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-rw-r--r--src/queue/IdTable.hxx91
-rw-r--r--src/queue/Queue.cxx482
-rw-r--r--src/queue/Queue.hxx378
-rw-r--r--src/queue/QueuePrint.cxx102
-rw-r--r--src/queue/QueuePrint.hxx54
-rw-r--r--src/queue/QueueSave.cxx121
-rw-r--r--src/queue/QueueSave.hxx42
7 files changed, 1270 insertions, 0 deletions
diff --git a/src/queue/IdTable.hxx b/src/queue/IdTable.hxx
new file mode 100644
index 000000000..8e445243d
--- /dev/null
+++ b/src/queue/IdTable.hxx
@@ -0,0 +1,91 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_ID_TABLE_HXX
+#define MPD_ID_TABLE_HXX
+
+#include "Compiler.h"
+
+#include <algorithm>
+
+#include <assert.h>
+
+/**
+ * A table that maps id numbers to position numbers.
+ */
+class IdTable {
+ unsigned size;
+
+ unsigned next;
+
+ int *data;
+
+public:
+ IdTable(unsigned _size):size(_size), next(1), data(new int[size]) {
+ std::fill_n(data, size, -1);
+ }
+
+ ~IdTable() {
+ delete[] data;
+ }
+
+ int IdToPosition(unsigned id) const {
+ return id < size
+ ? data[id]
+ : -1;
+ }
+
+ unsigned GenerateId() {
+ assert(next > 0);
+ assert(next < size);
+
+ while (true) {
+ unsigned id = next;
+
+ ++next;
+ if (next == size)
+ next = 1;
+
+ if (data[id] < 0)
+ return id;
+ }
+ }
+
+ unsigned Insert(unsigned position) {
+ unsigned id = GenerateId();
+ data[id] = position;
+ return id;
+ }
+
+ void Move(unsigned id, unsigned position) {
+ assert(id < size);
+ assert(data[id] >= 0);
+
+ data[id] = position;
+ }
+
+ void Erase(unsigned id) {
+ assert(id < size);
+ assert(data[id] >= 0);
+
+ data[id] = -1;
+ }
+};
+
+#endif
diff --git a/src/queue/Queue.cxx b/src/queue/Queue.cxx
new file mode 100644
index 000000000..99b545ab1
--- /dev/null
+++ b/src/queue/Queue.cxx
@@ -0,0 +1,482 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "Queue.hxx"
+#include "DetachedSong.hxx"
+
+Queue::Queue(unsigned _max_length)
+ :max_length(_max_length), length(0),
+ version(1),
+ items(new Item[max_length]),
+ order(new unsigned[max_length]),
+ id_table(max_length * HASH_MULT),
+ repeat(false),
+ single(false),
+ consume(false),
+ random(false)
+{
+}
+
+Queue::~Queue()
+{
+ Clear();
+
+ delete[] items;
+ delete[] order;
+}
+
+int
+Queue::GetNextOrder(unsigned _order) const
+{
+ assert(_order < length);
+
+ if (single && repeat && !consume)
+ return _order;
+ else if (_order + 1 < length)
+ return _order + 1;
+ else if (repeat && (_order > 0 || !consume))
+ /* restart at first song */
+ return 0;
+ else
+ /* end of queue */
+ return -1;
+}
+
+void
+Queue::IncrementVersion()
+{
+ static unsigned long max = ((uint32_t) 1 << 31) - 1;
+
+ version++;
+
+ if (version >= max) {
+ for (unsigned i = 0; i < length; i++)
+ items[i].version = 0;
+
+ version = 1;
+ }
+}
+
+void
+Queue::ModifyAtOrder(unsigned _order)
+{
+ assert(_order < length);
+
+ unsigned position = order[_order];
+ ModifyAtPosition(position);
+}
+
+unsigned
+Queue::Append(DetachedSong &&song, uint8_t priority)
+{
+ assert(!IsFull());
+
+ const unsigned position = length++;
+ const unsigned id = id_table.Insert(position);
+
+ auto &item = items[position];
+ item.song = new DetachedSong(std::move(song));
+ item.id = id;
+ item.version = version;
+ item.priority = priority;
+
+ order[position] = position;
+
+ return id;
+}
+
+void
+Queue::SwapPositions(unsigned position1, unsigned position2)
+{
+ unsigned id1 = items[position1].id;
