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-rw-r--r--src/Playlist.cxx63
-rw-r--r--src/PlaylistControl.cxx42
-rw-r--r--src/PlaylistEdit.cxx102
-rw-r--r--src/PlaylistPrint.cxx8
-rw-r--r--src/PlaylistSave.cxx4
-rw-r--r--src/PlaylistState.cxx15
-rw-r--r--src/Queue.cxx342
-rw-r--r--src/Queue.hxx417
-rw-r--r--src/QueueCommands.cxx2
-rw-r--r--src/QueuePrint.cxx26
-rw-r--r--src/QueueSave.cxx10
11 files changed, 473 insertions, 558 deletions
diff --git a/src/Playlist.cxx b/src/Playlist.cxx
index bb3daba8d..7f89e4ea9 100644
--- a/src/Playlist.cxx
+++ b/src/Playlist.cxx
@@ -36,7 +36,7 @@ extern "C" {
void
playlist_increment_version_all(struct playlist *playlist)
{
- queue_modify_all(&playlist->queue);
+ playlist->queue.ModifyAll();
idle_add(IDLE_PLAYLIST);
}
@@ -48,7 +48,7 @@ playlist_tag_changed(struct playlist *playlist)
assert(playlist->current >= 0);
- queue_modify(&playlist->queue, playlist->current);
+ playlist->queue.ModifyAtOrder(playlist->current);
idle_add(IDLE_PLAYLIST);
}
@@ -61,12 +61,12 @@ playlist_queue_song_order(struct playlist *playlist, struct player_control *pc,
{
char *uri;
- assert(queue_valid_order(&playlist->queue, order));
+ assert(playlist->queue.IsValidOrder(order));
playlist->queued = order;
struct song *song =
- song_dup_detached(queue_get_order(&playlist->queue, order));
+ song_dup_detached(playlist->queue.GetOrder(order));
uri = song_get_uri(song);
g_debug("queue song %i:\"%s\"", playlist->queued, uri);
@@ -93,8 +93,7 @@ playlist_song_started(struct playlist *playlist, struct player_control *pc)
if(playlist->queue.consume)
playlist_delete(playlist, pc,
- queue_order_to_position(&playlist->queue,
- current));
+ playlist->queue.OrderToPosition(current));
idle_add(IDLE_PLAYER);
}
@@ -105,7 +104,7 @@ playlist_get_queued_song(struct playlist *playlist)
if (!playlist->playing || playlist->queued < 0)
return NULL;
- return queue_get_order(&playlist->queue, playlist->queued);
+ return playlist->queue.GetOrder(playlist->queued);
}
void
@@ -119,11 +118,11 @@ playlist_update_queued_song(struct playlist *playlist,
if (!playlist->playing)
return;
- assert(!queue_is_empty(&playlist->queue));
+ assert(!playlist->queue.IsEmpty());
assert((playlist->queued < 0) == (prev == NULL));
next_order = playlist->current >= 0
- ? queue_next_order(&playlist->queue, playlist->current)
+ ? playlist->queue.GetNextOrder(playlist->current)
: 0;
if (next_order == 0 && playlist->queue.random &&
@@ -132,21 +131,19 @@ playlist_update_queued_song(struct playlist *playlist,
order each time the playlist is played
completely */
unsigned current_position =
- queue_order_to_position(&playlist->queue,
- playlist->current);
+ playlist->queue.OrderToPosition(playlist->current);
- queue_shuffle_order(&playlist->queue);
+ playlist->queue.ShuffleOrder();
/* make sure that the playlist->current still points to
the current song, after the song order has been
shuffled */
playlist->current =
- queue_position_to_order(&playlist->queue,
- current_position);
+ playlist->queue.PositionToOrder(current_position);
}
if (next_order >= 0)
- next_song = queue_get_order(&playlist->queue, next_order);
+ next_song = playlist->queue.GetOrder(next_order);
else
next_song = NULL;
@@ -174,7 +171,7 @@ playlist_play_order(struct playlist *playlist, struct player_control *pc,
playlist->queued = -1;
struct song *song =
- song_dup_detached(queue_get_order(&playlist->queue, orderNum));
+ song_dup_detached(playlist->queue.GetOrder(orderNum));
uri = song_get_uri(song);
g_debug("play %i:\"%s\"", orderNum, uri);
@@ -247,7 +244,7 @@ playlist_resume_playback(struct playlist *playlist, struct player_control *pc)
if ((playlist->stop_on_error && error != PLAYER_ERROR_NONE) ||
error == PLAYER_ERROR_OUTPUT ||
- playlist->error_count >= queue_length(&playlist->queue))
+ playlist->error_count >= playlist->queue.GetLength())
/* too many errors, or critical error: stop
playback */
playlist_stop(playlist, pc);
@@ -306,10 +303,9 @@ playlist_order(struct playlist *playlist)
{
if (playlist->current >= 0)
/* update playlist.current, order==position now */
- playlist->current = queue_order_to_position(&playlist->queue,
- playlist->current);
+ playlist->current = playlist->queue.OrderToPosition(playlist->current);
- queue_restore_order(&playlist->queue);
+ playlist->queue.RestoreOrder();
}
void
@@ -362,20 +358,18 @@ playlist_set_random(struct playlist *playlist, struct player_control *pc,
int current_position =
playlist->playing && playlist->current >= 0
- ? (int)queue_order_to_position(&playlist->queue,
- playlist->current)
+ ? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
- queue_shuffle_order(&playlist->queue);
+ playlist->queue.ShuffleOrder();
if (current_position >= 0) {
/* make sure the current song is the first in
the order list, so the whole rest of the
playlist is played after that */
unsigned current_order =
- queue_position_to_order(&playlist->queue,
- current_position);
- queue_swap_order(&playlist->queue, 0, current_order);
+ playlist->queue.PositionToOrder(current_position);
+ playlist->queue.SwapOrders(0, current_order);
playlist->current = 0;
} else
playlist->current = -1;
@@ -391,8 +385,7 @@ int
playlist_get_current_song(const struct playlist *playlist)
{
if (playlist->current >= 0)
- return queue_order_to_position(&playlist->queue,
- playlist->current);
+ return playlist->queue.OrderToPosition(playlist->current);
return -1;
}
@@ -403,13 +396,11 @@ playlist_get_next_song(const struct playlist *playlist)
if (playlist->current >= 0)
{
if (playlist->queue.single == 1 && playlist->queue.repeat == 1)
- return queue_order_to_position(&playlist->queue,
- playlist->current);
- else if (playlist->current + 1 < (int)queue_length(&playlist->queue))
- return queue_order_to_position(&playlist->queue,
- playlist->current + 1);
+ return playlist->queue.OrderToPosition(playlist->current);
+ else if (playlist->current + 1 < (int)playlist->queue.GetLength())
+ return playlist->queue.OrderToPosition(playlist->current + 1);
else if (playlist->queue.repeat == 1)
- return queue_order_to_position(&playlist->queue, 0);
+ return playlist->queue.OrderToPosition(0);
}
return -1;
@@ -424,11 +415,11 @@ playlist_get_version(const struct playlist *playlist)
int
playlist_get_length(const struct playlist *playlist)
{
- return queue_length(&playlist->queue);
+ return playlist->queue.GetLength();
}
unsigned
playlist_get_song_id(const struct playlist *playlist, unsigned song)
{
- return queue_position_to_id(&playlist->queue, song);
+ return playlist->queue.PositionToId(song);
}
diff --git a/src/PlaylistControl.cxx b/src/PlaylistControl.cxx
index 89c680523..e4c3298fe 100644
--- a/src/PlaylistControl.cxx
+++ b/src/PlaylistControl.cxx
@@ -50,16 +50,14 @@ playlist_stop(struct playlist *playlist, struct player_control *pc)
result in a new random order */
unsigned current_position =
- queue_order_to_position(&playlist->queue,
- playlist->current);
+ playlist->queue.OrderToPosition(playlist->current);
- queue_shuffle_order(&playlist->queue);
+ playlist->queue.ShuffleOrder();
/* make sure that "current" stays valid, and the next
"play" command plays the same song again */
playlist->current =
