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-rw-r--r--src/PlayerThread.cxx31
1 files changed, 17 insertions, 14 deletions
diff --git a/src/PlayerThread.cxx b/src/PlayerThread.cxx
index 75a87dbbd..67cfc1498 100644
--- a/src/PlayerThread.cxx
+++ b/src/PlayerThread.cxx
@@ -49,7 +49,7 @@ enum class CrossFadeState : int8_t {
ENABLED = 1
};
-struct player {
+class Player {
player_control &pc;
decoder_control &dc;
@@ -128,7 +128,8 @@ struct player {
*/
float elapsed_time;
- player(player_control &_pc, decoder_control &_dc,
+public:
+ Player(player_control &_pc, decoder_control &_dc,
MusicBuffer &_buffer)
:pc(_pc), dc(_dc), buffer(_buffer),
buffering(false),
@@ -143,6 +144,7 @@ struct player {
cross_fade_tag(nullptr),
elapsed_time(0.0) {}
+private:
void ClearAndDeletePipe() {
pipe->Clear(buffer);
delete pipe;
@@ -262,6 +264,7 @@ struct player {
*/
bool SongBorder();
+public:
/*
* The main loop of the player thread, during playback. This
* is basically a state machine, which multiplexes data
@@ -279,7 +282,7 @@ player_command_finished(player_control &pc)
}
void
-player::StartDecoder(MusicPipe &_pipe)
+Player::StartDecoder(MusicPipe &_pipe)
{
assert(queued || pc.command == PlayerCommand::SEEK);
assert(pc.next_song != nullptr);
@@ -294,7 +297,7 @@ player::StartDecoder(MusicPipe &_pipe)
}
void
-player::StopDecoder()
+Player::StopDecoder()
{
dc.Stop();
@@ -311,7 +314,7 @@ player::StopDecoder()
}
bool
-player::WaitForDecoder()
+Player::WaitForDecoder()
{
assert(queued || pc.command == PlayerCommand::SEEK);
assert(pc.next_song != nullptr);
@@ -380,7 +383,7 @@ real_song_duration(const Song *song, double decoder_duration)
}
bool
-player::OpenOutput()
+Player::OpenOutput()
{
assert(play_audio_format.IsDefined());
assert(pc.state == PlayerState::PLAY ||
@@ -419,7 +422,7 @@ player::OpenOutput()
}
bool
-player::CheckDecoderStartup()
+Player::CheckDecoderStartup()
{
assert(decoder_starting);
@@ -477,7 +480,7 @@ player::CheckDecoderStartup()
}
bool
-player::SendSilence()
+Player::SendSilence()
{
assert(output_open);
assert(play_audio_format.IsDefined());
@@ -512,7 +515,7 @@ player::SendSilence()
}
inline bool
-player::SeekDecoder()
+Player::SeekDecoder()
{
assert(pc.next_song != nullptr);
@@ -586,7 +589,7 @@ player::SeekDecoder()
}
inline void
-player::ProcessCommand()
+Player::ProcessCommand()
{
switch (pc.command) {
case PlayerCommand::NONE:
@@ -741,7 +744,7 @@ play_chunk(player_control &pc,
}
inline bool
-player::PlayNextChunk()
+Player::PlayNextChunk()
{
if (!audio_output_all_wait(&pc, 64))
/* the output pipe is still large enough, don't send
@@ -869,7 +872,7 @@ player::PlayNextChunk()
}
inline bool
-player::SongBorder()
+Player::SongBorder()
{
xfade_state = CrossFadeState::UNKNOWN;
@@ -901,7 +904,7 @@ player::SongBorder()
}
inline void
-player::Run()
+Player::Run()
{
pipe = new MusicPipe();
@@ -1088,7 +1091,7 @@ static void
do_play(player_control &pc, decoder_control &dc,
MusicBuffer &buffer)
{
- player player(pc, dc, buffer);
+ Player player(pc, dc, buffer);
player.Run();
}