+ unsigned id2 = items[position2].id;
+
+ std::swap(items[position1], items[position2]);
+
+ items[position1].version = version;
+ items[position2].version = version;
+
+ id_table.Move(id1, position2);
+ id_table.Move(id2, position1);
+}
+
+void
+Queue::MovePostion(unsigned from, unsigned to)
+{
+ const Item tmp = items[from];
+
+ /* move songs to one less in from->to */
+
+ for (unsigned i = from; i < to; i++)
+ MoveItemTo(i + 1, i);
+
+ /* move songs to one more in to->from */
+
+ for (unsigned i = from; i > to; i--)
+ MoveItemTo(i - 1, i);
+
+ /* put song at _to_ */
+
+ id_table.Move(tmp.id, to);
+ items[to] = tmp;
+ items[to].version = version;
+
+ /* now deal with order */
+
+ if (random) {
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] > from && order[i] <= to)
+ order[i]--;
+ else if (order[i] < from &&
+ order[i] >= to)
+ order[i]++;
+ else if (from == order[i])
+ order[i] = to;
+ }
+ }
+}
+
+void
+Queue::MoveRange(unsigned start, unsigned end, unsigned to)
+{
+ Item tmp[end - start];
+ // Copy the original block [start,end-1]
+ for (unsigned i = start; i < end; i++)
+ tmp[i - start] = items[i];
+
+ // If to > start, we need to move to-start items to start, starting from end
+ for (unsigned i = end; i < end + to - start; i++)
+ MoveItemTo(i, start + i - end);
+
+ // If to < start, we need to move start-to items to newend (= end + to - start), starting from to
+ // This is the same as moving items from start-1 to to (decreasing), with start-1 going to end-1
+ // We have to iterate in this order to avoid writing over something we haven't yet moved
+ for (int i = start - 1; i >= int(to); i--)
+ MoveItemTo(i, i + end - start);
+
+ // Copy the original block back in, starting at to.
+ for (unsigned i = start; i< end; i++)
+ {
+ id_table.Move(tmp[i - start].id, to + i - start);
+ items[to + i - start] = tmp[i-start];
+ items[to + i - start].version = version;
+ }
+
+ if (random) {
+ // Update the positions in the queue.
+ // Note that the ranges for these cases are the same as the ranges of
+ // the loops above.
+ for (unsigned i = 0; i < length; i++) {
+ if (order[i] >= end && order[i] < to + end - start)
+ order[i] -= end - start;
+ else if (order[i] < start &&
+ order[i] >= to)
+ order[i] += end - start;
+ else if (start <= order[i] && order[i] < end)
+ order[i] += to - start;
+ }
+ }
+}
+
+void
+Queue::MoveOrder(unsigned from_order, unsigned to_order)
+{
+ assert(from_order < length);
+ assert(to_order <= length);
+
+ const unsigned from_position = OrderToPosition(from_order);
+
+ if (from_order < to_order) {
+ for (unsigned i = from_order; i < to_order; ++i)
+ order[i] = order[i + 1];
+ } else {
+ for (unsigned i = from_order; i > to_order; --i)
+ order[i] = order[i - 1];
+ }
+
+ order[to_order] = from_position;
+}
+
+void
+Queue::DeletePosition(unsigned position)
+{
+ assert(position < length);
+
+ delete items[position].song;
+
+ const unsigned id = PositionToId(position);
+ const unsigned _order = PositionToOrder(position);
+
+ --length;
+
+ /* release the song id */
+
+ id_table.Erase(id);
+
+ /* delete song from songs array */
+
+ for (unsigned i = position; i < length; i++)
+ MoveItemTo(i + 1, i);
+
+ /* delete the entry from the order array */
+
+ for (unsigned i = _order; i < length; i++)
+ order[i] = order[i + 1];
+
+ /* readjust values in the order array */
+
+ for (unsigned i = 0; i < length; i++)
