| Commit message (Collapse) | Author | Age | Files | Lines |
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This command prints a list of decoder plugins and their suffixes /
MIME types.
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Export the decoder_plugins array. The function
decoder_plugin_print_all_decoders() it is UI specific and should not
live in this backend library.
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Before calling the plugin's decode method, we should ensure that we
didn't receive a STOP command during initialization.
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This function opens the stream and waits for it to become ready;
meanwhile it checks for STOP commands. It is code moved from
decoder_run_stream().
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Simplify the expressions.
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Make valgrind happy.
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Remove the static integer hack, that's not thread safe and sucks.
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A NULL terminated list is easier to iterate.
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Moved the global input stream opener to decoder_run_stream().
decoder_run_file() now opens the input stream each time a plugin
provides a stream decoder method.
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Tame the large decoder_run_song() function.
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Let gcc optimize a little bit more.
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No CamelCase. Use bool instead of int. Make both arguments
mandatory.
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Same as the previous patch: create up to 16 configured source ports.
The plugin tries to do its best at guessing the right combination for
the given input file, the number of source and destination ports.
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Support up to 16 configured destination ports, that should really be
enough for everybody.
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Be more clear which kind of port should be configured here.
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Use the same name as in the libjack API documentation.
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This patch allows the client to load a playlist file from the playlist
directory with a plugin. This can be used with the "load" command,
but the client has to pass the file name including the suffix. We
will probably use the music directory in the future, to support
playlist files inside the music directory.
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Added an interface for loading playlists from a local file.
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This new plugin parses extm3u files. Files without the "#EXTM3U"
header are still parsed by the plain old "m3u" plugin.
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The caller is responsible for verifying the song URI.
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If one plugin has failed to open the playlist, it may have consumed a
part of the stream already. This may lead to a failure in all
following plugins. Fix: rewind the stream before each open() call.
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Implement the methods enable() and disable(). Bind the HTTP port in
the enable() method, but reject all incoming connections until the
output is opened.
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When MPD plays a mono song (audio_format.channel==1), connect only one
source port to both destination ports.
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After playback has stopped, the ring buffers may still contain
samples. These will be played when playback is started the next
time. We should clear the buffers each time.
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jack_client_new() is deprecated. This requires libjack 0.100
(released nearly 5 years ago). We havn't been testing older libjack
versions anyway.
As a side effect, there is the new option "autostart".
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Instead of using MPD's audio output name (setting "name"), use a
separate configuration option. Change the default to "Music Player
Daemon".
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When a song's tags could not be loaded during database update, log
this as a debug message. Same for a song being removed because its
updated tag could not be read.
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Store a list of supported tag items in the database. When loading a
database which does not have a matching list, we must rescan in order
to get the missing information.
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Convert a string into a tag_type enum.
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Clear the colon. This simplifies all attribute parsers, because they
can now use strcmp() instead of strncmp().
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If left uninitialized, then the decoder thread quits spuriously.
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Signed-off-by: Romain Bignon <romain@peerfuse.org>
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If no song was queued, then player_control.next_song might contain the
value for the next QUEUE command. We must not reset that.
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When the decoder finishes the "queued" song very quickly (before the
"current" song finishes playing), an assertion in do_play() fails
because it thinks that it should start decoding the queued song,
although that has in fact just finished.
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The assertion shouldn't access player_control.next_song without
locking it.
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Simplify several expressions.
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Don't access attributes without the lock.
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Don't access decoder_control attributes directly.
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Lock the player_control object when modifying its attributes.
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Asynchronous decoder startup is gone, and we don't need to check
command==DECODE_COMMAND_START anymore.
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These two variables are redundant, we need only one of them.
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It's not used if pc.error==PLAYER_ERROR_AUDIO.
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This is only a slight change to the previous locking behaviour: keep
the decoder unlocked during the loop, and lock it only while checking
decoder_control.command.
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The START command returns without blocking; we don't need the
asynchronous decoder start anymore.
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