- queue_position_to_order(&playlist->queue,
- current_position);
+ playlist->queue.PositionToOrder(current_position);
}
}
@@ -74,7 +72,7 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
if (song == -1) {
/* play any song ("current" song, or the first song */
- if (queue_is_empty(&playlist->queue))
+ if (playlist->queue.IsEmpty())
return PLAYLIST_RESULT_SUCCESS;
if (playlist->playing) {
@@ -88,7 +86,7 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
i = playlist->current >= 0
? playlist->current
: 0;
- } else if (!queue_valid_position(&playlist->queue, song))
+ } else if (!playlist->queue.IsValidPosition(song))
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist->queue.random) {
@@ -97,15 +95,14 @@ playlist_play(struct playlist *playlist, struct player_control *pc,
would be equal to the order number in
no-random mode); convert it to a order
number, because random mode is enabled */
- i = queue_position_to_order(&playlist->queue, song);
+ i = playlist->queue.PositionToOrder(song);
if (!playlist->playing)
playlist->current = 0;
/* swap the new song with the previous "current" one,
so playback continues as planned */
- queue_swap_order(&playlist->queue,
- i, playlist->current);
+ playlist->queue.SwapOrders(i, playlist->current);
i = playlist->current;
}
@@ -126,7 +123,7 @@ playlist_play_id(struct playlist *playlist, struct player_control *pc,
return playlist_play(playlist, pc, id);
}
- song = queue_id_to_position(&playlist->queue, id);
+ song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -142,15 +139,15 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
if (!playlist->playing)
return;
- assert(!queue_is_empty(&playlist->queue));
- assert(queue_valid_order(&playlist->queue, playlist->current));
+ assert(!playlist->queue.IsEmpty());
+ assert(playlist->queue.IsValidOrder(playlist->current));
current = playlist->current;
playlist->stop_on_error = false;
/* determine the next song from the queue's order list */
- next_order = queue_next_order(&playlist->queue, playlist->current);
+ next_order = playlist->queue.GetNextOrder(playlist->current);
if (next_order < 0) {
/* no song after this one: stop playback */
playlist_stop(playlist, pc);
@@ -167,7 +164,7 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
songs in a different than before */
assert(playlist->queue.repeat);
- queue_shuffle_order(&playlist->queue);
+ playlist->queue.ShuffleOrder();
/* note that playlist->current and playlist->queued are
now invalid, but playlist_play_order() will
@@ -180,8 +177,7 @@ playlist_next(struct playlist *playlist, struct player_control *pc)
/* Consume mode removes each played songs. */
if(playlist->queue.consume)
playlist_delete(playlist, pc,
- queue_order_to_position(&playlist->queue,
- current));
+ playlist->queue.OrderToPosition(current));
}
void
@@ -190,7 +186,7 @@ playlist_previous(struct playlist *playlist, struct player_control *pc)
if (!playlist->playing)
return;
- assert(queue_length(&playlist->queue) > 0);
+ assert(playlist->queue.GetLength() > 0);
if (playlist->current > 0) {
/* play the preceding song */
@@ -199,7 +195,7 @@ playlist_previous(struct playlist *playlist, struct player_control *pc)
} else if (playlist->queue.repeat) {
/* play the last song in "repeat" mode */
playlist_play_order(playlist, pc,
- queue_length(&playlist->queue) - 1);
+ playlist->queue.GetLength() - 1);
} else {
/* re-start playing the current song if it's
the first one */
@@ -215,13 +211,13 @@ playlist_seek_song(struct playlist *playlist, struct player_control *pc,
unsigned i;
bool success;
- if (!queue_valid_position(&playlist->queue, song))
+ if (!playlist->queue.IsValidPosition(song))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
if (playlist->queue.random)
- i = queue_position_to_order(&playlist->queue, song);
+ i = playlist->queue.PositionToOrder(song);
else
i = song;
@@ -240,7 +236,7 @@ playlist_seek_song(struct playlist *playlist, struct player_control *pc,
}
struct song *the_song =
- song_dup_detached(queue_get_order(&playlist->queue, i));
+ song_dup_detached(playlist->queue.GetOrder(i));
success = pc_seek(pc, the_song, seek_time);
if (!success) {
playlist_update_queued_song(playlist, pc, queued);
@@ -258,7 +254,7 @@ enum playlist_result
playlist_seek_song_id(struct playlist *playlist, struct player_control *pc,
unsigned id, float seek_time)
{
- int song = queue_id_to_position(&playlist->queue, id);
+ int song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
diff --git a/src/PlaylistEdit.cxx b/src/PlaylistEdit.cxx
index 90a65fd29..e9e085897 100644
--- a/src/PlaylistEdit.cxx
+++ b/src/PlaylistEdit.cxx
@@ -40,7 +40,7 @@ extern "C" {
static void playlist_increment_version(struct playlist *playlist)
{
- queue_increment_version(&playlist->queue);
+ playlist->queue.IncrementVersion();
idle_add(IDLE_PLAYLIST);
}
@@ -50,7 +50,7 @@ playlist_clear(struct playlist *playlist, struct player_control *pc)
{
playlist_stop(playlist, pc);
- queue_clear(&playlist->queue);
+ playlist->queue.Clear();
playlist->current = -1;
@@ -75,12 +75,12 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
const struct song *queued;
unsigned id;
- if (queue_is_full(&playlist->queue))
+ if (playlist->queue.IsFull())
return PLAYLIST_RESULT_TOO_LARGE;
queued = playlist_get_queued_song(playlist);
- id = queue_append(&playlist->queue, song, 0);
+ id = playlist->queue.Append(song, 0);
if (playlist->queue.random) {
/* shuffle the new song into the list of remaining
@@ -91,9 +91,9 @@ playlist_append_song(struct playlist *playlist, struct player_control *pc,
start = playlist->queued + 1;
else
start = playlist->current + 1;
- if (start < queue_length(&playlist->queue))
- queue_shuffle_order_last(&playlist->queue, start,
- queue_length(&playlist->queue));
+ if (start < playlist->queue.GetLength())
+ playlist->queue.ShuffleOrderLast(start,
+ playlist->queue.GetLength());
}
playlist_increment_version(playlist);
@@ -140,23 +140,20 @@ playlist_swap_songs(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
- if (!queue_valid_position(&playlist->queue, song1) ||
- !queue_valid_position(&playlist->queue, song2))
+ if (!playlist->queue.IsValidPosition(song1) ||
+ !playlist->queue.IsValidPosition(song2))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
- queue_swap(&playlist->queue, song1, song2);
+ playlist->queue.SwapPositions(song1, song2);
if (playlist->queue.random) {
/* update the queue order, so that playlist->current
still points to the current song order */
- queue_swap_order(&playlist->queue,
- queue_position_to_order(&playlist->queue,
- song1),
- queue_position_to_order(&playlist->queue,
- song2));
+ playlist->queue.SwapOrders(playlist->queue.PositionToOrder(song1),
+ playlist->queue.PositionToOrder(song2));
} else {
/* correct the "current" song order */
@@ -177,8 +174,8 @@ enum playlist_result
playlist_swap_songs_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, unsigned id2)
{
- int song1 = queue_id_to_position(&playlist->queue, id1);
- int song2 = queue_id_to_position(&playlist->queue, id2);
+ int song1 = playlist->queue.IdToPosition(id1);
+ int song2 = playlist->queue.IdToPosition(id2);