+ if (order[i] > position)
+ --order[i];
+}
+
+void
+Queue::Clear()
+{
+ for (unsigned i = 0; i < length; i++) {
+ Item *item = &items[i];
+
+ delete item->song;
+
+ id_table.Erase(item->id);
+ }
+
+ length = 0;
+}
+
+static void
+queue_sort_order_by_priority(Queue *queue, unsigned start, unsigned end)
+{
+ assert(queue != nullptr);
+ assert(queue->random);
+ assert(start <= end);
+ assert(end <= queue->length);
+
+ auto cmp = [queue](unsigned a_pos, unsigned b_pos){
+ const Queue::Item &a = queue->items[a_pos];
+ const Queue::Item &b = queue->items[b_pos];
+
+ return a.priority > b.priority;
+ };
+
+ std::stable_sort(queue->order + start, queue->order + end, cmp);
+}
+
+void
+Queue::ShuffleOrderRange(unsigned start, unsigned end)
+{
+ assert(random);
+ assert(start <= end);
+ assert(end <= length);
+
+ rand.AutoCreate();
+ std::shuffle(order + start, order + end, rand);
+}
+
+/**
+ * Sort the "order" of items by priority, and then shuffle each
+ * priority group.
+ */
+void
+Queue::ShuffleOrderRangeWithPriority(unsigned start, unsigned end)
+{
+ assert(random);
+ assert(start <= end);
+ assert(end <= length);
+
+ if (start == end)
+ return;
+
+ /* first group the range by priority */
+ queue_sort_order_by_priority(this, start, end);
+
+ /* now shuffle each priority group */
+ unsigned group_start = start;
+ uint8_t group_priority = GetOrderPriority(start);
+
+ for (unsigned i = start + 1; i < end; ++i) {
+ const uint8_t priority = GetOrderPriority(i);
+ assert(priority <= group_priority);
+
+ if (priority != group_priority) {
+ /* start of a new group - shuffle the one that
+ has just ended */
+ ShuffleOrderRange(group_start, i);
+ group_start = i;
+ group_priority = priority;
+ }
+ }
+
+ /* shuffle the last group */
+ ShuffleOrderRange(group_start, end);
+}
+
+void
+Queue::ShuffleOrder()
+{
+ ShuffleOrderRangeWithPriority(0, length);
+}
+
+void
+Queue::ShuffleOrderFirst(unsigned start, unsigned end)
+{
+ rand.AutoCreate();
+
+ std::uniform_int_distribution<unsigned> distribution(start, end - 1);
+ SwapOrders(start, distribution(rand));
+}
+
+void
+Queue::ShuffleOrderLast(unsigned start, unsigned end)
+{
+ rand.AutoCreate();
+
+ std::uniform_int_distribution<unsigned> distribution(start, end - 1);
+ SwapOrders(end - 1, distribution(rand));
+}
+
+void
+Queue::ShuffleRange(unsigned start, unsigned end)
+{
+ assert(start <= end);
+ assert(end <= length);
+
+ rand.AutoCreate();
+
+ for (unsigned i = start; i < end; i++) {
+ std::uniform_int_distribution<unsigned> distribution(start,
+ end - 1);
+ unsigned ri = distribution(rand);
+ SwapPositions(i, ri);
+ }
+}
+
+unsigned
+Queue::FindPriorityOrder(unsigned start_order, uint8_t priority,
+ unsigned exclude_order) const
+{
+ assert(random);
+ assert(start_order <= length);
+
+ for (unsigned i = start_order; i < length; ++i) {
+ const unsigned position = OrderToPosition(i);
+ const Item *item = &items[position];
+ if (item->priority <= priority && i != exclude_order)
+ return i;
+ }
+
+ return length;
+}
+
+unsigned
+Queue::CountSamePriority(unsigned start_order, uint8_t priority) const
+{
+ assert(random);
+ assert(start_order <= length);
+
+ for (unsigned i = start_order; i < length; ++i) {
+ const unsigned position = OrderToPosition(i);
+ const Item *item = &items[position];
+ if (item->priority != priority)
+ return i - start_order;
+ }
+
+ return length - start_order;
+}
+
