diff options
Diffstat (limited to 'src/queue')
-rw-r--r-- | src/queue/Playlist.cxx | 82 | ||||
-rw-r--r-- | src/queue/Playlist.hxx | 29 | ||||
-rw-r--r-- | src/queue/Queue.cxx | 5 | ||||
-rw-r--r-- | src/queue/Queue.hxx | 5 |
4 files changed, 78 insertions, 43 deletions
diff --git a/src/queue/Playlist.cxx b/src/queue/Playlist.cxx index b2fd673b4..60588ab90 100644 --- a/src/queue/Playlist.cxx +++ b/src/queue/Playlist.cxx @@ -44,45 +44,52 @@ playlist::TagModified(DetachedSong &&song) idle_add(IDLE_PLAYLIST); } -/** - * Queue a song, addressed by its order number. - */ -static void -playlist_queue_song_order(playlist &playlist, PlayerControl &pc, - unsigned order) +inline void +playlist::QueueSongOrder(PlayerControl &pc, unsigned order) + { - assert(playlist.queue.IsValidOrder(order)); + assert(queue.IsValidOrder(order)); - playlist.queued = order; + queued = order; - const DetachedSong &song = playlist.queue.GetOrder(order); + const DetachedSong &song = queue.GetOrder(order); FormatDebug(playlist_domain, "queue song %i:\"%s\"", - playlist.queued, song.GetURI()); + queued, song.GetURI()); pc.EnqueueSong(new DetachedSong(song)); } -/** - * Called if the player thread has started playing the "queued" song. - */ -static void -playlist_song_started(playlist &playlist, PlayerControl &pc) +void +playlist::SongStarted() +{ + assert(current >= 0); + + /* reset a song's "priority" when playback starts */ + if (queue.SetPriority(queue.OrderToPosition(current), 0, -1, false)) + OnModified(); +} + +inline void +playlist::QueuedSongStarted(PlayerControl &pc) { assert(pc.next_song == nullptr); - assert(playlist.queued >= -1); + assert(queued >= -1); + assert(current >= 0); /* queued song has started: copy queued to current, and notify the clients */ - int current = playlist.current; - playlist.current = playlist.queued; - playlist.queued = -1; + const int old_current = current; + current = queued; + queued = -1; - if(playlist.queue.consume) - playlist.DeleteOrder(pc, current); + if (queue.consume) + DeleteOrder(pc, old_current); idle_add(IDLE_PLAYER); + + SongStarted(); } const DetachedSong * @@ -139,7 +146,7 @@ playlist::UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev) if (next_order >= 0) { if (next_song != prev) - playlist_queue_song_order(*this, pc, next_order); + QueueSongOrder(pc, next_order); else queued = next_order; } @@ -157,10 +164,9 @@ playlist::PlayOrder(PlayerControl &pc, int order) pc.Play(new DetachedSong(song)); current = order; -} -static void -playlist_resume_playback(playlist &playlist, PlayerControl &pc); + SongStarted(); +} void playlist::SyncWithPlayer(PlayerControl &pc) @@ -180,12 +186,12 @@ playlist::SyncWithPlayer(PlayerControl &pc) should be restarted with the next song. That can happen if the playlist isn't filling the queue fast enough */ - playlist_resume_playback(*this, pc); + ResumePlayback(pc); else { /* check if the player thread has already started playing the queued song */ if (pc_next_song == nullptr && queued != -1) - playlist_song_started(*this, pc); + QueuedSongStarted(pc); pc.Lock(); pc_next_song = pc.next_song; @@ -198,31 +204,27 @@ playlist::SyncWithPlayer(PlayerControl &pc) } } -/** - * The player has stopped for some reason. Check the error, and - * decide whether to re-start playback - */ -static void -playlist_resume_playback(playlist &playlist, PlayerControl &pc) +inline void +playlist::ResumePlayback(PlayerControl &pc) { - assert(playlist.playing); + assert(playing); assert(pc.GetState() == PlayerState::STOP); const auto error = pc.GetErrorType(); if (error == PlayerError::NONE) - playlist.error_count = 0; + error_count = 0; else - ++playlist.error_count; + ++error_count; - if ((playlist.stop_on_error && error != PlayerError::NONE) || + if ((stop_on_error && error != PlayerError::NONE) || error == PlayerError::OUTPUT || - playlist.error_count >= playlist.queue.GetLength()) + error_count >= queue.GetLength()) /* too many errors, or critical error: stop playback */ - playlist.Stop(pc); + Stop(pc); else /* continue playback at the next song */ - playlist.PlayNext(pc); + PlayNext(pc); } void diff --git a/src/queue/Playlist.hxx b/src/queue/Playlist.hxx index ea19d9bba..ab8fbe2d4 100644 --- a/src/queue/Playlist.hxx +++ b/src/queue/Playlist.hxx @@ -135,6 +135,17 @@ protected: void OnModified(); /** + * Called when playback of a new song starts. Unlike + * QueuedSongStarted(), this also gets called when the user + * manually switches to another song. It may be used for + * playlist fixups. + * + * The song being started is specified by the #current + * attribute. + */ + void SongStarted(); + + /** * Updates the "queued song". Calculates the next song * according to the current one (if MPD isn't playing, it * takes the first song), and queues this song. Clears the @@ -145,6 +156,24 @@ protected: */ void UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev); + /** + * Queue a song, addressed by its order number. + */ + void QueueSongOrder(PlayerControl &pc, unsigned order); + + /** + * Called when the player thread has started playing the + * "queued" song, i.e. it has switched from one song to the + * next automatically. + */ + void QueuedSongStarted(PlayerControl &pc); + + /** + * The player has stopped for some reason. Check the error, + * and decide whether to re-start playback. + */ + void ResumePlayback(PlayerControl &pc); + public: void BeginBulk(); void CommitBulk(PlayerControl &pc); diff --git a/src/queue/Queue.cxx b/src/queue/Queue.cxx index 99b545ab1..039af096e 100644 --- a/src/queue/Queue.cxx +++ b/src/queue/Queue.cxx @@ -402,7 +402,8 @@ Queue::CountSamePriority(unsigned start_order, uint8_t priority) const } bool -Queue::SetPriority(unsigned position, uint8_t priority, int after_order) +Queue::SetPriority(unsigned position, uint8_t priority, int after_order, + bool reorder) { assert(position < length); @@ -414,7 +415,7 @@ Queue::SetPriority(unsigned position, uint8_t priority, int after_order) item->version = version; item->priority = priority; - if (!random) + if (!random || !reorder) /* don't reorder if not in random mode */ return true; diff --git a/src/queue/Queue.hxx b/src/queue/Queue.hxx index 016619e65..32acac689 100644 --- a/src/queue/Queue.hxx +++ b/src/queue/Queue.hxx @@ -340,10 +340,13 @@ struct Queue { /** * Shuffles a (position) range in the queue. The songs are physically * shuffled, not by using the "order" mapping. + * + * @param reorder false to suppress updating the order list */ void ShuffleRange(unsigned start, unsigned end); - bool SetPriority(unsigned position, uint8_t priority, int after_order); + bool SetPriority(unsigned position, uint8_t priority, int after_order, + bool reorder=true); bool SetPriorityRange(unsigned start_position, unsigned end_position, uint8_t priority, int after_order); |