if (song1 < 0 || song2 < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -191,11 +188,11 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
unsigned start, unsigned end,
uint8_t priority)
{
- if (start >= queue_length(&playlist->queue))
+ if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
- if (end > queue_length(&playlist->queue))
- end = queue_length(&playlist->queue);
+ if (end > playlist->queue.GetLength())
+ end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
@@ -203,24 +200,22 @@ playlist_set_priority(struct playlist *playlist, struct player_control *pc,
/* remember "current" and "queued" */
int current_position = playlist->current >= 0
- ? (int)queue_order_to_position(&playlist->queue,
- playlist->current)
+ ? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
const struct song *queued = playlist_get_queued_song(playlist);
/* apply the priority changes */
- queue_set_priority_range(&playlist->queue, start, end, priority,
- playlist->current);
+ playlist->queue.SetPriorityRange(start, end, priority,
+ playlist->current);
playlist_increment_version(playlist);
/* restore "current" and choose a new "queued" */
if (current_position >= 0)
- playlist->current = queue_position_to_order(&playlist->queue,
- current_position);
+ playlist->current = playlist->queue.PositionToOrder(current_position);
playlist_update_queued_song(playlist, pc, queued);
@@ -231,7 +226,7 @@ enum playlist_result
playlist_set_priority_id(struct playlist *playlist, struct player_control *pc,
unsigned song_id, uint8_t priority)
{
- int song_position = queue_id_to_position(&playlist->queue, song_id);
+ int song_position = playlist->queue.IdToPosition(song_id);
if (song_position < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -247,9 +242,9 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
{
unsigned songOrder;
- assert(song < queue_length(&playlist->queue));
+ assert(song < playlist->queue.GetLength());
- songOrder = queue_position_to_order(&playlist->queue, song);
+ songOrder = playlist->queue.PositionToOrder(song);
if (playlist->playing && playlist->current == (int)songOrder) {
bool paused = pc_get_state(pc) == PLAYER_STATE_PAUSE;
@@ -261,8 +256,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
/* see which song is going to be played instead */
- playlist->current = queue_next_order(&playlist->queue,
- playlist->current);
+ playlist->current = playlist->queue.GetNextOrder(playlist->current);
if (playlist->current == (int)songOrder)
playlist->current = -1;
@@ -282,7 +276,7 @@ playlist_delete_internal(struct playlist *playlist, struct player_control *pc,
/* now do it: remove the song */
- queue_delete(&playlist->queue, song);
+ playlist->queue.DeletePosition(song);
/* update the "current" and "queued" variables */
@@ -297,7 +291,7 @@ playlist_delete(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
- if (song >= queue_length(&playlist->queue))
+ if (song >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
@@ -316,11 +310,11 @@ playlist_delete_range(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
- if (start >= queue_length(&playlist->queue))
+ if (start >= playlist->queue.GetLength())
return PLAYLIST_RESULT_BAD_RANGE;
- if (end > queue_length(&playlist->queue))
- end = queue_length(&playlist->queue);
+ if (end > playlist->queue.GetLength())
+ end = playlist->queue.GetLength();
if (start >= end)
return PLAYLIST_RESULT_SUCCESS;
@@ -341,7 +335,7 @@ enum playlist_result
playlist_delete_id(struct playlist *playlist, struct player_control *pc,
unsigned id)
{
- int song = queue_id_to_position(&playlist->queue, id);
+ int song = playlist->queue.IdToPosition(id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -352,8 +346,8 @@ void
playlist_delete_song(struct playlist *playlist, struct player_control *pc,
const struct song *song)
{
- for (int i = queue_length(&playlist->queue) - 1; i >= 0; --i)
- if (song == queue_get(&playlist->queue, i))
+ for (int i = playlist->queue.GetLength() - 1; i >= 0; --i)
+ if (song == playlist->queue.Get(i))
playlist_delete(playlist, pc, i);
}
@@ -364,12 +358,12 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
const struct song *queued;
int currentSong;
- if (!queue_valid_position(&playlist->queue, start) ||
- !queue_valid_position(&playlist->queue, end - 1))
+ if (!playlist->queue.IsValidPosition(start) ||
+ !playlist->queue.IsValidPosition(end - 1))
return PLAYLIST_RESULT_BAD_RANGE;
- if ((to >= 0 && to + end - start - 1 >= queue_length(&playlist->queue)) ||
- (to < 0 && abs(to) > (int)queue_length(&playlist->queue)))
+ if ((to >= 0 && to + end - start - 1 >= playlist->queue.GetLength()) ||
+ (to < 0 && abs(to) > (int)playlist->queue.GetLength()))
return PLAYLIST_RESULT_BAD_RANGE;
if ((int)start == to)
@@ -383,19 +377,18 @@ playlist_move_range(struct playlist *playlist, struct player_control *pc,
* (-playlist.length == to) => move to position BEFORE current song
*/
currentSong = playlist->current >= 0
- ? (int)queue_order_to_position(&playlist->queue,
- playlist->current)
+ ? (int)playlist->queue.OrderToPosition(playlist->current)
: -1;
if (to < 0 && playlist->current >= 0) {
if (start <= (unsigned)currentSong && (unsigned)currentSong < end)
/* no-op, can't be moved to offset of itself */
return PLAYLIST_RESULT_SUCCESS;
- to = (currentSong + abs(to)) % queue_length(&playlist->queue);
+ to = (currentSong + abs(to)) % playlist->queue.GetLength();
if (start < (unsigned)to)
to--;
}
- queue_move_range(&playlist->queue, start, end, to);
+ playlist->queue.MoveRange(start, end, to);
if (!playlist->queue.random) {
/* update current/queued */
@@ -422,7 +415,7 @@ enum playlist_result
playlist_move_id(struct playlist *playlist, struct player_control *pc,
unsigned id1, int to)
{
- int song = queue_id_to_position(&playlist->queue, id1);
+ int song = playlist->queue.IdToPosition(id1);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
@@ -435,9 +428,9 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
{
const struct song *queued;
- if (end > queue_length(&playlist->queue))
+ if (end > playlist->queue.GetLength())
/* correct the "end" offset */
- end = queue_length(&playlist->queue);
+ end = playlist->queue.GetLength();
if ((start+1) >= end)
/* needs at least two entries. */
@@ -446,17 +439,16 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
queued = playlist_get_queued_song(playlist);
if (playlist->playing && playlist->current >= 0) {
unsigned current_position;
- current_position = queue_order_to_position(&playlist->queue,
- playlist->current);
+ current_position = playlist->queue.OrderToPosition(playlist->current);
if (current_position >= start && current_position < end)
{
/* put current playing song first */
- queue_swap(&playlist->queue, start, current_position);
+ playlist->queue.SwapPositions(start, current_position);
if (playlist->queue.random) {
playlist->current =
- queue_position_to_order(&playlist->queue, start);
+ playlist->queue.PositionToOrder(start);
} else
playlist->current = start;
@@ -469,7 +461,7 @@ playlist_shuffle(struct playlist *playlist, struct player_control *pc,
playlist->current = -1;
}
- queue_shuffle_range(&playlist->queue, start, end);
+ playlist->queue.ShuffleRange(start, end);
