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-rw-r--r--src/decode.c8
-rw-r--r--src/notify.c14
-rw-r--r--src/notify.h18
-rw-r--r--src/player.c8
-rw-r--r--src/playerData.c4
5 files changed, 26 insertions, 26 deletions
diff --git a/src/decode.c b/src/decode.c
index 96a84b21a..5890d49d7 100644
--- a/src/decode.c
+++ b/src/decode.c
@@ -40,19 +40,19 @@ void decoder_wakeup_player(void)
void decoder_sleep(void)
{
- notifyWait(&dc.notify);
+ notify_wait(&dc.notify);
wakeup_player_nb();
}
static void player_wakeup_decoder_nb(void)
{
- notifySignal(&dc.notify);
+ notify_signal(&dc.notify);
}
/* called from player_task */
static void player_wakeup_decoder(void)
{
- notifySignal(&dc.notify);
+ notify_signal(&dc.notify);
player_sleep();
}
@@ -322,7 +322,7 @@ stop_no_close:
static void * decoder_task(mpd_unused void *arg)
{
- notifyEnter(&dc.notify);
+ notify_enter(&dc.notify);
while (1) {
assert(dc.state == DECODE_STATE_STOP);
diff --git a/src/notify.c b/src/notify.c
index 5d53b231d..ed46829ae 100644
--- a/src/notify.c
+++ b/src/notify.c
@@ -18,7 +18,7 @@
#include "notify.h"
-int notifyInit(Notify *notify)
+int notify_init(Notify *notify)
{
int ret;
@@ -37,32 +37,32 @@ int notifyInit(Notify *notify)
return 0;
}
-void notifyEnter(Notify *notify)
+void notify_enter(Notify *notify)
{
pthread_mutex_lock(&notify->mutex);
}
-void notifyLeave(Notify *notify)
+void notify_leave(Notify *notify)
{
pthread_mutex_unlock(&notify->mutex);
}
-void notifyWait(Notify *notify)
+void notify_wait(Notify *notify)
{
if (!notify->pending)
pthread_cond_wait(&notify->cond, &notify->mutex);
notify->pending = 0;
}
-void notifySignal(Notify *notify)
+void notify_signal(Notify *notify)
{
notify->pending = 1;
pthread_cond_signal(&notify->cond);
}
-void notifySignalSync(Notify *notify)
+void notify_signal_sync(Notify *notify)
{
pthread_mutex_lock(&notify->mutex);
- notifySignal(notify);
+ notify_signal(notify);
pthread_mutex_unlock(&notify->mutex);
}
diff --git a/src/notify.h b/src/notify.h
index f79518f8f..0fbc74479 100644
--- a/src/notify.h
+++ b/src/notify.h
@@ -27,34 +27,34 @@ typedef struct _Notify {
int pending;
} Notify;
-int notifyInit(Notify *notify);
+int notify_init(Notify *notify);
/**
* The thread which shall be notified by this object must call this
- * function before any notifyWait() invocation. It locks the mutex.
+ * function before any notify_wait() invocation. It locks the mutex.
*/
-void notifyEnter(Notify *notify);
+void notify_enter(Notify *notify);
/**
- * Neutralize notifyLeave().
+ * Neutralize notify_leave().
*/
-void notifyLeave(Notify *notify);
+void notify_leave(Notify *notify);
/**
* Wait for a notification. Return immediately if we have already
- * been notified since we last returned from notifyWait().
+ * been notified since we last returned from notify_wait().
*/
-void notifyWait(Notify *notify);
+void notify_wait(Notify *notify);
/**
* Notify the thread. This function never blocks.
*/
-void notifySignal(Notify *notify);
+void notify_signal(Notify *notify);
/**
* Notify the thread synchonously, i.e. wait until it has received the
* notification.
*/
-void notifySignalSync(Notify *notify);
+void notify_signal_sync(Notify *notify);
#endif
diff --git a/src/player.c b/src/player.c
index 80e0d2375..4d7762a0f 100644
--- a/src/player.c
+++ b/src/player.c
@@ -38,23 +38,23 @@ static void playerCloseAudio(void);
void wakeup_player_nb(void)
{
- notifySignal(&pc.notify);
+ notify_signal(&pc.notify);
}
static void wakeup_player(void)
{
- notifySignal(&pc.notify);
+ notify_signal(&pc.notify);
wait_main_task();
}
void player_sleep(void)
{
- notifyWait(&pc.notify);
+ notify_wait(&pc.notify);
}
static void * player_task(mpd_unused void *arg)
{
- notifyEnter(&pc.notify);
+ notify_enter(&pc.notify);
while (1) {
if (pc.play) {
diff --git a/src/playerData.c b/src/playerData.c
index 56dee348c..103ec2980 100644
--- a/src/playerData.c
+++ b/src/playerData.c
@@ -79,7 +79,7 @@ void initPlayerData(void)
ob_init(buffered_chunks);
- notifyInit(&pc.notify);
+ notify_init(&pc.notify);
pc.error = PLAYER_ERROR_NOERROR;
pc.state = PLAYER_STATE_STOP;
pc.queueState = PLAYER_QUEUE_BLANK;
@@ -87,7 +87,7 @@ void initPlayerData(void)
pc.crossFade = crossfade;
pc.softwareVolume = 1000;
- notifyInit(&dc.notify);
+ notify_init(&dc.notify);
dc.state = DECODE_STATE_STOP;
dc.error = DECODE_ERROR_NOERROR;
}