| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Add Post Decoder Plugins Tests and move things that shouldn't be in individual
tests to it.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
This changes no code, makes no moves; this merely adds some headers
to improve readability.
|
|\ |
|
| |
| |
| |
| |
| |
| |
| |
| | |
Supports a number of videogame music formats, more info here:
http://www.fly.net/~ant/libs/audio.html
I wrote this plugin for the latest svn, get it here:
http://code.google.com/p/game-music-emu/source/checkout
|
| | |
|
| |
| |
| |
| |
| |
| | |
Check for LAME libraries the same way other libraries are checked for, in line
with the configure and outside the buggy macro. This will fix problems with
cross compilation.
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
This is useful at the maximum depth level, to update newly created
directories. It is however questionable if the hard-coded 5 seconds
delay is enough to create new directory trees with all of their files,
but we might make that delay configurable in the future.
|
| |
| |
| |
| |
| | |
Limits the depth of the watched directories. This is useful to keep
resource usage down and speed up MPD startup.
|
| | |
|