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-rw-r--r--trunk/src/playerData.c162
1 files changed, 162 insertions, 0 deletions
diff --git a/trunk/src/playerData.c b/trunk/src/playerData.c
new file mode 100644
index 000000000..30ff6d6d6
--- /dev/null
+++ b/trunk/src/playerData.c
@@ -0,0 +1,162 @@
+/* the Music Player Daemon (MPD)
+ * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
+ * This project's homepage is: http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "playerData.h"
+#include "conf.h"
+#include "log.h"
+
+#include <sys/types.h>
+#include <sys/wait.h>
+#include <sys/ipc.h>
+#include <sys/shm.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+int buffered_before_play;
+int buffered_chunks;
+
+#define DEFAULT_BUFFER_SIZE 2048
+#define DEFAULT_BUFFER_BEFORE_PLAY 10
+
+static PlayerData *playerData_pd;
+
+void initPlayerData(void)
+{
+ float perc = DEFAULT_BUFFER_BEFORE_PLAY;
+ char *test;
+ int shmid;
+ int crossfade = 0;
+ size_t bufferSize = DEFAULT_BUFFER_SIZE;
+ size_t allocationSize;
+ OutputBuffer *buffer;
+ ConfigParam *param;
+ size_t device_array_size = audio_device_count() * sizeof(mpd_sint8);
+
+ param = getConfigParam(CONF_AUDIO_BUFFER_SIZE);
+
+ if (param) {
+ bufferSize = strtol(param->value, &test, 10);
+ if (*test != '\0' || bufferSize <= 0) {
+ FATAL("buffer size \"%s\" is not a positive integer, "
+ "line %i\n", param->value, param->line);
+ }
+ }
+
+ bufferSize *= 1024;
+
+ buffered_chunks = bufferSize / CHUNK_SIZE;
+
+ if (buffered_chunks >= 1 << 15) {
+ FATAL("buffer size \"%li\" is too big\n", (long)bufferSize);
+ }
+
+ param = getConfigParam(CONF_BUFFER_BEFORE_PLAY);
+
+ if (param) {
+ perc = strtod(param->value, &test);
+ if (*test != '%' || perc < 0 || perc > 100) {
+ FATAL("buffered before play \"%s\" is not a positive "
+ "percentage and less than 100 percent, line %i"
+ "\n", param->value, param->line);
+ }
+ }
+
+ buffered_before_play = (perc / 100) * buffered_chunks;
+ if (buffered_before_play > buffered_chunks) {
+ buffered_before_play = buffered_chunks;
+ } else if (buffered_before_play < 0)
+ buffered_before_play = 0;
+
+ allocationSize = buffered_chunks * CHUNK_SIZE; /*actual buffer */
+ allocationSize += buffered_chunks * sizeof(float); /*for times */
+ allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for chunkSize */
+ allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for bitRate */
+ allocationSize += buffered_chunks * sizeof(mpd_sint8); /*for metaChunk */
+ allocationSize += sizeof(PlayerData); /*for playerData struct */
+
+ /* for audioDeviceStates[] */
+ allocationSize += device_array_size;
+
+ if ((shmid = shmget(IPC_PRIVATE, allocationSize, IPC_CREAT | 0600)) < 0)
+ FATAL("problems shmget'ing\n");
+ if (!(playerData_pd = shmat(shmid, NULL, 0)))
+ FATAL("problems shmat'ing\n");
+ if (shmctl(shmid, IPC_RMID, NULL) < 0)
+ FATAL("problems shmctl'ing\n");
+
+ playerData_pd->audioDeviceStates = (mpd_uint8 *)playerData_pd +
+ allocationSize - device_array_size;
+ buffer = &(playerData_pd->buffer);
+
+ memset(&buffer->convState, 0, sizeof(ConvState));
+ buffer->chunks = ((char *)playerData_pd) + sizeof(PlayerData);
+ buffer->chunkSize = (mpd_uint16 *) (((char *)buffer->chunks) +
+ buffered_chunks * CHUNK_SIZE);
+ buffer->bitRate = (mpd_uint16 *) (((char *)buffer->chunkSize) +
+ buffered_chunks * sizeof(mpd_sint16));
+ buffer->metaChunk = (mpd_sint8 *) (((char *)buffer->bitRate) +
+ buffered_chunks *
+ sizeof(mpd_sint16));
+ buffer->times =
+ (float *)(((char *)buffer->metaChunk) +
+ buffered_chunks * sizeof(mpd_sint8));
+ buffer->acceptMetadata = 0;
+
+ playerData_pd->playerControl.stop = 0;
+ playerData_pd->playerControl.pause = 0;
+ playerData_pd->playerControl.play = 0;
+ playerData_pd->playerControl.error = PLAYER_ERROR_NOERROR;
+ playerData_pd->playerControl.lockQueue = 0;
+ playerData_pd->playerControl.unlockQueue = 0;
+ playerData_pd->playerControl.state = PLAYER_STATE_STOP;
+ playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
+ playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
+ playerData_pd->playerControl.seek = 0;
+ playerData_pd->playerControl.closeAudio = 0;
+ memset(playerData_pd->playerControl.utf8url, 0, MAXPATHLEN + 1);
+ memset(playerData_pd->playerControl.erroredUrl, 0, MAXPATHLEN + 1);
+ memset(playerData_pd->playerControl.currentUrl, 0, MAXPATHLEN + 1);
+ playerData_pd->playerControl.crossFade = crossfade;
+ playerData_pd->playerControl.softwareVolume = 1000;
+ playerData_pd->playerControl.totalPlayTime = 0;
+ playerData_pd->playerControl.decode_pid = 0;
+ playerData_pd->playerControl.metadataState =
+ PLAYER_METADATA_STATE_WRITE;
+
+ playerData_pd->decoderControl.stop = 0;
+ playerData_pd->decoderControl.start = 0;
+ playerData_pd->decoderControl.state = DECODE_STATE_STOP;
+ playerData_pd->decoderControl.seek = 0;
+ playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
+ memset(playerData_pd->decoderControl.utf8url, 0, MAXPATHLEN + 1);
+}
+
+PlayerData *getPlayerData(void)
+{
+ return playerData_pd;
+}
+
+void freePlayerData(void)
+{
+ /* We don't want to release this memory until we know our player and
+ * decoder have exited. Otherwise, their signal handlers will want to
+ * access playerData_pd and we need to keep it available for them */
+ waitpid(-1, NULL, 0);
+ shmdt(playerData_pd);
+}