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-rw-r--r--src/playlist.c147
-rw-r--r--src/playlist.h5
2 files changed, 147 insertions, 5 deletions
diff --git a/src/playlist.c b/src/playlist.c
index 2c6728923..61c02f916 100644
--- a/src/playlist.c
+++ b/src/playlist.c
@@ -43,6 +43,10 @@
#include <stdlib.h>
#include <errno.h>
+/**
+ * When the "prev" command is received, rewind the current track if
+ * this number of seconds has already elapsed.
+ */
#define PLAYLIST_PREV_UNLESS_ELAPSED 10
#define PLAYLIST_STATE_FILE_STATE "state: "
@@ -65,7 +69,10 @@
#define DEFAULT_PLAYLIST_MAX_LENGTH (1024*16)
#define DEFAULT_PLAYLIST_SAVE_ABSOLUTE_PATHS false
+/** random number generator fur shuffling */
static GRand *g_rand;
+
+/** the global playlist object */
static Playlist playlist;
unsigned playlist_max_length;
static int playlist_stopOnError;
@@ -131,6 +138,8 @@ void clearPlaylist(void)
{
stopPlaylist();
+ /* make sure there are no references to allocated songs
+ anymore */
for (unsigned i = 0; i < queue_length(&playlist.queue); i++) {
const struct song *song = queue_get(&playlist.queue, i);
if (!song_in_database(song))
@@ -376,6 +385,9 @@ static void swapSongs(unsigned song1, unsigned song2)
queue_swap(&playlist.queue, song1, song2);
}
+/**
+ * Queue a song, addressed by its order number.
+ */
static void
playlist_queue_song_order(unsigned order)
{
@@ -395,6 +407,10 @@ playlist_queue_song_order(unsigned order)
queueSong(song);
}
+/*
+ * Queue the song following after the current one. If no song is
+ * played currently, start with the first song.
+ */
static void queueNextSongInPlaylist(void)
{
assert(playlist.queued < 0);
@@ -402,11 +418,22 @@ static void queueNextSongInPlaylist(void)
if (playlist.current + 1 < (int)queue_length(&playlist.queue)) {
playlist_queue_song_order(playlist.current + 1);
} else if (!queue_is_empty(&playlist.queue) && playlist.queue.repeat) {
+ /* end of queue: restart at the first song in repeat
+ mode */
+
if (playlist.queue.random) {
+ /* shuffle the song order again, so we get a
+ different order each time the playlist is
+ played completely */
+
unsigned current_position =
queue_order_to_position(&playlist.queue,
playlist.current);
queue_shuffle_order(&playlist.queue);
+
+ /* make sure that the playlist.current still
+ points to the current song, after the song
+ order has been shuffled */
playlist.current =
queue_position_to_order(&playlist.queue,
current_position);
@@ -416,9 +443,16 @@ static void queueNextSongInPlaylist(void)
}
}
+/**
+ * Check if the player thread has already started playing the "queued"
+ * song.
+ */
static void syncPlaylistWithQueue(void)
{
if (pc.next_song == NULL && playlist.queued != -1) {
+ /* queued song has started: copy queued to current,
+ and notify the clients */
+
playlist.current = playlist.queued;
playlist.queued = -1;
@@ -426,6 +460,10 @@ static void syncPlaylistWithQueue(void)
}
}
+/**
+ * Clears the currently queued song, and tells the player thread to
+ * abort pre-decoding it.