playlist_increment_version(playlist);
diff --git a/src/PlaylistPrint.cxx b/src/PlaylistPrint.cxx
index cbbd71bbd..7df7a9c39 100644
--- a/src/PlaylistPrint.cxx
+++ b/src/PlaylistPrint.cxx
@@ -41,7 +41,7 @@ playlist_print_uris(Client *client, const struct playlist *playlist)
{
const struct queue *queue = &playlist->queue;
- queue_print_uris(client, queue, 0, queue_length(queue));
+ queue_print_uris(client, queue, 0, queue->GetLength());
}
bool
@@ -50,9 +50,9 @@ playlist_print_info(Client *client, const struct playlist *playlist,
{
const struct queue *queue = &playlist->queue;
- if (end > queue_length(queue))
+ if (end > queue->GetLength())
/* correct the "end" offset */
- end = queue_length(queue);
+ end = queue->GetLength();
if (start > end)
/* an invalid "start" offset is fatal */
@@ -69,7 +69,7 @@ playlist_print_id(Client *client, const struct playlist *playlist,
const struct queue *queue = &playlist->queue;
int position;
- position = queue_id_to_position(queue, id);
+ position = queue->IdToPosition(id);
if (position < 0)
/* no such song */
return false;
diff --git a/src/PlaylistSave.cxx b/src/PlaylistSave.cxx
index 7b88a8434..4d537accf 100644
--- a/src/PlaylistSave.cxx
+++ b/src/PlaylistSave.cxx
@@ -98,8 +98,8 @@ spl_save_queue(const char *name_utf8, const struct queue *queue)
if (file == NULL)
return PLAYLIST_RESULT_ERRNO;
- for (unsigned i = 0; i < queue_length(queue); i++)
- playlist_print_song(file, queue_get(queue, i));
+ for (unsigned i = 0; i < queue->GetLength(); i++)
+ playlist_print_song(file, queue->Get(i));
fclose(file);
diff --git a/src/PlaylistState.cxx b/src/PlaylistState.cxx
index 32929d077..7e93e7803 100644
--- a/src/PlaylistState.cxx
+++ b/src/PlaylistState.cxx
@@ -74,8 +74,7 @@ playlist_state_save(FILE *fp, const struct playlist *playlist,
fputs(PLAYLIST_STATE_FILE_STATE_PLAY "\n", fp);
}
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
- queue_order_to_position(&playlist->queue,
- playlist->current));
+ playlist->queue.OrderToPosition(playlist->current));
fprintf(fp, PLAYLIST_STATE_FILE_TIME "%i\n",
(int)player_status.elapsed_time);
} else {
@@ -83,8 +82,7 @@ playlist_state_save(FILE *fp, const struct playlist *playlist,
if (playlist->current >= 0)
fprintf(fp, PLAYLIST_STATE_FILE_CURRENT "%i\n",
- queue_order_to_position(&playlist->queue,
- playlist->current));
+ playlist->queue.OrderToPosition(playlist->current));
}
fprintf(fp, PLAYLIST_STATE_FILE_RANDOM "%i\n", playlist->queue.random);
@@ -123,7 +121,7 @@ playlist_state_load(TextFile &file, struct playlist *playlist)
}
}
- queue_increment_version(&playlist->queue);
+ playlist->queue.IncrementVersion();
}
bool
@@ -195,8 +193,8 @@ playlist_state_restore(const char *line, TextFile &file,
playlist_set_random(playlist, pc, random_mode);
- if (!queue_is_empty(&playlist->queue)) {
- if (!queue_valid_position(&playlist->queue, current))
+ if (!playlist->queue.IsEmpty()) {
+ if (!playlist->queue.IsValidPosition(current))
current = 0;
if (state == PLAYER_STATE_PLAY &&
@@ -239,8 +237,7 @@ playlist_state_get_hash(const struct playlist *playlist,
? ((int)player_status.elapsed_time << 8)
: 0) ^
(playlist->current >= 0
- ? (queue_order_to_position(&playlist->queue,
- playlist->current) << 16)
+ ? (playlist->queue.OrderToPosition(playlist->current) << 16)
: 0) ^
((int)pc_get_cross_fade(pc) << 20) ^
(player_status.state << 24) ^
diff --git a/src/Queue.cxx b/src/Queue.cxx
index a8a737540..f64bbf5c9 100644
--- a/src/Queue.cxx
+++ b/src/Queue.cxx
@@ -23,6 +23,34 @@
#include <stdlib.h>
+queue::queue(unsigned _max_length)
+ :max_length(_max_length), length(0),
+ version(1),
+ items(g_new(struct queue_item, max_length)),
+ order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
+ id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
+ max_length * QUEUE_HASH_MULT)),
+ repeat(false),
+ single(false),
+ consume(false),
+ random(false),
+ rand(g_rand_new())
+{
+ for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
+ id_to_position[i] = -1;
+}
+
+queue::~queue()
+{
+ Clear();
+
+ g_free(items);
+ g_free(order);
+ g_free(id_to_position);
+
+ g_rand_free(rand);
+}
+
/**
* Generate a non-existing id number.
*/
@@ -42,15 +70,15 @@ queue_generate_id(const struct queue *queue)
}
int
-queue_next_order(const struct queue *queue, unsigned order)
+queue::GetNextOrder(unsigned _order) const
{
- assert(order < queue->length);
+ assert(_order < length);
- if (queue->single && queue->repeat && !queue->consume)
- return order;
- else if (order + 1 < queue->length)
- return order + 1;
- else if (queue->repeat && (order > 0 || !queue->consume))
+ if (single && repeat && !consume)
+ return _order;
+ else if (_order + 1 < length)
+ return _order + 1;
+ else if (repeat && (_order > 0 || !consume))
/* restart at first song */
return 0;
else
@@ -59,79 +87,77 @@ queue_next_order(const struct queue *queue, unsigned order)
}
void
-queue_increment_version(struct queue *queue)
+queue::IncrementVersion()
{
static unsigned long max = ((uint32_t) 1 << 31) - 1;
- queue->version++;
+ version++;
- if (queue->version >= max) {
- for (unsigned i = 0; i < queue->length; i++)
- queue->items[i].version = 0;
+ if (version >= max) {
+ for (unsigned i = 0; i < length; i++)
+ items[i].version = 0;
- queue->version = 1;
+ version = 1;
}
}
void
-queue_modify(struct queue *queue, unsigned order)
+queue::ModifyAtOrder(unsigned _order)
{
- unsigned position;
-
- assert(order < queue->length);
+ assert(_order < length);
- position = queue->order[order];
- queue->items[position].version = queue->version;
+ unsigned position = order[_order];
+ items[position].version = version;
- queue_increment_version(queue);
+ IncrementVersion();
}
void
-queue_modify_all(struct queue *queue)
+queue::ModifyAll()
{
- for (unsigned i = 0; i < queue->length; i++)
- queue->items[i].version = queue->version;
+ for (unsigned i = 0; i < length; i++)
+ items[i].version = version;
- queue_increment_version(queue);
+ IncrementVersion();
}
unsigned
-queue_append(struct queue *queue, struct song *song, uint8_t priority)
+queue::Append(struct song *song, uint8_t priority)
{
- unsigned id = queue_generate_id(queue);
+ unsigned id = queue_generate_id(this);
- assert(!queue_is_full(queue));
+ assert(!IsFull());
- auto &item = queue->items[queue->length];
+ auto &item = items[length];
item.song = song_dup_detached(song);
item.id = id;
- item.version = queue->version;
+ item.version = version;
item.priority = priority;
- queue->order[queue->length] = queue->length;
- queue->id_to_position[id] = queue->length;
+ order[length] = length;
+ id_to_position[id] = length;
- ++queue->length;
+ ++length;
return id;
}
void
-queue_swap(struct queue *queue, unsigned position1, unsigned position2)
+queue::SwapPositions(unsigned position1, unsigned position2)
{
struct queue_item tmp;
- unsigned id1 = queue->items[position1].id;
- unsigned id2 = queue->items[position2].id;
+ unsigned id1 = items[position1].id;
+ unsigned id2 = items[position2].id;
- tmp = queue->items[position1];
- queue->items[position1] = queue->items[position2];
- queue->items[position2] = tmp;
+ tmp = items[position1];
+ items[position1] = items[position2];
+ items[position2] = tmp;
