/TimeoutMonitor: eliminate support for periodic eventsMax Kellermann1-1/+1
No caller needs this. Fixes use-after-free after returning from Client::OnTimeout().
2013-01-30TagPool, ...: include cleanupMax Kellermann1-12/+0
2013-01-30event/BufferedSocket: move output buffer to FullyBufferedSocketMax Kellermann1-5/+5
BufferedSocket has just an input buffer, and FullyBufferedSocket adds the output buffer.
2013-01-16ClientList: convert to a classMax Kellermann1-1/+0
2013-01-16Client: use TimeoutMonitor to track connection timeoutMax Kellermann1-20/+5
Don't use a global loop over the whole client list.
2013-01-16Client: move "idle" functions into the classMax Kellermann1-0/+7
2013-01-15Client: rebase on the new BufferedSocket classMax Kellermann1-17/+17
2013-01-15Client: move output buffer code to new class PeakBufferMax Kellermann1-9/+3
2013-01-15Client: move connection functions into the classMax Kellermann1-6/+9
2013-01-14Client*: include check.h / config.hMax Kellermann1-0/+1
2013-01-09ClientList: add header ClientList.hxxMax Kellermann1-18/+0
2013-01-07Client: add Partition reference attributeMax Kellermann1-2/+4
playlist and player_control are deprecated.
2013-01-04Client: add "playlist" attributeMax Kellermann1-1/+3
Reduce access to the global variable "g_playlist".
2013-01-04Client, Inotify: use std::list instead of std::dequeMax Kellermann1-2/+2
Random access is not necessary here.
2013-01-04Client: move code to class CommandListBuilderMax Kellermann1-18/+3
2013-01-03Client: add constructor and destructorMax Kellermann1-0/+4
Move code from client_new() and client_close().
2013-01-03Client: use std::deque for messagesMax Kellermann1-8/+3
2013-01-03ClientInternal: use std::set for subscriptionsMax Kellermann1-1/+9
2013-01-03Client: rename the struct client to class ClientMax Kellermann1-11/+12
2013-01-03client: convert to C++Max Kellermann1-5/+5
2012-09-25command.h: move function prototypes to AllCommands.hMax Kellermann1-0/+2
2011-01-29protocol: support client-to-client communicationMax Kellermann1-0/+28
2011-01-29copyright year 2011Max Kellermann1-1/+1
2011-01-10player_control: removed the global variable "pc"Max Kellermann1-0/+2
Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support.
2010-06-19client: increase send_buf from 4kB to 16kBAndrzej Rybczak1-1/+1
this greatly improves performance of commands that return a lot of data, e.g. search results or recursive content of a directory, while being connected to local mpd via tcp/ip socket.
2009-12-31Update copyright notices.Avuton Olrich1-1/+1
2009-07-28client: splitted client.c into several piecesMax Kellermann1-0/+77
The soure file client.c has nearly 1000 lines, time for splitting it into smaller pieces to improve readability.
2009-07-28client: moved struct client to client_internal.hMax Kellermann1-0/+68
Prepare splitting client.c into several sources.