diff options
Diffstat (limited to 'test/test_queue_priority.cxx')
-rw-r--r-- | test/test_queue_priority.cxx | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/test/test_queue_priority.cxx b/test/test_queue_priority.cxx new file mode 100644 index 000000000..cab56d82f --- /dev/null +++ b/test/test_queue_priority.cxx @@ -0,0 +1,186 @@ +#include "config.h" +#include "Queue.hxx" +#include "song.h" +#include "Directory.hxx" + +Directory detached_root; + +Directory::Directory() {} +Directory::~Directory() {} + +struct song * +song_dup_detached(const struct song *src) +{ + return const_cast<song *>(src); +} + +void +song_free(G_GNUC_UNUSED struct song *song) +{ +} + +G_GNUC_UNUSED +static void +dump_order(const struct queue *queue) +{ + g_printerr("queue length=%u, order:\n", queue->GetLength()); + for (unsigned i = 0; i < queue->GetLength(); ++i) + g_printerr(" [%u] -> %u (prio=%u)\n", i, queue->order[i], + queue->items[queue->order[i]].priority); +} + +static void +check_descending_priority(const struct queue *queue, + unsigned start_order) +{ + assert(start_order < queue->GetLength()); + + uint8_t last_priority = 0xff; + for (unsigned order = start_order; order < queue->GetLength(); ++order) { + unsigned position = queue->OrderToPosition(order); + uint8_t priority = queue->items[position].priority; + assert(priority <= last_priority); + (void)last_priority; + last_priority = priority; + } +} + +int +main(G_GNUC_UNUSED int argc, G_GNUC_UNUSED char **argv) +{ + static struct song songs[16]; + + struct queue queue(32); + + for (unsigned i = 0; i < G_N_ELEMENTS(songs); ++i) + queue.Append(&songs[i], 0); + + assert(queue.GetLength() == G_N_ELEMENTS(songs)); + + /* priority=10 for 4 items */ + + queue.SetPriorityRange(4, 8, 10, -1); + + queue.random = true; + queue.ShuffleOrder(); + check_descending_priority(&queue, 0); + + for (unsigned i = 0; i < 4; ++i) { + assert(queue.PositionToOrder(i) >= 4); + } + + for (unsigned i = 4; i < 8; ++i) { + assert(queue.PositionToOrder(i) < 4); + } + + for (unsigned i = 8; i < G_N_ELEMENTS(songs); ++i) { + assert(queue.PositionToOrder(i) >= 4); + } + + /* priority=50 one more item */ + + queue.SetPriorityRange(15, 16, 50, -1); + check_descending_priority(&queue, 0); + + assert(queue.PositionToOrder(15) == 0); + + for (unsigned i = 0; i < 4; ++i) { + assert(queue.PositionToOrder(i) >= 4); + } + + for (unsigned i = 4; i < 8; ++i) { + assert(queue.PositionToOrder(i) >= 1 && + queue.PositionToOrder(i) < 5); + } + + for (unsigned i = 8; i < 15; ++i) { + assert(queue.PositionToOrder(i) >= 5); + } + + /* priority=20 for one of the 4 priority=10 items */ + + queue.SetPriorityRange(3, 4, 20, -1); + check_descending_priority(&queue, 0); + + assert(queue.PositionToOrder(3) == 1); + assert(queue.PositionToOrder(15) == 0); + + for (unsigned i = 0; i < 3; ++i) { + assert(queue.PositionToOrder(i) >= 5); + } + + for (unsigned i = 4; i < 8; ++i) { + assert(queue.PositionToOrder(i) >= 2 && + queue.PositionToOrder(i) < 6); + } + + for (unsigned i = 8; i < 15; ++i) { + assert(queue.PositionToOrder(i) >= 6); + } + + /* priority=20 for another one of the 4 priority=10 items; + pass "after_order" (with priority=10) and see if it's moved + after that one */ + + unsigned current_order = 4; + unsigned current_position = + queue.OrderToPosition(current_order); + + unsigned a_order = 3; + unsigned a_position = queue.OrderToPosition(a_order); + assert(queue.items[a_position].priority == 10); + queue.SetPriority(a_position, 20, current_order); + + current_order = queue.PositionToOrder(current_position); + assert(current_order == 3); + + a_order = queue.PositionToOrder(a_position); + assert(a_order == 4); + + check_descending_priority(&queue, current_order + 1); + + /* priority=70 for one of the last items; must be inserted + right after the current song, before the priority=20 one we + just created */ + + unsigned b_order = 10; + unsigned b_position = queue.OrderToPosition(b_order); + assert(queue.items[b_position].priority == 0); + queue.SetPriority(b_position, 70, current_order); + + current_order = queue.PositionToOrder(current_position); + assert(current_order == 3); + + b_order = queue.PositionToOrder(b_position); + assert(b_order == 4); + + check_descending_priority(&queue, current_order + 1); + + /* priority=60 for the old prio50 item; must not be moved, + because it's before the current song, and it's status + hasn't changed (it was already higher before) */ + + unsigned c_order = 0; + unsigned c_position = queue.OrderToPosition(c_order); + assert(queue.items[c_position].priority == 50); + queue.SetPriority(c_position, 60, current_order); + + current_order = queue.PositionToOrder(current_position); + assert(current_order == 3); + + c_order = queue.PositionToOrder(c_position); + assert(c_order == 0); + + /* move the prio=20 item back */ + + a_order = queue.PositionToOrder(a_position); + assert(a_order == 5); + assert(queue.items[a_position].priority == 20); + queue.SetPriority(a_position, 5, current_order); + + current_order = queue.PositionToOrder(current_position); + assert(current_order == 3); + + a_order = queue.PositionToOrder(a_position); + assert(a_order == 6); +} |