- queue->items[position1].version = queue->version;
- queue->items[position2].version = queue->version;
+ items[position1].version = version;
+ items[position2].version = version;
- queue->id_to_position[id1] = position2;
- queue->id_to_position[id2] = position1;
+ id_to_position[id1] = position2;
+ id_to_position[id2] = position1;
}
static void
@@ -145,79 +171,79 @@ queue_move_song_to(struct queue *queue, unsigned from, unsigned to)
}
void
-queue_move(struct queue *queue, unsigned from, unsigned to)
+queue::MovePostion(unsigned from, unsigned to)
{
- struct queue_item item = queue->items[from];
+ struct queue_item item = items[from];
/* move songs to one less in from->to */
for (unsigned i = from; i < to; i++)
- queue_move_song_to(queue, i + 1, i);
+ queue_move_song_to(this, i + 1, i);
/* move songs to one more in to->from */
for (unsigned i = from; i > to; i--)
- queue_move_song_to(queue, i - 1, i);
+ queue_move_song_to(this, i - 1, i);
/* put song at _to_ */
- queue->id_to_position[item.id] = to;
- queue->items[to] = item;
- queue->items[to].version = queue->version;
+ id_to_position[item.id] = to;
+ items[to] = item;
+ items[to].version = version;
/* now deal with order */
- if (queue->random) {
- for (unsigned i = 0; i < queue->length; i++) {
- if (queue->order[i] > from && queue->order[i] <= to)
- queue->order[i]--;
- else if (queue->order[i] < from &&
- queue->order[i] >= to)
- queue->order[i]++;
- else if (from == queue->order[i])
- queue->order[i] = to;
+ if (random) {
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] > from && order[i] <= to)
+ order[i]--;
+ else if (order[i] < from &&
+ order[i] >= to)
+ order[i]++;
+ else if (from == order[i])
+ order[i] = to;
}
}
}
void
-queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to)
+queue::MoveRange(unsigned start, unsigned end, unsigned to)
{
- struct queue_item items[end - start];
+ struct queue_item tmp[end - start];
// Copy the original block [start,end-1]
for (unsigned i = start; i < end; i++)
- items[i - start] = queue->items[i];
+ tmp[i - start] = items[i];
// If to > start, we need to move to-start items to start, starting from end
for (unsigned i = end; i < end + to - start; i++)
- queue_move_song_to(queue, i, start + i - end);
+ queue_move_song_to(this, i, start + i - end);
// If to < start, we need to move start-to items to newend (= end + to - start), starting from to
// This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
// We have to iterate in this order to avoid writing over something we haven't yet moved
for (unsigned i = start - 1; i >= to && i != G_MAXUINT; i--)
- queue_move_song_to(queue, i, i + end - start);
+ queue_move_song_to(this, i, i + end - start);
// Copy the original block back in, starting at to.
for (unsigned i = start; i< end; i++)
{
- queue->id_to_position[items[i-start].id] = to + i - start;
- queue->items[to + i - start] = items[i-start];
- queue->items[to + i - start].version = queue->version;
+ id_to_position[tmp[i-start].id] = to + i - start;
+ items[to + i - start] = tmp[i-start];
+ items[to + i - start].version = version;
}
- if (queue->random) {
+ if (random) {
// Update the positions in the queue.
// Note that the ranges for these cases are the same as the ranges of
// the loops above.
- for (unsigned i = 0; i < queue->length; i++) {
- if (queue->order[i] >= end && queue->order[i] < to + end - start)
- queue->order[i] -= end - start;
- else if (queue->order[i] < start &&
- queue->order[i] >= to)
- queue->order[i] += end - start;
- else if (start <= queue->order[i] && queue->order[i] < end)
- queue->order[i] += to - start;
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] >= end && order[i] < to + end - start)
+ order[i] -= end - start;
+ else if (order[i] < start &&
+ order[i] >= to)
+ order[i] += end - start;
+ else if (start <= order[i] && order[i] < end)
+ order[i] += to - start;
}
}
}
@@ -232,8 +258,7 @@ queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
assert(from_order < queue->length);
assert(to_order <= queue->length);
- const unsigned from_position =
- queue_order_to_position(queue, from_order);
+ const unsigned from_position = queue->OrderToPosition(from_order);
if (from_order < to_order) {
for (unsigned i = from_order; i < to_order; ++i)
@@ -247,85 +272,54 @@ queue_move_order(struct queue *queue, unsigned from_order, unsigned to_order)
}
void
-queue_delete(struct queue *queue, unsigned position)
+queue::DeletePosition(unsigned position)
{
- struct song *song;
- unsigned id, order;
+ assert(position < length);
- assert(position < queue->length);
-
- song = queue_get(queue, position);
+ struct song *song = Get(position);
assert(!song_in_database(song) || song_is_detached(song));
song_free(song);
- id = queue_position_to_id(queue, position);
- order = queue_position_to_order(queue, position);
+ const unsigned id = PositionToId(position);
+ const unsigned _order = PositionToOrder(position);
- --queue->length;
+ --length;
/* release the song id */
- queue->id_to_position[id] = -1;
+ id_to_position[id] = -1;
/* delete song from songs array */
- for (unsigned i = position; i < queue->length; i++)
- queue_move_song_to(queue, i + 1, i);
+ for (unsigned i = position; i < length; i++)
+ queue_move_song_to(this, i + 1, i);
/* delete the entry from the order array */
- for (unsigned i = order; i < queue->length; i++)
- queue->order[i] = queue->order[i + 1];
+ for (unsigned i = _order; i < length; i++)
+ order[i] = order[i + 1];
/* readjust values in the order array */
- for (unsigned i = 0; i < queue->length; i++)
- if (queue->order[i] > position)
- --queue->order[i];
+ for (unsigned i = 0; i < length; i++)
+ if (order[i] > position)
+ --order[i];
}
void
-queue_clear(struct queue *queue)
+queue::Clear()
{
- for (unsigned i = 0; i < queue->length; i++) {
- struct queue_item *item = &queue->items[i];
+ for (unsigned i = 0; i < length; i++) {
+ struct queue_item *item = &items[i];
assert(!song_in_database(item->song) ||
song_is_detached(item->song));
song_free(item->song);
- queue->id_to_position[item->id] = -1;
+ id_to_position[item->id] = -1;
}
- queue->length = 0;
-}
-
-queue::queue(unsigned _max_length)
- :max_length(_max_length), length(0),
- version(1),
- items(g_new(struct queue_item, max_length)),
- order((unsigned *)g_malloc(sizeof(order[0]) * max_length)),
- id_to_position((int *)g_malloc(sizeof(id_to_position[0]) *
- max_length * QUEUE_HASH_MULT)),
- repeat(false),
- single(false),
- consume(false),
- random(false),
- rand(g_rand_new())
-{
- for (unsigned i = 0; i < max_length * QUEUE_HASH_MULT; ++i)
- id_to_position[i] = -1;
-}
-
-queue::~queue()
-{
- queue_clear(this);
-
- g_free(items);
- g_free(order);
- g_free(id_to_position);
-
- g_rand_free(rand);
+ length = 0;
}
static const struct queue_item *
@@ -390,8 +384,7 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
assert(end <= queue->length);
for (unsigned i = start; i < end; ++i)
- queue_swap_order(queue, i,
- g_rand_int_range(queue->rand, i, end));
+ queue->SwapOrders(i, g_rand_int_range(queue->rand, i, end));
}
/**
@@ -399,70 +392,66 @@ queue_shuffle_order_range(struct queue *queue, unsigned start, unsigned end)
* priority group.
