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-rw-r--r--test/TestCircularBuffer.hxx163
1 files changed, 163 insertions, 0 deletions
diff --git a/test/TestCircularBuffer.hxx b/test/TestCircularBuffer.hxx
new file mode 100644
index 000000000..c808d85dc
--- /dev/null
+++ b/test/TestCircularBuffer.hxx
@@ -0,0 +1,163 @@
+/*
+ * Unit tests for class CircularBuffer.
+ */
+
+#include "config.h"
+#include "util/CircularBuffer.hxx"
+
+#include <cppunit/TestFixture.h>
+#include <cppunit/extensions/TestFactoryRegistry.h>
+#include <cppunit/ui/text/TestRunner.h>
+#include <cppunit/extensions/HelperMacros.h>
+
+#include <string.h>
+#include <stdlib.h>
+
+class TestCircularBuffer : public CppUnit::TestFixture {
+ CPPUNIT_TEST_SUITE(TestCircularBuffer);
+ CPPUNIT_TEST(TestIt);
+ CPPUNIT_TEST_SUITE_END();
+
+public:
+ void TestIt() {
+ static size_t N = 8;
+ int data[N];
+ CircularBuffer<int> buffer(data, N);
+
+ CPPUNIT_ASSERT_EQUAL(size_t(N), buffer.GetCapacity());
+
+ /* '.' = empty; 'O' = occupied; 'X' = blocked */
+
+ /* checks on empty buffer */
+ /* [.......X] */
+ CPPUNIT_ASSERT_EQUAL(true, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(size_t(0), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(true, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Write().data);
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.Write().size);
+
+ /* append one element */
+ /* [O......X] */
+ buffer.Append(1);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(6), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(&data[1], buffer.Write().data);
+ CPPUNIT_ASSERT_EQUAL(size_t(6), buffer.Write().size);
+
+ /* append 6 elements, buffer is now full */
+ /* [OOOOOOOX] */
+ buffer.Append(6);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(true, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(0), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(true, buffer.Write().IsEmpty());
+
+ /* consume [0]; can append one at [7] */
+ /* [XOOOOOO.] */
+ buffer.Consume(1);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(6), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(6), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[1], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(&data[7], buffer.Write().data);
+ CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.Write().size);
+
+ /* append one element; [0] is still empty but cannot
+ be written to because head==1 */
+ /* [XOOOOOOO] */
+ buffer.Append(1);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(true, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(0), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[1], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(true, buffer.Write().IsEmpty());
+
+ /* consume [1..3]; can append [0..2] */
+ /* [...XOOOO] */
+ buffer.Consume(3);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(3), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[4], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Write().data);
+ CPPUNIT_ASSERT_EQUAL(size_t(3), buffer.Write().size);
+
+ /* append [0..1] */
+ /* [OO.XOOOO] */
+ buffer.Append(2);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(6), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[4], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(&data[2], buffer.Write().data);
+ CPPUNIT_ASSERT_EQUAL(size_t(1), buffer.Write().size);
+
+ /* append [2] */
+ /* [OOOXOOOO] */
+ buffer.Append(1);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(true, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(0), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[4], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(true, buffer.Write().IsEmpty());
+
+ /* consume [4..7] */
+ /* [OOO....X] */
+ buffer.Consume(4);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(size_t(3), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(size_t(3), buffer.Read().size);
+ CPPUNIT_ASSERT_EQUAL(&data[0], buffer.Read().data);
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(&data[3], buffer.Write().data);
+ CPPUNIT_ASSERT_EQUAL(size_t(4), buffer.Write().size);
+
+ /* consume [0..2]; after that, we can only write 5,
+ because the CircularBuffer class doesn't have
+ special code to rewind/reset an empty buffer */
+ /* [..X.....] */
+ buffer.Consume(3);
+ CPPUNIT_ASSERT_EQUAL(true, buffer.IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.IsFull());
+ CPPUNIT_ASSERT_EQUAL(size_t(0), buffer.GetSize());
+ CPPUNIT_ASSERT_EQUAL(size_t(7), buffer.GetSpace());
+ CPPUNIT_ASSERT_EQUAL(true, buffer.Read().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(false, buffer.Write().IsEmpty());
+ CPPUNIT_ASSERT_EQUAL(&data[3], buffer.Write().data);
+ CPPUNIT_ASSERT_EQUAL(size_t(5), buffer.Write().size);
+ }
+};