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-rw-r--r--src/queue/Playlist.hxx29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/queue/Playlist.hxx b/src/queue/Playlist.hxx
index ea19d9bba..ab8fbe2d4 100644
--- a/src/queue/Playlist.hxx
+++ b/src/queue/Playlist.hxx
@@ -135,6 +135,17 @@ protected:
void OnModified();
/**
+ * Called when playback of a new song starts. Unlike
+ * QueuedSongStarted(), this also gets called when the user
+ * manually switches to another song. It may be used for
+ * playlist fixups.
+ *
+ * The song being started is specified by the #current
+ * attribute.
+ */
+ void SongStarted();
+
+ /**
* Updates the "queued song". Calculates the next song
* according to the current one (if MPD isn't playing, it
* takes the first song), and queues this song. Clears the
@@ -145,6 +156,24 @@ protected:
*/
void UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev);
+ /**
+ * Queue a song, addressed by its order number.
+ */
+ void QueueSongOrder(PlayerControl &pc, unsigned order);
+
+ /**
+ * Called when the player thread has started playing the
+ * "queued" song, i.e. it has switched from one song to the
+ * next automatically.
+ */
+ void QueuedSongStarted(PlayerControl &pc);
+
+ /**
+ * The player has stopped for some reason. Check the error,
+ * and decide whether to re-start playback.
+ */
+ void ResumePlayback(PlayerControl &pc);
+
public:
void BeginBulk();
void CommitBulk(PlayerControl &pc);