+bool
+Queue::SetPriority(unsigned position, uint8_t priority, int after_order)
+{
+ assert(position < length);
+
+ Item *item = &items[position];
+ uint8_t old_priority = item->priority;
+ if (old_priority == priority)
+ return false;
+
+ item->version = version;
+ item->priority = priority;
+
+ if (!random)
+ /* don't reorder if not in random mode */
+ return true;
+
+ unsigned _order = PositionToOrder(position);
+ if (after_order >= 0) {
+ if (_order == (unsigned)after_order)
+ /* don't reorder the current song */
+ return true;
+
+ if (_order < (unsigned)after_order) {
+ /* the specified song has been played already
+ - enqueue it only if its priority has just
+ become bigger than the current one's */
+
+ const unsigned after_position =
+ OrderToPosition(after_order);
+ const Item *after_item =
+ &items[after_position];
+ if (old_priority > after_item->priority ||
+ priority <= after_item->priority)
+ /* priority hasn't become bigger */
+ return true;
+ }
+ }
+
+ /* move the item to the beginning of the priority group (or
+ create a new priority group) */
+
+ const unsigned before_order =
+ FindPriorityOrder(after_order + 1, priority, _order);
+ const unsigned new_order = before_order > _order
+ ? before_order - 1
+ : before_order;
+ MoveOrder(_order, new_order);
+
+ /* shuffle the song within that priority group */
+
+ const unsigned priority_count = CountSamePriority(new_order, priority);
+ assert(priority_count >= 1);
+ ShuffleOrderFirst(new_order, new_order + priority_count);
+
+ return true;
+}
+
+bool
+Queue::SetPriorityRange(unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order)
+{
+ assert(start_position <= end_position);
+ assert(end_position <= length);
+
+ bool modified = false;
+ int after_position = after_order >= 0
+ ? (int)OrderToPosition(after_order)
+ : -1;
+ for (unsigned i = start_position; i < end_position; ++i) {
+ after_order = after_position >= 0
+ ? (int)PositionToOrder(after_position)
+ : -1;
+
+ modified |= SetPriority(i, priority, after_order);
+ }
+
+ return modified;
+}
diff --git a/src/queue/Queue.hxx b/src/queue/Queue.hxx
new file mode 100644
index 000000000..016619e65
--- /dev/null
+++ b/src/queue/Queue.hxx
@@ -0,0 +1,378 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef MPD_QUEUE_HXX
+#define MPD_QUEUE_HXX
+
+#include "Compiler.h"
+#include "IdTable.hxx"
+#include "util/LazyRandomEngine.hxx"
+
+#include <algorithm>
+
+#include <assert.h>
+#include <stdint.h>
+
+class DetachedSong;
+
+/**
+ * A queue of songs. This is the backend of the playlist: it contains
+ * an ordered list of songs.
+ *
+ * Songs can be addressed in three possible ways:
+ *
+ * - the position in the queue
+ * - the unique id (which stays the same, regardless of moves)
+ * - the order number (which only differs from "position" in random mode)
+ */
+struct Queue {
+ /**
+ * reserve max_length * HASH_MULT elements in the id
+ * number space
+ */
+ static constexpr unsigned HASH_MULT = 4;
+
+ /**
+ * One element of the queue: basically a song plus some queue specific
+ * information attached.
+ */
+ struct Item {
+ DetachedSong *song;
+
+ /** the unique id of this item in the queue */
+ unsigned id;
+
+ /** when was this item last changed? */
+ uint32_t version;
+
+ /**
+ * The priority of this item, between 0 and 255. High
+ * priority value means that this song gets played first in
+ * "random" mode.
