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* Stats: auto-reload statistics with proxy pluginMax Kellermann2013-11-222-0/+9
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* Stats: use struct DatabaseStatsMax Kellermann2013-11-222-25/+4
| | | | Eliminate redundant declaration.
* Stats: move the GTimer variable out of struct statsMax Kellermann2013-11-222-6/+4
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* Stats: don't export the global variable "stats"Max Kellermann2013-11-222-3/+1
| | | | Unused outside of Stats.cxx.
* Stats: print db_update as unsigned integerMax Kellermann2013-11-221-2/+2
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* Mapper: _get_music_directory_utf8() may return nullptrMax Kellermann2013-11-223-2/+7
| | | | | | If no music_directory is configured, return nullptr instead of an empty string. This fixes a crash when db_file is configured without music_directory.
* system/ByteOrder: testing for endianness in a more general wayFlorian Schlichting2013-11-212-1/+12
| | | | | Fixes build tests on ia64 and mipsel by testing for endianness in a more general / portable way.
* util/ByteOrder: add commentsMax Kellermann2013-11-211-0/+2
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* util/ByteOrder: indent the preprocessor directivesMax Kellermann2013-11-211-4/+4
| | | | Improve readability.
* configure.ac: auto-detect fluidsynth by defaultMax Kellermann2013-11-212-3/+7
| | | | | The option "--enable-fluidsynth" was documented to be "auto" by default, when it was really "no".
* configure.ac: prepare for 0.18.5Max Kellermann2013-11-181-1/+1
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* NEWS: add version 0.18.5 change logDenis Krjuchkov2013-11-181-0/+4
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* system/fd_util.h: avoid symbol conflict with statically linked libmpdclientDenis Krjuchkov2013-11-181-0/+5
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* decoder/OggFind.cxx: include stdio.h for SEEK_END definitionDenis Krjuchkov2013-11-181-0/+2
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* release v0.18.4Max Kellermann2013-11-131-1/+1
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* doc/example: remove "format" and "audio_output_format"Max Kellermann2013-11-111-8/+0
| | | | | Just an attempt to prevent users from shooting themselves in the foot by uncommenting these lines without knowing what they're doing.
* util/RefCount: no "constexpr" with libc++Max Kellermann2013-11-112-1/+7
| | | | Not supported by libc++.
* util/LazyRandomEngine: make min()/max() static+constexprMax Kellermann2013-11-111-4/+4
| | | | Required for building with libc++.
* output/httpd: don't use incomplete template argument with libc++Max Kellermann2013-11-111-0/+5
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* filter/route, ...: add missing stdlib.h includesMax Kellermann2013-11-115-0/+5
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* DespotifyUtils: add missing stdio.h includeMax Kellermann2013-11-111-0/+2
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* DecoderAPI: add missing math.h includeMax Kellermann2013-11-111-0/+1
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* decoder/dsdiff: fix byte order bugJurgen Kramer2013-11-103-2/+15
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* DecoderThread: add missing <functional> includeMax Kellermann2013-11-091-0/+2
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* configure.ac: prepare for 0.18.4Max Kellermann2013-11-092-1/+3
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* release v0.18.3Max Kellermann2013-11-081-1/+1
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* doc/developer: add text from the wikiMax Kellermann2013-11-081-1/+64
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* Makefile.am: disable dist-bzip2Max Kellermann2013-11-082-2/+2
| | | | | bzip2-compressed tarballs are obsolete, xz is better and widely understood.
* doc: show .tar.xz in sample unpack commandMax Kellermann2013-11-082-7/+3
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* doc: replace the remaining wikia linksMax Kellermann2013-11-083-11/+9
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* DecoderAPI: log without holding mutexMax Kellermann2013-11-081-2/+2
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* PlayerThread: fix stuck MPD after song change (0.18.2 regression)Max Kellermann2013-11-082-4/+9
| | | | | | | | | | | | | Commit 77c63511 caused MPD to become stuck right after a song change. The problem was that at some point, the MusicBuffer became full, and the DecoderThread working on the next song waits for the PlayerThread. However, the PlayerThread was stuck in a loop of g_usleep() calls, and never bothered to tell the DecoderThread that the MusicBuffer is not full anymore. This bug is very old, but its chance to occur went from nearly 0% to nearly 100%. The fix is to wake up the DecoderThread before waiting for it. As a side effect, I replaced the g_usleep() call with a Cond::Wait() call.
* DecoderInternal: simplify need_chunks()Max Kellermann2013-11-081-11/+4
| | | | | Remove the "do_wait" parameter which is always true. Check only command==NONE and merge the "return" statements.
* DecoderInternal: don't wake up player in need_chunksMax Kellermann2013-11-081-1/+0
| | | | Nothing of interest happens here. No need to wake up the player.
* configure.ac: prepare for 0.18.3Max Kellermann2013-11-082-1/+3
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* release v0.18.2Max Kellermann2013-11-071-1/+1
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* doc: more information about "close"Max Kellermann2013-11-071-1/+4
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* doc: remove documentation on obsolete tcp_keep_alive optionsMax Kellermann2013-11-072-45/+0
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* doc: add link to user manualMax Kellermann2013-11-071-0/+4
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* doc: update current maintainerMax Kellermann2013-11-071-1/+1
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* doc: update Mantis linkMax Kellermann2013-11-071-1/+1
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* doc/user: add more documentation for the proxy database pluginMax Kellermann2013-11-072-1/+13
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* input/cdio_paranoia: add setting "default_byte_order"Max Kellermann2013-11-073-2/+51
| | | | | | Allows big-endian users to configure the fallback byte order to little-endian. Without this setting, MPD assumes native byte order if the CD drive can't decide.
* AvahiPoll: don't close the dbus socketMax Kellermann2013-11-071-0/+4
| | | | Avoid closing it twice.
* input/curl: unregister removed sockets from epollMax Kellermann2013-11-071-1/+9
| | | | Fixes a crash bug. See code comment.
* OutputControl: reduce the number of OutputThread wakeupsMax Kellermann2013-11-064-2/+30
| | | | | Wake up the OutputThread only if it hasn't already been woken up and if it isn't already in the playback loop.
* PlayerThread: reduce the number of DecoderThread wakeupsMax Kellermann2013-11-061-2/+14
| | | | | | | After the number of decoded chunks has fallen below the threshold, the PlayerThread woke up the DecoderThread over and over. This commit adds a boolean flag that avoids these duplicate wakeups, and thus reduces the number of system calls.
* DecoderControl: reduce the number of PlayerThread wakeupsMax Kellermann2013-11-063-4/+26
| | | | | Wake up the PlayerThread only if it is really waiting for the decoder. This greatly reduces the number of system calls in the DecoderThread.
* DecoderInternal: lock DecoderControl in _flush_chunk()Max Kellermann2013-11-062-0/+4
| | | | Must hold the Mutex to signal the Cond object safely.
* DecoderInternal: wake up the player thread in _flush_chunk()Max Kellermann2013-11-062-4/+2
| | | | Merge duplicate code.