| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead of returning an artificial three-state integer, return a
"success" value and put the boolean value into a "bool" pointer.
That's a little bit more overhead, but an API which looks more
natural.
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Initialize the config_entries array at compile time. This is not only
faster, but also smaller.
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This function is unused.
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Due to padding, this takes the same amount of memory.
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The top-level "mixer_device" and "mixer_control" options have been
deprecated by MPD 0.15, and it's safe to remove them in MPD 0.16.
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When decoding a local file, the decoder thread tries to run all
matching decoders, until one succeeds. Both file_decode() and
stream_decode() can decode a stream, but MPD closes the stream before
calling file_decode(). Problem is: when this decoder fails, and the
next's stream_decode() method is invoked, the input_stream is still
closed. This patch reopens it.
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Several users had problems with binding MPD to "localhost". The cause
was duplicate /etc/hosts entries: the resolver library returns
127.0.0.1 twice, and of course, MPD attempts to bind to "both" of
them. This patch makes failures non-fatal, given that at least one
address was bound successfully. This is a workaround; users should
rather fix their /etc/hosts file.
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Dump each socket address before binding to it.
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list_OK is returned only after command_list_ok_begin.
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This warning is useless. I assume the author added it for debugging
purposes.
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When client_defer_output() aborts the connection to the client,
client_write_output() called client_write_deferred() anyway. This
caused an assertion failure. Fix it by checking for the "expired"
flag again after client_defer_output() returns.
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I'm hunting down a bug where client->channel==NULL during I/O
operations. These new assertions help avoid this kind of bug in the
future.
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Renamed all remaining CamelCase functions.
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Just a start...
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Document which commands were introduced after MPD 0.13.
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When the decoder is finished, break out of the player loop only after
another player.pipe check. We did check the pipe size a few lines
above, but that check was kind of racy.
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When a music_chunk only contains a tag but no PCM data, play_chunk()
returns true without freeing the chunk. The caller now assumes that
the chunk is moved into some music_pipe and does not bother to free it
either.
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To check for leaked music_chunk objects, free the music buffer on
CLOSE_AUDIO. This invokes an assertion check which ensures that all
chunks have been returned to the buffer.
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Instead of returning the local variable "ret" which is always true at
this point, hard-code the "true" return value, because that might be
more readable.
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If a file is removed the library, next time mpd will try to play it it
will result in an error 'ERROR: problems decoding some/file.ogg'.
Nothing is written in log files (verbose mode or not)
[mk: append strerror(errno)]
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Make gcc warn us if we add a new mixer type, and forget to add a new
"case" line.
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Don't use CPP macros when you can use C enums.
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Commit f78cddb4 introduced a regression: when the playlist reached its
end, MPD did not reset the "current song" pointer anymore after stop.
Add a "current = -1" code line.
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[mk: moved check out of the AC_ARG_WITH block]
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Append $FAAD_LIBS to $LIBS when detecting libmp4ff. $FAAD_LIBS may
contain an important -L flag.
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The old sticker.xml used elements which are not valid in DocBook. Now
that the file is valid, let's add it to $(DOCBOOK_FILES).
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The M4 function AM_PATH_LAME (m4/lame.m4) defined a configure flag
named "--disable-lametest". This is redundant with configure.ac's
--disable-lame-encoder, and specifying both options may break the
build. Since AM_PATH_LAME is only called when the encoder plugin is
enabled, we can safely remove that --disable-lametest option.
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Check the validity of the audio_format during write operations.
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Always assert that the audio format of the new chunk is valid.
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Hello,
While compiling latest git I've received a compile error in the
httpd_output_plugin.
Small patch attached.
Patrik
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The string comparison should be "!= 0", not "== 0". Ouch.
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The player thread must reset pc.next_song after seeking, even if that
operation has failed. This patch adds an assertion.
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The only pc_seek() caller clears the error, rendering the check
useless. Even if the previous PLAY command resulted in a player
error, this check is not very useful.
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Renamed playerSeek() to pc_seek() to get rid of CamelCase. Convert
the return value to bool.
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