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-rw-r--r--src/player/Thread.cxx45
1 files changed, 8 insertions, 37 deletions
diff --git a/src/player/Thread.cxx b/src/player/Thread.cxx
index 9c90e56c6..993bcfedf 100644
--- a/src/player/Thread.cxx
+++ b/src/player/Thread.cxx
@@ -260,7 +260,7 @@ private:
*
* The player lock is not held.
*/
- bool ActivateDecoder();
+ void ActivateDecoder();
/**
* Wrapper for MultipleOutputs::Open(). Upon failure, it
@@ -298,10 +298,8 @@ private:
* sending chunks from the next one.
*
* The player lock is not held.
- *
- * @return true on success, false on error (playback will be stopped)
*/
- bool SongBorder();
+ void SongBorder();
public:
/*
@@ -369,7 +367,7 @@ Player::ForwardDecoderError()
return true;
}
-bool
+void
Player::ActivateDecoder()
{
assert(queued || pc.command == PlayerCommand::SEEK);
@@ -378,16 +376,6 @@ Player::ActivateDecoder()
queued = false;
pc.Lock();
-
- if (!ForwardDecoderError()) {
- delete pc.next_song;
- pc.next_song = nullptr;
-
- pc.Unlock();
-
- return false;
- }
-
pc.ClearTaggedSong();
delete song;
@@ -409,8 +397,6 @@ Player::ActivateDecoder()
/* call syncPlaylistWithQueue() in the main thread */
pc.listener.OnPlayerSync();
-
- return true;
}
/**
@@ -579,11 +565,7 @@ Player::SeekDecoder()
/* re-start the decoder */
StartDecoder(*pipe);
- if (!ActivateDecoder()) {
- /* decoder failure */
- player_command_finished(pc);
- return false;
- }
+ ActivateDecoder();
} else {
if (!IsDecoderAtCurrentSong()) {
/* the decoder is already decoding the "next" song,
@@ -933,7 +915,7 @@ Player::PlayNextChunk()
return true;
}
-inline bool
+inline void
Player::SongBorder()
{
FormatDefault(player_domain, "played \"%s\"", song->GetURI());
@@ -942,8 +924,7 @@ Player::SongBorder()
pc.outputs.SongBorder();
- if (!ActivateDecoder())
- return false;
+ ActivateDecoder();
pc.Lock();
@@ -957,8 +938,6 @@ Player::SongBorder()
if (border_pause)
idle_add(IDLE_PLAYER);
-
- return true;
}
inline void
@@ -967,14 +946,7 @@ Player::Run()
pipe = new MusicPipe();
StartDecoder(*pipe);
- if (!ActivateDecoder()) {
- assert(song == nullptr);
-
- StopDecoder();
- player_command_finished(pc);
- delete pipe;
- return;
- }
+ ActivateDecoder();
pc.Lock();
pc.state = PlayerState::PLAY;
@@ -1101,8 +1073,7 @@ Player::Run()
} else if (IsDecoderAtNextSong()) {
/* at the beginning of a new song */
- if (!SongBorder())
- break;
+ SongBorder();
} else if (dc.LockIsIdle()) {
/* check the size of the pipe again, because
the decoder thread may have added something