+ */
+ uint8_t priority;
+ };
+
+ /** configured maximum length of the queue */
+ unsigned max_length;
+
+ /** number of songs in the queue */
+ unsigned length;
+
+ /** the current version number */
+ uint32_t version;
+
+ /** all songs in "position" order */
+ Item *items;
+
+ /** map order numbers to positions */
+ unsigned *order;
+
+ /** map song ids to positions */
+ IdTable id_table;
+
+ /** repeat playback when the end of the queue has been
+ reached? */
+ bool repeat;
+
+ /** play only current song. */
+ bool single;
+
+ /** remove each played files. */
+ bool consume;
+
+ /** play back songs in random order? */
+ bool random;
+
+ /** random number generator for shuffle and random mode */
+ LazyRandomEngine rand;
+
+ explicit Queue(unsigned max_length);
+
+ /**
+ * Deinitializes a queue object. It does not free the queue
+ * pointer itself.
+ */
+ ~Queue();
+
+ Queue(const Queue &) = delete;
+ Queue &operator=(const Queue &) = delete;
+
+ unsigned GetLength() const {
+ assert(length <= max_length);
+
+ return length;
+ }
+
+ /**
+ * Determine if the queue is empty, i.e. there are no songs.
+ */
+ bool IsEmpty() const {
+ return length == 0;
+ }
+
+ /**
+ * Determine if the maximum number of songs has been reached.
+ */
+ bool IsFull() const {
+ assert(length <= max_length);
+
+ return length >= max_length;
+ }
+
+ /**
+ * Is that a valid position number?
+ */
+ bool IsValidPosition(unsigned position) const {
+ return position < length;
+ }
+
+ /**
+ * Is that a valid order number?
+ */
+ bool IsValidOrder(unsigned _order) const {
+ return _order < length;
+ }
+
+ int IdToPosition(unsigned id) const {
+ return id_table.IdToPosition(id);
+ }
+
+ int PositionToId(unsigned position) const
+ {
+ assert(position < length);
+
+ return items[position].id;
+ }
+
+ gcc_pure
+ unsigned OrderToPosition(unsigned _order) const {
+ assert(_order < length);
+
+ return order[_order];
+ }
+
+ gcc_pure
+ unsigned PositionToOrder(unsigned position) const {
+ assert(position < length);
+
+ for (unsigned i = 0;; ++i) {
+ assert(i < length);
+
+ if (order[i] == position)
+ return i;
+ }
+ }
+
+ gcc_pure
+ uint8_t GetPriorityAtPosition(unsigned position) const {
+ assert(position < length);
+
+ return items[position].priority;
+ }
+
+ const Item &GetOrderItem(unsigned i) const {
+ assert(IsValidOrder(i));
+
+ return items[OrderToPosition(i)];
+ }
+
+ uint8_t GetOrderPriority(unsigned i) const {
+ return GetOrderItem(i).priority;
+ }
+
+ /**
+ * Returns the song at the specified position.
+ */
+ DetachedSong &Get(unsigned position) const {
+ assert(position < length);
+
+ return *items[position].song;
+ }
+
+ /**
+ * Returns the song at the specified order number.
+ */
+ DetachedSong &GetOrder(unsigned _order) const {
+ return Get(OrderToPosition(_order));
+ }
+
+ /**
+ * Is the song at the specified position newer than the specified
+ * version?
+ */
+ bool IsNewerAtPosition(unsigned position, uint32_t _version) const {
+ assert(position < length);
+
+ return _version > version ||
+ items[position].version >= _version ||
+ items[position].version == 0;
+ }
+
+ /**
+ * Returns the order number following the specified one. This takes
+ * end of queue and "repeat" mode into account.
+ *
+ * @return the next order number, or -1 to stop playback
+ */
+ gcc_pure
+ int GetNextOrder(unsigned order) const;
+
+ /**
+ * Increments the queue's version number. This handles integer
+ * overflow well.