*/
void
-queue_shuffle_order_range_with_priority(struct queue *queue,
- unsigned start, unsigned end)
+queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
{
- assert(queue != NULL);
- assert(queue->random);
+ assert(random);
assert(start <= end);
- assert(end <= queue->length);
+ assert(end <= length);
if (start == end)
return;
/* first group the range by priority */
- queue_sort_order_by_priority(queue, start, end);
+ queue_sort_order_by_priority(this, start, end);
/* now shuffle each priority group */
unsigned group_start = start;
- uint8_t group_priority = queue_get_order_priority(queue, start);
+ uint8_t group_priority = queue_get_order_priority(this, start);
for (unsigned i = start + 1; i < end; ++i) {
- uint8_t priority = queue_get_order_priority(queue, i);
+ uint8_t priority = queue_get_order_priority(this, i);
assert(priority <= group_priority);
if (priority != group_priority) {
/* start of a new group - shuffle the one that
has just ended */
- queue_shuffle_order_range(queue, group_start, i);
+ queue_shuffle_order_range(this, group_start, i);
group_start = i;
group_priority = priority;
}
}
/* shuffle the last group */
- queue_shuffle_order_range(queue, group_start, end);
+ queue_shuffle_order_range(this, group_start, end);
}
void
-queue_shuffle_order(struct queue *queue)
+queue::ShuffleOrder()
{
- queue_shuffle_order_range_with_priority(queue, 0, queue->length);
+ ShuffleOrderRangeWithPriority(0, length);
}
static void
queue_shuffle_order_first(struct queue *queue, unsigned start, unsigned end)
{
- queue_swap_order(queue, start,
- g_rand_int_range(queue->rand, start, end));
+ queue->SwapOrders(start, g_rand_int_range(queue->rand, start, end));
}
void
-queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end)
+queue::ShuffleOrderLast(unsigned start, unsigned end)
{
- queue_swap_order(queue, end - 1,
- g_rand_int_range(queue->rand, start, end));
+ SwapOrders(end - 1, g_rand_int_range(rand, start, end));
}
void
-queue_shuffle_range(struct queue *queue, unsigned start, unsigned end)
+queue::ShuffleRange(unsigned start, unsigned end)
{
assert(start <= end);
- assert(end <= queue->length);
+ assert(end <= length);
for (unsigned i = start; i < end; i++) {
- unsigned ri = g_rand_int_range(queue->rand, i, end);
- queue_swap(queue, i, ri);
+ unsigned ri = g_rand_int_range(rand, i, end);
+ SwapPositions(i, ri);
}
}
@@ -479,7 +468,7 @@ queue_find_priority_order(const struct queue *queue, unsigned start_order,
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
- const unsigned position = queue_order_to_position(queue, order);
+ const unsigned position = queue->OrderToPosition(order);
const struct queue_item *item = &queue->items[position];
if (item->priority <= priority && order != exclude_order)
return order;
@@ -498,7 +487,7 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
assert(start_order <= queue->length);
for (unsigned order = start_order; order < queue->length; ++order) {
- const unsigned position = queue_order_to_position(queue, order);
+ const unsigned position = queue->OrderToPosition(order);
const struct queue_item *item = &queue->items[position];
if (item->priority != priority)
return order - start_order;
@@ -508,39 +497,37 @@ queue_count_same_priority(const struct queue *queue, unsigned start_order,
}
bool
-queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
- int after_order)
+queue::SetPriority(unsigned position, uint8_t priority, int after_order)
{
- assert(queue != NULL);
- assert(position < queue->length);
+ assert(position < length);
- struct queue_item *item = &queue->items[position];
+ struct queue_item *item = &items[position];
uint8_t old_priority = item->priority;
if (old_priority == priority)
return false;
- item->version = queue->version;
+ item->version = version;
item->priority = priority;
- if (!queue->random)
+ if (!random)
/* don't reorder if not in random mode */
return true;
- unsigned order = queue_position_to_order(queue, position);
+ unsigned _order = PositionToOrder(position);
if (after_order >= 0) {
- if (order == (unsigned)after_order)
+ if (_order == (unsigned)after_order)
/* don't reorder the current song */
return true;
- if (order < (unsigned)after_order) {
+ if (_order < (unsigned)after_order) {
/* the specified song has been played already
- enqueue it only if its priority has just
become bigger than the current one's */
const unsigned after_position =
- queue_order_to_position(queue, after_order);
+ OrderToPosition(after_order);
const struct queue_item *after_item =
- &queue->items[after_position];
+ &items[after_position];
if (old_priority > after_item->priority ||
priority <= after_item->priority)
/* priority hasn't become bigger */
@@ -552,44 +539,41 @@ queue_set_priority(struct queue *queue, unsigned position, uint8_t priority,
create a new priority group) */
const unsigned before_order =
- queue_find_priority_order(queue, after_order + 1, priority,
- order);
- const unsigned new_order = before_order > order
+ queue_find_priority_order(this, after_order + 1, priority,
+ _order);
+ const unsigned new_order = before_order > _order
? before_order - 1
: before_order;
- queue_move_order(queue, order, new_order);
+ queue_move_order(this, _order, new_order);
/* shuffle the song within that priority group */
const unsigned priority_count =
- queue_count_same_priority(queue, new_order, priority);
+ queue_count_same_priority(this, new_order, priority);
assert(priority_count >= 1);
- queue_shuffle_order_first(queue, new_order,
+ queue_shuffle_order_first(this, new_order,
new_order + priority_count);
return true;
}
bool
-queue_set_priority_range(struct queue *queue,
- unsigned start_position, unsigned end_position,
- uint8_t priority, int after_order)
+queue::SetPriorityRange(unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order)
{
- assert(queue != NULL);
assert(start_position <= end_position);
- assert(end_position <= queue->length);
+ assert(end_position <= length);
bool modified = false;
int after_position = after_order >= 0
- ? (int)queue_order_to_position(queue, after_order)
+ ? (int)OrderToPosition(after_order)
: -1;
for (unsigned i = start_position; i < end_position; ++i) {
after_order = after_position >= 0
- ? (int)queue_position_to_order(queue, after_position)
+ ? (int)PositionToOrder(after_position)
: -1;
- modified |= queue_set_priority(queue, i, priority,
- after_order);
+ modified |= SetPriority(i, priority, after_order);
}
return modified;
diff --git a/src/Queue.hxx b/src/Queue.hxx
index 6ab0a833f..501fb0564 100644
--- a/src/Queue.hxx
+++ b/src/Queue.hxx
@@ -20,10 +20,11 @@
#ifndef MPD_QUEUE_HXX
#define MPD_QUEUE_HXX
+#include "gcc.h"
+
#include <glib.h>
#include <assert.h>
-#include <stdbool.h>
#include <stdint.h>
enum {
@@ -110,268 +111,222 @@ struct queue {
queue(const queue &other) = delete;
queue &operator=(const queue &other) = delete;
-};
-static inline unsigned
-queue_length(const struct queue *queue)
-{
- assert(queue->length <= queue->max_length);
+ unsigned GetLength() const {
+ assert(length <= max_length);
- return queue->length;
-}
+ return length;
+ }
-/**
- * Determine if the queue is empty, i.e. there are no songs.
- */
-static inline bool
-queue_is_empty(const struct queue *queue)
-{
- return queue->length == 0;
-}
+ /**
+ * Determine if the queue is empty, i.e. there are no songs.
