| Commit message (Collapse) | Author | Age | Files | Lines |
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Use GLib's G_GNUC_UNUSED instead of gcc.h's mpd_unused.
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Use GLib's G_GNUC_UNUSED instead of gcc.h's mpd_unused.
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Use GLib's G_GNUC_UNUSED instead of macros from gcc.h.
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With the GLib main loop, the client manager can install its own event
in case a client is expired. No need for main.c to call
client_manager_expire() manually.
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These functions are not used anymore since we use the GLib main loop.
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Remove the event source from the GMainLoop object in
client_set_expired().
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We don't need to use asynchronous events to quit MPD, we can just call
g_main_loop_quit() inside the handler.
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Other libraries may need to access the main_loop reference, to add or
remove events, or to call g_main_loop_quit().
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We have no child processes anymore. Remove the SIGCHLD handler.
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The SIGHUP handler was used by the update process to make the main
process re-read the database. We don't need this anymore, since the
update takes place in a thread now.
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Most of these functions were obsoleted when we switched to threaded
MPD.
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This is a rather huge patch, which unfortunately cannot be splitted.
Instead of using our custom ioops.h library, convert everything to use
the GLib main loop.
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Currently, both sides of the pipe are blocking, although we do not
need blocking read(). Convert it back to blocking. Eliminate the
select() from wait_main_task().
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To wake up the main thread, don't attempt to use a GCond/GMutex
(struct notify). This kind of mixed wakeup method has known race
conditions.
The idea behind this patch is: for wakeups which happen while the main
thread is sleeping, use only a pipe. For wakeups which happen while
the main thread is waiting for the player thread, we can later change
to GCond. For now, accept the overhead of using a pipe for the
latter.
In the long run, the main thread will never wait for the player
thread, but will do everything asynchronously.
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There is no point in making the server socket non-blocking. We call
accept() only after select() has notified us about a new connection.
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The new WIN32 version of set_nonblocking() can only deal with sockets,
i.e. it will fail on main_notify.c. On WIN32, we have to reimplement
main_notify.c anyway, so this is not a big deal.
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There are no unix sockets on WIN32, and therefore no authentication.
WIN32 might have similar capabilities, but until we implement them,
disable that MPD feature.
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Sleep() has only millisecond granularity, but good enough for now.
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On Windows, socket declarations reside in winsock.h and ws2tcpip.h.
The POSIX headers are not available.
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Add G_GNUC_UNUSED attributes.
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To test if a string is empty, we can just see if the first byte is 0.
No need to include string.h for strlen() here.
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Moved implementation specific code to their own sources, internal
declarations in zeroconf-internal.h.
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If the configured avahi service name is invalid, abort MPD. Don't
fall back to the default service name.
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srandom() and random() are not portable. Use GLib's implementation.
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Don't bother to call fstat() or isatty() on STDIN_FILENO.
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redirect_stdin() is a daemonization function, and disconnecting from
the standard input is always a good idea for MPD.
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Merged freeAllListenSockets() into closeAllListenSockets(), because
this is its only caller.
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Disable changeToUser(), daemonize(), killFromPidFile().
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On WIN32, parsePath() now simply duplicates the input string. There
is currently nothing special we can do here. The old code was not
portable on WIN32.
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Use g_get_home_dir() to get the home directory of the current user.
This will be portable to win32.
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Declare variables where they are really used.
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On Windows, socket declarations reside in winsock.h and ws2tcpip.h.
The POSIX headers sys/socket.h etc. are not available.
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Removed the fallback setenv() implementation for solaris.
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Removed GLib logging wrappers which are not used anymore.
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