+ */
+ void IncrementVersion();
+
+ /**
+ * Marks the specified song as "modified". Call
+ * IncrementVersion() after all modifications have been made.
+ * number.
+ */
+ void ModifyAtPosition(unsigned position) {
+ assert(position < length);
+
+ items[position].version = version;
+ }
+
+ /**
+ * Marks the specified song as "modified". Call
+ * IncrementVersion() after all modifications have been made.
+ * number.
+ */
+ void ModifyAtOrder(unsigned order);
+
+ /**
+ * Appends a song to the queue and returns its position. Prior to
+ * that, the caller must check if the queue is already full.
+ *
+ * If a song is not in the database (determined by
+ * Song::IsInDatabase()), it is freed when removed from the
+ * queue.
+ *
+ * @param priority the priority of this new queue item
+ */
+ unsigned Append(DetachedSong &&song, uint8_t priority);
+
+ /**
+ * Swaps two songs, addressed by their position.
+ */
+ void SwapPositions(unsigned position1, unsigned position2);
+
+ /**
+ * Swaps two songs, addressed by their order number.
+ */
+ void SwapOrders(unsigned order1, unsigned order2) {
+ std::swap(order[order1], order[order2]);
+ }
+
+ /**
+ * Moves a song to a new position.
+ */
+ void MovePostion(unsigned from, unsigned to);
+
+ /**
+ * Moves a range of songs to a new position.
+ */
+ void MoveRange(unsigned start, unsigned end, unsigned to);
+
+ /**
+ * Removes a song from the playlist.
+ */
+ void DeletePosition(unsigned position);
+
+ /**
+ * Removes all songs from the playlist.
+ */
+ void Clear();
+
+ /**
+ * Initializes the "order" array, and restores "normal" order.
+ */
+ void RestoreOrder() {
+ for (unsigned i = 0; i < length; ++i)
+ order[i] = i;
+ }
+
+ /**
+ * Shuffle the order of items in the specified range, ignoring
+ * their priorities.
+ */
+ void ShuffleOrderRange(unsigned start, unsigned end);
+
+ /**
+ * Shuffle the order of items in the specified range, taking their
+ * priorities into account.
+ */
+ void ShuffleOrderRangeWithPriority(unsigned start, unsigned end);
+
+ /**
+ * Shuffles the virtual order of songs, but does not move them
+ * physically. This is used in random mode.
+ */
+ void ShuffleOrder();
+
+ void ShuffleOrderFirst(unsigned start, unsigned end);
+
+ /**
+ * Shuffles the virtual order of the last song in the specified
+ * (order) range. This is used in random mode after a song has been
+ * appended by queue_append().
+ */
+ void ShuffleOrderLast(unsigned start, unsigned end);
+
+ /**
+ * Shuffles a (position) range in the queue. The songs are physically
+ * shuffled, not by using the "order" mapping.
+ */
+ void ShuffleRange(unsigned start, unsigned end);
+
+ bool SetPriority(unsigned position, uint8_t priority, int after_order);
+
+ bool SetPriorityRange(unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order);
+
+private:
+ /**
+ * Moves a song to a new position in the "order" list.
+ */
+ void MoveOrder(unsigned from_order, unsigned to_order);
+
+ void MoveItemTo(unsigned from, unsigned to) {
+ unsigned from_id = items[from].id;
+
+ items[to] = items[from];
+ items[to].version = version;
+ id_table.Move(from_id, to);
+ }
+
+ /**
+ * Find the first item that has this specified priority or
+ * higher.