+ */
static void clearPlayerQueue(void)
{
assert(playlist.queued >= 0);
@@ -501,14 +539,19 @@ addSongToPlaylist(struct song *song, unsigned *added_id)
if (playlist.playing && playlist.queued >= 0 &&
playlist.current == (int)queue_length(&playlist.queue) - 1)
+ /* currently, we are playing the last song in the
+ queue - the new song will be the new "queued song",
+ so we have to clear the old queued song first */
clearPlayerQueue();
id = queue_append(&playlist.queue, song);
if (playlist.queue.random) {
+ /* shuffle the new song into the list of remaining
+ songs to play */
+
unsigned start;
- /*if(playlist_state==PLAYLIST_STATE_STOP) start = 0;
- else */ if (playlist.queued >= 0)
+ if (playlist.queued >= 0)
start = playlist.queued + 1;
else
start = playlist.current + 1;
@@ -535,6 +578,11 @@ enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2)
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist.playing && playlist.queued >= 0) {
+ /* if song1 or song2 equals to the current or the
+ queued song, we must clear the player queue,
+ because the swap will result in a different
+ "queued" song */
+
unsigned queuedSong = queue_order_to_position(&playlist.queue,
playlist.queued);
unsigned currentSong = queue_order_to_position(&playlist.queue,
@@ -546,13 +594,19 @@ enum playlist_result swapSongsInPlaylist(unsigned song1, unsigned song2)
}
swapSongs(song1, song2);
+
if (playlist.queue.random) {
+ /* update the queue order, so that playlist.current
+ still points to the current song order */
+
queue_swap_order(&playlist.queue,
queue_position_to_order(&playlist.queue,
song1),
queue_position_to_order(&playlist.queue,
song2));
} else {
+ /* correct the "current" song order */
+
if (playlist.current == (int)song1)
playlist.current = song2;
else if (playlist.current == (int)song2)
@@ -587,13 +641,18 @@ enum playlist_result deleteFromPlaylist(unsigned song)
if (playlist.playing && playlist.queued >= 0
&& (playlist.queued == (int)songOrder ||
playlist.current == (int)songOrder))
+ /* deleting the current or the queued song: clear the
+ queue, because this function will result in a
+ different "queued" song */
clearPlayerQueue();
if (playlist.playing && playlist.current == (int)songOrder) {
- /*if(playlist.current>=playlist.length) return playerStop(fd);
- else return playPlaylistOrderNumber(fd,playlist.current); */
+ /* the current song is going to be deleted: stop the player */
+
playerWait();
+ /* see which song is going to be played instead */
+
playlist.current = queue_next_order(&playlist.queue,
playlist.current);
if (playlist.current == (int)songOrder)
@@ -608,6 +667,8 @@ enum playlist_result deleteFromPlaylist(unsigned song)
stopPlaylist();
}
+ /* now do it: remove the song */
+
if (!song_in_database(queue_get(&playlist.queue, song)))
pc_song_deleted(queue_get(&playlist.queue, song));
@@ -615,6 +676,8 @@ enum playlist_result deleteFromPlaylist(unsigned song)
incrPlaylistVersion();
+ /* update the "current" and "queued" variables */
+
if (playlist.current > (int)songOrder) {
playlist.current--;
}
@@ -653,10 +716,17 @@ void stopPlaylist(void)
playlist.playing = false;
if (playlist.queue.random) {
+ /* shuffle the playlist, so the next playback will
+ result in a new random order */
+
unsigned current_position =
queue_order_to_position(&playlist.queue,
playlist.current);
+
queue_shuffle_order(&playlist.queue);
+
+ /* make sure that "current" stays valid, and the next
+ "play" command plays the same song again */
playlist.current =
queue_position_to_order(&playlist.queue,
current_position);
@@ -688,14 +758,19 @@ enum playlist_result playPlaylist(int song)
clearPlayerError();
if (song == -1) {
+ /* play any song ("current" song, or the first song */
+
if (queue_is_empty(&playlist.queue))
return PLAYLIST_RESULT_SUCCESS;
if (playlist.playing) {
+ /* already playing: unpause playback, just in
+ case it was paused, and return */
playerSetPause(0);
return PLAYLIST_RESULT_SUCCESS;
}
+ /* select a song: "current" song, or the first one */
i = playlist.current >= 0
? playlist.current
: 0;
@@ -704,11 +779,17 @@ enum playlist_result playPlaylist(int song)
if (playlist.queue.random) {
if (song >= 0)
+ /* "i" is currently the song position (which
+ would be equal to the order number in
+ no-random mode); convert it to a order
+ number, because random mode is enabled */
i = queue_position_to_order(&playlist.queue, song);
if (!playlist.playing)
playlist.current = 0;
+ /* swap the new song with the previous "current" one,
+ so playback continues as planned */
queue_swap_order(&playlist.queue,
i, playlist.current);
i = playlist.current;
@@ -738,15 +819,30 @@ enum playlist_result playPlaylistById(int id)
static void playPlaylistIfPlayerStopped(void);
+/**
+ * This is the "PLAYLIST" event handler. It is invoked by the player
+ * thread whenever it requests a new queued song, or when it exits.
