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-rw-r--r--src/pcm_utils.h10
-rw-r--r--src/volume.c5
2 files changed, 13 insertions, 2 deletions
diff --git a/src/pcm_utils.h b/src/pcm_utils.h
index 1668bbf0c..069fb9f53 100644
--- a/src/pcm_utils.h
+++ b/src/pcm_utils.h
@@ -36,6 +36,16 @@ struct pcm_convert_state {
int error;
};
+/**
+ * Converts a float value (0.0 = silence, 1.0 = 100% volume) to an
+ * integer volume value (1000 = 100%).
+ */
+static inline int
+pcm_float_to_volume(float volume)
+{
+ return volume * 1000.0 + 0.5;
+}
+
void pcm_volume(char *buffer, int bufferSize,
const struct audio_format *format,
int volume);
diff --git a/src/volume.c b/src/volume.c
index 8e27dae38..8d497ed44 100644
--- a/src/volume.c
+++ b/src/volume.c
@@ -22,6 +22,7 @@
#include "player_control.h"
#include "utils.h"
#include "idle.h"
+#include "pcm_utils.h"
#include "os_compat.h"
#include "../config.h"
@@ -483,8 +484,8 @@ static int changeSoftwareVolume(int change, int rel)
else if (new <= 0)
new = 0;
else
- new =
- 1000.0 * (exp(new / 25.0) - 1) / (54.5981500331F - 1) + 0.5;
+ new = pcm_float_to_volume((exp(new / 25.0) - 1) /
+ (54.5981500331F - 1));
setPlayerSoftwareVolume(new);