+ */
+ gcc_pure
+ unsigned FindPriorityOrder(unsigned start_order, uint8_t priority,
+ unsigned exclude_order) const;
+
+ gcc_pure
+ unsigned CountSamePriority(unsigned start_order,
+ uint8_t priority) const;
+};
+
+#endif
diff --git a/src/queue/QueuePrint.cxx b/src/queue/QueuePrint.cxx
new file mode 100644
index 000000000..1f3c8fd57
--- /dev/null
+++ b/src/queue/QueuePrint.cxx
@@ -0,0 +1,102 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "QueuePrint.hxx"
+#include "Queue.hxx"
+#include "SongFilter.hxx"
+#include "SongPrint.hxx"
+#include "Client.hxx"
+
+/**
+ * Send detailed information about a range of songs in the queue to a
+ * client.
+ *
+ * @param client the client which has requested information
+ * @param start the index of the first song (including)
+ * @param end the index of the last song (excluding)
+ */
+static void
+queue_print_song_info(Client &client, const Queue &queue,
+ unsigned position)
+{
+ song_print_info(client, queue.Get(position));
+ client_printf(client, "Pos: %u\nId: %u\n",
+ position, queue.PositionToId(position));
+
+ uint8_t priority = queue.GetPriorityAtPosition(position);
+ if (priority != 0)
+ client_printf(client, "Prio: %u\n", priority);
+}
+
+void
+queue_print_info(Client &client, const Queue &queue,
+ unsigned start, unsigned end)
+{
+ assert(start <= end);
+ assert(end <= queue.GetLength());
+
+ for (unsigned i = start; i < end; ++i)
+ queue_print_song_info(client, queue, i);
+}
+
+void
+queue_print_uris(Client &client, const Queue &queue,
+ unsigned start, unsigned end)
+{
+ assert(start <= end);
+ assert(end <= queue.GetLength());
+
+ for (unsigned i = start; i < end; ++i) {
+ client_printf(client, "%i:", i);
+ song_print_uri(client, queue.Get(i));
+ }
+}
+
+void
+queue_print_changes_info(Client &client, const Queue &queue,
+ uint32_t version)
+{
+ for (unsigned i = 0; i < queue.GetLength(); i++) {
+ if (queue.IsNewerAtPosition(i, version))
+ queue_print_song_info(client, queue, i);
+ }
+}
+
+void
+queue_print_changes_position(Client &client, const Queue &queue,
+ uint32_t version)
+{
+ for (unsigned i = 0; i < queue.GetLength(); i++)
+ if (queue.IsNewerAtPosition(i, version))
+ client_printf(client, "cpos: %i\nId: %i\n",
+ i, queue.PositionToId(i));
+}
+
+void
+queue_find(Client &client, const Queue &queue,
+ const SongFilter &filter)
+{
+ for (unsigned i = 0; i < queue.GetLength(); i++) {
+ const DetachedSong &song = queue.Get(i);
+
+ if (filter.Match(song))
+ queue_print_song_info(client, queue, i);
+ }
+}
diff --git a/src/queue/QueuePrint.hxx b/src/queue/QueuePrint.hxx
new file mode 100644
index 000000000..1aa876219
--- /dev/null
+++ b/src/queue/QueuePrint.hxx
@@ -0,0 +1,54 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * This library sends information about songs in the queue to the
+ * client.
