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-rw-r--r--src/player_control.c8
-rw-r--r--src/player_control.h15
-rw-r--r--src/player_thread.c15
-rw-r--r--src/playlist.c17
4 files changed, 47 insertions, 8 deletions
diff --git a/src/player_control.c b/src/player_control.c
index d8d54dfd6..90f616d77 100644
--- a/src/player_control.c
+++ b/src/player_control.c
@@ -211,6 +211,14 @@ pc_set_pause(struct player_control *pc, bool pause_flag)
}
void
+pc_set_border_pause(struct player_control *pc, bool border_pause)
+{
+ player_lock(pc);
+ pc->border_pause = border_pause;
+ player_unlock(pc);
+}
+
+void
pc_get_status(struct player_control *pc, struct player_status *status)
{
player_lock(pc);
diff --git a/src/player_control.h b/src/player_control.h
index 5a04ab0f9..a77d31ec5 100644
--- a/src/player_control.h
+++ b/src/player_control.h
@@ -115,6 +115,15 @@ struct player_control {
float mixramp_db;
float mixramp_delay_seconds;
double total_play_time;
+
+ /**
+ * If this flag is set, then the player will be auto-paused at
+ * the end of the song, before the next song starts to play.
+ *
+ * This is a copy of the queue's "single" flag most of the
+ * time.
+ */
+ bool border_pause;
};
struct player_control *
@@ -207,6 +216,12 @@ pc_set_pause(struct player_control *pc, bool pause_flag);
void
pc_pause(struct player_control *pc);
+/**
+ * Set the player's #border_pause flag.
+ */
+void
+pc_set_border_pause(struct player_control *pc, bool border_pause);
+
void
pc_kill(struct player_control *pc);
diff --git a/src/player_thread.c b/src/player_thread.c
index eaf6df303..707fb27ae 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -842,6 +842,16 @@ player_song_border(struct player *player)
if (!player_wait_for_decoder(player))
return false;
+ struct player_control *const pc = player->pc;
+ player_lock(pc);
+
+ if (pc->border_pause) {
+ player->paused = true;
+ pc->state = PLAYER_STATE_PAUSE;
+ }
+
+ player_unlock(pc);
+
return true;
}
@@ -957,7 +967,10 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_start(&player, music_pipe_new());
}
- if (player_dc_at_next_song(&player) &&
+ if (/* no cross-fading if MPD is going to pause at the
+ end of the current song */
+ !pc->border_pause &&
+ player_dc_at_next_song(&player) &&
player.xfade == XFADE_UNKNOWN &&
!decoder_lock_is_starting(dc)) {
/* enable cross fading in this song? if yes,
diff --git a/src/playlist.c b/src/playlist.c
index d62865dd1..dc6d8c340 100644
--- a/src/playlist.c
+++ b/src/playlist.c
@@ -109,11 +109,6 @@ playlist_song_started(struct playlist *playlist, struct player_control *pc)
playlist->current = playlist->queued;
playlist->queued = -1;
- /* Pause if we are in single mode. */
- if(playlist->queue.single && !playlist->queue.repeat) {
- pc_set_pause(pc, true);
- }
-
if(playlist->queue.consume)
playlist_delete(playlist, pc,
queue_order_to_position(&playlist->queue,
@@ -310,7 +305,11 @@ playlist_set_repeat(struct playlist *playlist, struct player_control *pc,
if (status == playlist->queue.repeat)
return;
- playlist->queue.repeat = status;
+ struct queue *queue = &playlist->queue;
+
+ queue->repeat = status;
+
+ pc_set_border_pause(pc, queue->single && !queue->repeat);
/* if the last song is currently being played, the "next song"
might change when repeat mode is toggled */
@@ -338,7 +337,11 @@ playlist_set_single(struct playlist *playlist, struct player_control *pc,
if (status == playlist->queue.single)
return;
- playlist->queue.single = status;
+ struct queue *queue = &playlist->queue;
+
+ queue->single = status;
+
+ pc_set_border_pause(pc, queue->single && !queue->repeat);
/* if the last song is currently being played, the "next song"
might change when single mode is toggled */