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-rw-r--r--src/decoder/fluidsynth_decoder_plugin.c20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/decoder/fluidsynth_decoder_plugin.c b/src/decoder/fluidsynth_decoder_plugin.c
index ed0efdd99..894b2d353 100644
--- a/src/decoder/fluidsynth_decoder_plugin.c
+++ b/src/decoder/fluidsynth_decoder_plugin.c
@@ -19,6 +19,7 @@
#include "config.h"
#include "decoder_api.h"
+#include "audio_check.h"
#include "conf.h"
#include <glib.h>
@@ -28,6 +29,7 @@
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "fluidsynth"
+static unsigned sample_rate;
static const char *soundfont_path;
/**
@@ -69,6 +71,15 @@ fluidsynth_mpd_log_function(int level, char *message, G_GNUC_UNUSED void *data)
static bool
fluidsynth_init(const struct config_param *param)
{
+ GError *error = NULL;
+
+ sample_rate = config_get_block_unsigned(param, "sample_rate", 48000);
+ if (!audio_check_sample_rate(sample_rate, &error)) {
+ g_warning("%s\n", error->message);
+ g_error_free(error);
+ return false;
+ }
+
soundfont_path =
config_get_block_string(param, "soundfont",
"/usr/share/sounds/sf2/FluidR3_GM.sf2");
@@ -82,11 +93,6 @@ fluidsynth_init(const struct config_param *param)
static void
fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
{
- static const struct audio_format audio_format = {
- .sample_rate = 48000,
- .format = SAMPLE_FORMAT_S16,
- .channels = 2,
- };
char setting_sample_rate[] = "synth.sample-rate";
/*
char setting_verbose[] = "synth.verbose";
@@ -104,7 +110,7 @@ fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
if (settings == NULL)
return;
- fluid_settings_setnum(settings, setting_sample_rate, 48000);
+ fluid_settings_setnum(settings, setting_sample_rate, sample_rate);
/*
fluid_settings_setstr(settings, setting_verbose, setting_yes);
@@ -158,6 +164,8 @@ fluidsynth_file_decode(struct decoder *decoder, const char *path_fs)
/* initialization complete - announce the audio format to the
MPD core */
+ struct audio_format audio_format;
+ audio_format_init(&audio_format, sample_rate, SAMPLE_FORMAT_S16, 2);
decoder_initialized(decoder, &audio_format, false, -1);
while (fluid_player_get_status(player) == FLUID_PLAYER_PLAYING) {