+ */
+ bool IsEmpty() const {
+ return length == 0;
+ }
-/**
- * Determine if the maximum number of songs has been reached.
- */
-static inline bool
-queue_is_full(const struct queue *queue)
-{
- assert(queue->length <= queue->max_length);
+ /**
+ * Determine if the maximum number of songs has been reached.
+ */
+ bool IsFull() const {
+ assert(length <= max_length);
- return queue->length >= queue->max_length;
-}
+ return length >= max_length;
+ }
-/**
- * Is that a valid position number?
- */
-static inline bool
-queue_valid_position(const struct queue *queue, unsigned position)
-{
- return position < queue->length;
-}
+ /**
+ * Is that a valid position number?
+ */
+ bool IsValidPosition(unsigned position) const {
+ return position < length;
+ }
-/**
- * Is that a valid order number?
- */
-static inline bool
-queue_valid_order(const struct queue *queue, unsigned order)
-{
- return order < queue->length;
-}
-
-static inline int
-queue_id_to_position(const struct queue *queue, unsigned id)
-{
- if (id >= queue->max_length * QUEUE_HASH_MULT)
- return -1;
-
- assert(queue->id_to_position[id] >= -1);
- assert(queue->id_to_position[id] < (int)queue->length);
-
- return queue->id_to_position[id];
-}
-
-static inline int
-queue_position_to_id(const struct queue *queue, unsigned position)
-{
- assert(position < queue->length);
-
- return queue->items[position].id;
-}
-
-static inline unsigned
-queue_order_to_position(const struct queue *queue, unsigned order)
-{
- assert(order < queue->length);
-
- return queue->order[order];
-}
-
-static inline unsigned
-queue_position_to_order(const struct queue *queue, unsigned position)
-{
- assert(position < queue->length);
-
- for (unsigned i = 0;; ++i) {
- assert(i < queue->length);
-
- if (queue->order[i] == position)
- return i;
+ /**
+ * Is that a valid order number?
+ */
+ bool IsValidOrder(unsigned _order) const {
+ return _order < length;
}
-}
-G_GNUC_PURE
-static inline uint8_t
-queue_get_priority_at_position(const struct queue *queue, unsigned position)
-{
- assert(position < queue->length);
+ int IdToPosition(unsigned id) const {
+ if (id >= max_length * QUEUE_HASH_MULT)
+ return -1;
- return queue->items[position].priority;
-}
+ assert(id_to_position[id] >= -1);
+ assert(id_to_position[id] < (int)length);
-/**
- * Returns the song at the specified position.
- */
-static inline struct song *
-queue_get(const struct queue *queue, unsigned position)
-{
- assert(position < queue->length);
+ return id_to_position[id];
+ }
- return queue->items[position].song;
-}
+ int PositionToId(unsigned position) const
+ {
+ assert(position < length);
-/**
- * Returns the song at the specified order number.
- */
-static inline struct song *
-queue_get_order(const struct queue *queue, unsigned order)
-{
- return queue_get(queue, queue_order_to_position(queue, order));
-}
+ return items[position].id;
+ }
-/**
- * Is the song at the specified position newer than the specified
- * version?
- */
-static inline bool
-queue_song_newer(const struct queue *queue, unsigned position,
- uint32_t version)
-{
- assert(position < queue->length);
+ gcc_pure
+ unsigned OrderToPosition(unsigned _order) const {
+ assert(_order < length);
- return version > queue->version ||
- queue->items[position].version >= version ||
- queue->items[position].version == 0;
-}
+ return order[_order];
+ }
-/**
- * Returns the order number following the specified one. This takes
- * end of queue and "repeat" mode into account.
- *
- * @return the next order number, or -1 to stop playback
- */
-int
-queue_next_order(const struct queue *queue, unsigned order);
+ gcc_pure
+ unsigned PositionToOrder(unsigned position) const {
+ assert(position < length);
-/**
- * Increments the queue's version number. This handles integer
- * overflow well.
- */
-void
-queue_increment_version(struct queue *queue);
+ for (unsigned i = 0;; ++i) {
+ assert(i < length);
-/**
- * Marks the specified song as "modified" and increments the version
- * number.
- */
-void
-queue_modify(struct queue *queue, unsigned order);
+ if (order[i] == position)
+ return i;
+ }
+ }
-/**
- * Marks all songs as "modified" and increments the version number.
- */
-void
-queue_modify_all(struct queue *queue);
+ G_GNUC_PURE
+ uint8_t GetPriorityAtPosition(unsigned position) const {
+ assert(position < length);
-/**
- * Appends a song to the queue and returns its position. Prior to
- * that, the caller must check if the queue is already full.
- *
- * If a song is not in the database (determined by
- * song_in_database()), it is freed when removed from the queue.
- *
- * @param priority the priority of this new queue item
- */
-unsigned
-queue_append(struct queue *queue, struct song *song, uint8_t priority);
+ return items[position].priority;
+ }
-/**
- * Swaps two songs, addressed by their position.
- */
-void
-queue_swap(struct queue *queue, unsigned position1, unsigned position2);
+ /**
+ * Returns the song at the specified position.
+ */
+ struct song *Get(unsigned position) const {
+ assert(position < length);
-/**
- * Swaps two songs, addressed by their order number.
- */
-static inline void
-queue_swap_order(struct queue *queue, unsigned order1, unsigned order2)
-{
- unsigned tmp = queue->order[order1];
- queue->order[order1] = queue->order[order2];
- queue->order[order2] = tmp;
-}
+ return items[position].song;
+ }
-/**
- * Moves a song to a new position.
- */
-void
-queue_move(struct queue *queue, unsigned from, unsigned to);
+ /**
+ * Returns the song at the specified order number.
+ */
+ struct song *GetOrder(unsigned _order) const {
+ return Get(OrderToPosition(_order));
+ }
-/**
- * Moves a range of songs to a new position.
- */
-void
-queue_move_range(struct queue *queue, unsigned start, unsigned end, unsigned to);
+ /**
+ * Is the song at the specified position newer than the specified
+ * version?
+ */
+ bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
+ assert(position < length);
-/**
- * Removes a song from the playlist.
- */
-void
-queue_delete(struct queue *queue, unsigned position);
+ return _version > version ||
+ items[position].version >= _version ||
+ items[position].version == 0;
+ }
-/**
- * Removes all songs from the playlist.
- */
-void
-queue_clear(struct queue *queue);
+ /**
+ * Returns the order number following the specified one. This takes
+ * end of queue and "repeat" mode into account.
+ *
+ * @return the next order number, or -1 to stop playback
+ */
+ gcc_pure
+ int GetNextOrder(unsigned order) const;
-/**
- * Initializes the "order" array, and restores "normal" order.
- */
-static inline void
-queue_restore_order(struct queue *queue)
-{
- for (unsigned i = 0; i < queue->length; ++i)
- queue->order[i] = i;
-}
+ /**
+ * Increments the queue's version number. This handles integer
+ * overflow well.
+ */
+ void IncrementVersion();
-/**
- * Shuffle the order of items in the specified range, taking their
- * priorities into account.
- */
-void
-queue_shuffle_order_range_with_priority(struct queue *queue,
- unsigned start, unsigned end);
+ /**
+ * Marks the specified song as "modified" and increments the version
+ * number.
+ */
+ void ModifyAtOrder(unsigned order);
-/**
- * Shuffles the virtual order of songs, but does not move them
- * physically. This is used in random mode.
- */
-void
-queue_shuffle_order(struct queue *queue);
+ /**
+ * Marks all songs as "modified" and increments the version number.