+ */
+
+#ifndef MPD_QUEUE_PRINT_HXX
+#define MPD_QUEUE_PRINT_HXX
+
+#include <stdint.h>
+
+struct Queue;
+class SongFilter;
+class Client;
+
+void
+queue_print_info(Client &client, const Queue &queue,
+ unsigned start, unsigned end);
+
+void
+queue_print_uris(Client &client, const Queue &queue,
+ unsigned start, unsigned end);
+
+void
+queue_print_changes_info(Client &client, const Queue &queue,
+ uint32_t version);
+
+void
+queue_print_changes_position(Client &client, const Queue &queue,
+ uint32_t version);
+
+void
+queue_find(Client &client, const Queue &queue,
+ const SongFilter &filter);
+
+#endif
diff --git a/src/queue/QueueSave.cxx b/src/queue/QueueSave.cxx
new file mode 100644
index 000000000..87de02c56
--- /dev/null
+++ b/src/queue/QueueSave.cxx
@@ -0,0 +1,121 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "config.h"
+#include "QueueSave.hxx"
+#include "Queue.hxx"
+#include "PlaylistError.hxx"
+#include "DetachedSong.hxx"
+#include "SongSave.hxx"
+#include "DatabaseSong.hxx"
+#include "fs/TextFile.hxx"
+#include "util/StringUtil.hxx"
+#include "util/UriUtil.hxx"
+#include "util/Error.hxx"
+#include "fs/Traits.hxx"
+#include "Log.hxx"
+
+#include <stdlib.h>
+
+#define PRIO_LABEL "Prio: "
+
+static void
+queue_save_database_song(FILE *fp, int idx, const DetachedSong &song)
+{
+ fprintf(fp, "%i:%s\n", idx, song.GetURI());
+}
+
+static void
+queue_save_full_song(FILE *fp, const DetachedSong &song)
+{
+ song_save(fp, song);
+}
+
+static void
+queue_save_song(FILE *fp, int idx, const DetachedSong &song)
+{
+ if (song.IsInDatabase())
+ queue_save_database_song(fp, idx, song);
+ else
+ queue_save_full_song(fp, song);
+}
+
+void
+queue_save(FILE *fp, const Queue &queue)
+{
+ for (unsigned i = 0; i < queue.GetLength(); i++) {
+ uint8_t prio = queue.GetPriorityAtPosition(i);
+ if (prio != 0)
+ fprintf(fp, PRIO_LABEL "%u\n", prio);
+
+ queue_save_song(fp, i, queue.Get(i));
+ }
+}
+
+void
+queue_load_song(TextFile &file, const char *line, Queue &queue)
+{
+ if (queue.IsFull())
+ return;
+
+ uint8_t priority = 0;
+ if (StringStartsWith(line, PRIO_LABEL)) {
+ priority = strtoul(line + sizeof(PRIO_LABEL) - 1, nullptr, 10);
+
+ line = file.ReadLine();
+ if (line == nullptr)
+ return;
+ }
+
+ DetachedSong *song;
+
+ if (StringStartsWith(line, SONG_BEGIN)) {
+ const char *uri = line + sizeof(SONG_BEGIN) - 1;
+ if (!uri_has_scheme(uri) && !PathTraitsUTF8::IsAbsolute(uri))
+ return;
+
+ Error error;
+ song = song_load(file, uri, error);
+ if (song == nullptr) {
+ LogError(error);
+ return;
+ }
+ } else {
+ char *endptr;
+ long ret = strtol(line, &endptr, 10);
+ if (ret < 0 || *endptr != ':' || endptr[1] == 0) {
+ LogError(playlist_domain,
+ "Malformed playlist line in state file");
+ return;
+ }
+
+ const char *uri = endptr + 1;
+
+ if (uri_has_scheme(uri)) {
+ song = new DetachedSong(uri);
+ } else {
+ song = DatabaseDetachSong(uri, IgnoreError());
+ if (song == nullptr)
+ return;
+ }
+ }
+
+ queue.Append(std::move(*song), priority);
+ delete song;
+}
diff --git a/src/queue/QueueSave.hxx b/src/queue/QueueSave.hxx
new file mode 100644
index 000000000..c9a646369
--- /dev/null
+++ b/src/queue/QueueSave.hxx
@@ -0,0 +1,42 @@
+/*
+ * Copyright (C) 2003-2014 The Music Player Daemon Project
+ * http://www.musicpd.org
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+/*
+ * This library saves the queue into the state file, and also loads it
+ * back into memory.
+ */
+
+#ifndef MPD_QUEUE_SAVE_HXX
+#define MPD_QUEUE_SAVE_HXX
+
+#include <stdio.h>
+
+struct Queue;
+class TextFile;
+
+void
+queue_save(FILE *fp, const Queue &queue);
+
+/**
+ * Loads one song from the state file and appends it to the queue.
+ */
+void
+queue_load_song(TextFile &file, const char *line, Queue &queue);
+
+#endif