+ */
void syncPlayerAndPlaylist(void)
{
if (!playlist.playing)
+ /* this event has reached us out of sync: we aren't
+ playing anymore; ignore the event */
return;
if (getPlayerState() == PLAYER_STATE_STOP)
+ /* the player thread has stopped: check if playback
+ should be restarted with the next song. That can
+ happen if the playlist isn't filling the queue fast
+ enough */
playPlaylistIfPlayerStopped();
else {
+ /* check if the player thread has already started
+ playing the queued song */
syncPlaylistWithQueue();
+
+ /* make sure the queued song is always set (if
+ possible) */
if (pc.next_song == NULL)
queueNextSongInPlaylist();
}
@@ -766,21 +862,36 @@ void nextSongInPlaylist(void)
playlist_stopOnError = 0;
+ /* determine the next song from the queue's order list */
+
next_order = queue_next_order(&playlist.queue, playlist.current);
if (next_order < 0) {
+ /* no song after this one: stop playback */
stopPlaylist();
return;
}
if (next_order == 0 && playlist.queue.random) {
+ /* The queue told us that the next song is the first
+ song. This means we are in repeat mode. Shuffle
+ the queue order, so this time, the user hears the
+ songs in a different than before */
assert(playlist.queue.repeat);
queue_shuffle_order(&playlist.queue);
+
+ /* note that playlist.current and playlist.queued are
+ now invalid, but playPlaylistOrderNumber() will
+ discard them anyway */
}
playPlaylistOrderNumber(next_order);
}
+/**
+ * The player has stopped for some reason. Check the error, and
+ * decide whether to re-start playback
+ */
static void playPlaylistIfPlayerStopped(void)
{
enum player_error error;
@@ -797,8 +908,11 @@ static void playPlaylistIfPlayerStopped(void)
if ((playlist_stopOnError && error != PLAYER_ERROR_NOERROR) ||
error == PLAYER_ERROR_AUDIO || error == PLAYER_ERROR_SYSTEM ||
playlist_errorCount >= queue_length(&playlist.queue))
+ /* too many errors, or critical error: stop
+ playback */
stopPlaylist();
else
+ /* continue playback at the next song */
nextSongInPlaylist();
}
@@ -819,6 +933,8 @@ void setPlaylistRepeatStatus(bool status)
if (playlist.playing &&
playlist.queue.repeat && playlist.queued == 0)
+ /* repeat mode will be switched off now - tell the
+ player thread not to play the first song again */
clearPlayerQueue();
playlist.queue.repeat = status;
@@ -905,10 +1021,13 @@ enum playlist_result moveSongInPlaylistById(unsigned id1, int to)
static void orderPlaylist(void)
{
if (playlist.current >= 0)
+ /* update playlist.current, order==position now */
playlist.current = queue_order_to_position(&playlist.queue,
playlist.current);
if (playlist.playing && playlist.queued >= 0)
+ /* clear the queue, because the next song will be
+ different now */
clearPlayerQueue();
queue_restore_order(&playlist.queue);
@@ -925,6 +1044,9 @@ void setPlaylistRandomStatus(bool status)
playlist.queue.random = status;
if (playlist.queue.random) {
+ /* shuffle the queue order, but preserve
+ playlist.current */
+
int current_position = playlist.current >= 0
? (int)queue_order_to_position(&playlist.queue,
playlist.current)
@@ -933,6 +1055,9 @@ void setPlaylistRandomStatus(bool status)
queue_shuffle_order(&playlist.queue);
if (current_position >= 0) {
+ /* make sure the current song is the first in
+ the order list, so the whole rest of the
+ playlist is played after that */
unsigned current_order =
queue_position_to_order(&playlist.queue,
current_position);
@@ -958,13 +1083,20 @@ void previousSongInPlaylist(void)
syncPlaylistWithQueue();
if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
+ /* re-start playing the current song (just like the
+ "prev" button on CD players) */
+
playPlaylistOrderNumber(playlist.current);
} else {
if (playlist.current > 0) {
+ /* play the preceding song */
playPlaylistOrderNumber(playlist.current - 1);
} else if (playlist.queue.repeat) {
+ /* play the last song in "repeat" mode */
playPlaylistOrderNumber(queue_length(&playlist.queue) - 1);
} else {
+ /* re-start playing the current song if it's
+ the first one */
playPlaylistOrderNumber(playlist.current);
}
}
@@ -979,6 +1111,8 @@ void shufflePlaylist(void)
if (playlist.playing) {
if (playlist.queued >= 0)
+ /* queue must be cleared, because the "next"
+ song will be different after shuffle */
clearPlayerQueue();
if (playlist.current >= 0)
@@ -991,8 +1125,13 @@ void shufflePlaylist(void)
queue_position_to_order(&playlist.queue, 0);
} else
playlist.current = 0;
+
+ /* start shuffle after the current song */
i = 1;
} else {
+ /* no playback currently: shuffle everything, and
+ reset playlist.current */
+
i = 0;
playlist.current = -1;
}
diff --git a/src/playlist.h b/src/playlist.h
index beb26a767..14813ea17 100644
--- a/src/playlist.h
+++ b/src/playlist.h
@@ -64,7 +64,10 @@ typedef struct _Playlist {
/**
* The "next" song to be played, when the current one
- * finishes.
+ * finishes. The decoder thread may start decoding and
+ * buffering it, while the "current" song is still playing.
+ *
+ * This variable is only valid if #playing is true.
*/
int queued;
} Playlist;