+ */
+ void ModifyAll();
-/**
- * Shuffles the virtual order of the last song in the specified
- * (order) range. This is used in random mode after a song has been
- * appended by queue_append().
- */
-void
-queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
+ /**
+ * Appends a song to the queue and returns its position. Prior to
+ * that, the caller must check if the queue is already full.
+ *
+ * If a song is not in the database (determined by
+ * song_in_database()), it is freed when removed from the queue.
+ *
+ * @param priority the priority of this new queue item
+ */
+ unsigned Append(struct song *song, uint8_t priority);
-/**
- * Shuffles a (position) range in the queue. The songs are physically
- * shuffled, not by using the "order" mapping.
- */
-void
-queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
+ /**
+ * Swaps two songs, addressed by their position.
+ */
+ void SwapPositions(unsigned position1, unsigned position2);
-bool
-queue_set_priority(struct queue *queue, unsigned position,
- uint8_t priority, int after_order);
+ /**
+ * Swaps two songs, addressed by their order number.
+ */
+ void SwapOrders(unsigned order1, unsigned order2) {
+ unsigned tmp = order[order1];
+ order[order1] = order[order2];
+ order[order2] = tmp;
+ }
-bool
-queue_set_priority_range(struct queue *queue,
- unsigned start_position, unsigned end_position,
- uint8_t priority, int after_order);
+ /**
+ * Moves a song to a new position.
+ */
+ void MovePostion(unsigned from, unsigned to);
+
+ /**
+ * Moves a range of songs to a new position.
+ */
+ void MoveRange(unsigned start, unsigned end, unsigned to);
+
+ /**
+ * Removes a song from the playlist.
+ */
+ void DeletePosition(unsigned position);
+
+ /**
+ * Removes all songs from the playlist.
+ */
+ void Clear();
+
+ /**
+ * Initializes the "order" array, and restores "normal" order.
+ */
+ void RestoreOrder() {
+ for (unsigned i = 0; i < length; ++i)
+ order[i] = i;
+ }
+
+ /**
+ * Shuffle the order of items in the specified range, taking their
+ * priorities into account.
+ */
+ void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
+
+ /**
+ * Shuffles the virtual order of songs, but does not move them
+ * physically. This is used in random mode.
+ */
+ void ShuffleOrder();
+
+ /**
+ * Shuffles the virtual order of the last song in the specified
+ * (order) range. This is used in random mode after a song has been
+ * appended by queue_append().
+ */
+ void ShuffleOrderLast(unsigned start, unsigned end);
+
+ /**
+ * Shuffles a (position) range in the queue. The songs are physically
+ * shuffled, not by using the "order" mapping.
+ */
+ void ShuffleRange(unsigned start, unsigned end);
+
+ bool SetPriority(unsigned position, uint8_t priority, int after_order);
+
+ bool SetPriorityRange(unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order);
+};
#endif
diff --git a/src/QueueCommands.cxx b/src/QueueCommands.cxx
index 72649444b..3e24f0c92 100644
--- a/src/QueueCommands.cxx
+++ b/src/QueueCommands.cxx
@@ -171,7 +171,7 @@ enum command_return
handle_shuffle(G_GNUC_UNUSED Client *client,
G_GNUC_UNUSED int argc, G_GNUC_UNUSED char *argv[])
{
- unsigned start = 0, end = queue_length(&client->playlist.queue);
+ unsigned start = 0, end = client->playlist.queue.GetLength();
if (argc == 2 && !check_range(client, &start, &end, argv[1]))
return COMMAND_RETURN_ERROR;
diff --git a/src/QueuePrint.cxx b/src/QueuePrint.cxx
index 289ae26b8..28abc5a8c 100644
--- a/src/QueuePrint.cxx
+++ b/src/QueuePrint.cxx
@@ -41,11 +41,11 @@ static void
queue_print_song_info(Client *client, const struct queue *queue,
unsigned position)
{
- song_print_info(client, queue_get(queue, position));
+ song_print_info(client, queue->Get(position));
client_printf(client, "Pos: %u\nId: %u\n",
- position, queue_position_to_id(queue, position));
+ position, queue->PositionToId(position));
- uint8_t priority = queue_get_priority_at_position(queue, position);
+ uint8_t priority = queue->GetPriorityAtPosition(position);
if (priority != 0)
client_printf(client, "Prio: %u\n", priority);
}
@@ -55,7 +55,7 @@ queue_print_info(Client *client, const struct queue *queue,
unsigned start, unsigned end)
{
assert(start <= end);
- assert(end <= queue_length(queue));
+ assert(end <= queue->GetLength());
for (unsigned i = start; i < end; ++i)
queue_print_song_info(client, queue, i);
@@ -66,11 +66,11 @@ queue_print_uris(Client *client, const struct queue *queue,
unsigned start, unsigned end)
{
assert(start <= end);
- assert(end <= queue_length(queue));
+ assert(end <= queue->GetLength());
for (unsigned i = start; i < end; ++i) {
client_printf(client, "%i:", i);
- song_print_uri(client, queue_get(queue, i));
+ song_print_uri(client, queue->Get(i));
}
}
@@ -78,8 +78,8 @@ void
queue_print_changes_info(Client *client, const struct queue *queue,
uint32_t version)
{
- for (unsigned i = 0; i < queue_length(queue); i++) {
- if (queue_song_newer(queue, i, version))
+ for (unsigned i = 0; i < queue->GetLength(); i++) {
+ if (queue->IsNewerAtPosition(i, version))
queue_print_song_info(client, queue, i);
}
}
@@ -88,18 +88,18 @@ void
queue_print_changes_position(Client *client, const struct queue *queue,
uint32_t version)
{
- for (unsigned i = 0; i < queue_length(queue); i++)
- if (queue_song_newer(queue, i, version))
+ for (unsigned i = 0; i < queue->GetLength(); i++)
+ if (queue->IsNewerAtPosition(i, version))
client_printf(client, "cpos: %i\nId: %i\n",
- i, queue_position_to_id(queue, i));
+ i, queue->PositionToId(i));
}
void
queue_find(Client *client, const struct queue *queue,
const SongFilter &filter)
{
- for (unsigned i = 0; i < queue_length(queue); i++) {
- const struct song *song = queue_get(queue, i);
+ for (unsigned i = 0; i < queue->GetLength(); i++) {
+ const struct song *song = queue->Get(i);
if (filter.Match(*song))
queue_print_song_info(client, queue, i);
diff --git a/src/QueueSave.cxx b/src/QueueSave.cxx
index a667bc855..09b0645f8 100644
--- a/src/QueueSave.cxx
+++ b/src/QueueSave.cxx
@@ -61,19 +61,19 @@ queue_save_song(FILE *fp, int idx, const struct song *song)
void
queue_save(FILE *fp, const struct queue *queue)
{
- for (unsigned i = 0; i < queue_length(queue); i++) {
- uint8_t prio = queue_get_priority_at_position(queue, i);
+ for (unsigned i = 0; i < queue->GetLength(); i++) {
+ uint8_t prio = queue->GetPriorityAtPosition(i);
if (prio != 0)
fprintf(fp, PRIO_LABEL "%u\n", prio);
- queue_save_song(fp, i, queue_get(queue, i));
+ queue_save_song(fp, i, queue->Get(i));
}
}
void
queue_load_song(TextFile &file, const char *line, queue *queue)
{
- if (queue_is_full(queue))
+ if (queue->IsFull())
return;
uint8_t priority = 0;
@@ -123,7 +123,7 @@ queue_load_song(TextFile &file, const char *line, queue *queue)
}
}
- queue_append(queue, song, priority);
+ queue->Append(song, priority);
if (db != nullptr)
db->ReturnSong(song);