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* Merge branch 'v0.17.x'Max Kellermann2013-01-161-1/+1
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| * Makefile.am: distribute mpc.icoDenis Krjuchkov2013-01-081-1/+1
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* | socket_util: convert to C++Max Kellermann2013-01-151-3/+2
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* | server_socket: convert to C++Max Kellermann2013-01-151-3/+2
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* | output/httpd: convert to C++Max Kellermann2013-01-151-4/+3
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* | InotifySource: use the SocketMonitor classMax Kellermann2013-01-151-0/+1
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* | mixer/Alsa: use MultiSocketMonitorMax Kellermann2013-01-151-0/+2
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* | input/Curl: move code to class MultiSocketMonitorMax Kellermann2013-01-151-1/+7
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* | event/SocketMonitor: wrapper class for GSource + GPollFDMax Kellermann2013-01-151-1/+3
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* | Client: move output buffer code to new class PeakBufferMax Kellermann2013-01-151-0/+1
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* | fifo_buffer: move to util/Max Kellermann2013-01-151-10/+10
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* | socket_error: new library for errno / WSAGetLastError()Max Kellermann2013-01-151-0/+1
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* | event/TimeoutMonitor: wrapper for g_timeout_source_new()Max Kellermann2013-01-141-0/+1
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* | Main, IOThread: move GMainLoop setup code to class EventLoopMax Kellermann2013-01-141-1/+2
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* | thread/{Mutex,Cond}: new backend for WIN32Max Kellermann2013-01-111-0/+2
| | | | | | | | | | | | Use CRITICAL_SECTION and CONDITION_VARIABLE. This requires Windows Vista or newer. It fixes problems with GLib threading objects that were implicitly created by static constructors before g_thread_init().
* | icy_metadata: convert to C++Max Kellermann2013-01-101-2/+1
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* | decoder/wavpack: convert to C++Max Kellermann2013-01-101-1/+3
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* | conf: convert to C++Max Kellermann2013-01-101-13/+13
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* | notify: convert to C++Max Kellermann2013-01-101-2/+1
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* | io_thread: convert to C++Max Kellermann2013-01-101-7/+7
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* | input/{curl,soup}: convert to C++Max Kellermann2013-01-101-4/+3
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* | input_stream: convert to C++ (internally)Max Kellermann2013-01-101-8/+6
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* | thread/Cond: new wrapper for pthread_cond_t or GCondMax Kellermann2013-01-101-0/+3
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* | thread/GLibMutex: new Mutex implementationMax Kellermann2013-01-101-1/+1
| | | | | | | | | | Switch WIN32 to this implementation to be able to use condition variables, which is impossible with CriticalSection.
* | GlobalEvents: move code to class WakeFDMax Kellermann2013-01-091-0/+7
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* | EventPipe: rename to GlobalEventsMax Kellermann2013-01-091-1/+1
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* | event_pipe.h: convert to C++Max Kellermann2013-01-091-2/+1
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* | sig_handlers, log: convert to C++Max Kellermann2013-01-091-8/+6
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* | mixer/{alsa,pulse}: convert to C++Max Kellermann2013-01-091-3/+3
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* | Playlist.hxx: move prototype to PlaylistGlobal.hxxMax Kellermann2013-01-091-1/+1
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* | event_pipe: convert to C++Max Kellermann2013-01-091-1/+1
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* | idle: convert to C++Max Kellermann2013-01-091-2/+1
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* | test/FakeReplayGainConfig: move fake symbols from a few debug programsMax Kellermann2013-01-091-2/+2
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* | ClientList: add header ClientList.hxxMax Kellermann2013-01-091-1/+1
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* | Queue: move code to new class IdTableMax Kellermann2013-01-081-0/+1
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* | test: rename debug programs back to old namesMax Kellermann2013-01-081-7/+7
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* | decoder/Opus: read total timeMax Kellermann2013-01-081-0/+1
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* | input_stream: add method _cheap_seeking()Max Kellermann2013-01-071-0/+2
| | | | | | | | Move code from the Vorbis decoder plugin.
* | decoder/ogg_codec: convert to C++Max Kellermann2013-01-071-1/+1
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* | decoder/vorbis: convert to C++Max Kellermann2013-01-071-3/+2
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* | Queue: use C++ random instead of GLib's GRandMax Kellermann2013-01-071-0/+2
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* | util/LazyRandomEngine: lazy wrapper for std::mt19937Max Kellermann2013-01-071-0/+1
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* | Playlist: convert functions to methodsMax Kellermann2013-01-071-1/+0
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* | tag: convert to C++Max Kellermann2013-01-071-12/+12
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* | thread/Mutex: don't use std::mutexMax Kellermann2013-01-071-0/+1
| | | | | | | | Use a custom pthread_mutex_t wrapper because std::mutex adds overhead.
* | filter/replay_gain: convert to C++Max Kellermann2013-01-071-2/+2
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* | mixer_all: convert to C++Max Kellermann2013-01-071-4/+2
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* | volume: convert to C++Max Kellermann2013-01-071-2/+1
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* | Partition: new class, container for Playlist and PlayerControlMax Kellermann2013-01-051-0/+1
| | | | | | | | | | This is the beginning of multi-player support. There will be support for multiple Partition objects in one MPD process.
* | test: revert debug program renamesMax Kellermann2013-01-051-9/+9
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