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-rw-r--r--src/queue.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/queue.h b/src/queue.h
index 03323d1d1..5cb5c196b 100644
--- a/src/queue.h
+++ b/src/queue.h
@@ -46,6 +46,13 @@ struct queue_item {
/** when was this item last changed? */
uint32_t version;
+
+ /**
+ * The priority of this item, between 0 and 255. High
+ * priority value means that this song gets played first in
+ * "random" mode.
+ */
+ uint8_t priority;
};
/**
@@ -181,6 +188,15 @@ queue_position_to_order(const struct queue *queue, unsigned position)
}
}
+G_GNUC_PURE
+static inline uint8_t
+queue_get_priority_at_position(const struct queue *queue, unsigned position)
+{
+ assert(position < queue->length);
+
+ return queue->items[position].priority;
+}
+
/**
* Returns the song at the specified position.
*/
@@ -320,6 +336,14 @@ queue_restore_order(struct queue *queue)
}
/**
+ * Shuffle the order of items in the specified range, taking their
+ * priorities into account.
+ */
+void
+queue_shuffle_order_range_with_priority(struct queue *queue,
+ unsigned start, unsigned end);
+
+/**
* Shuffles the virtual order of songs, but does not move them
* physically. This is used in random mode.
*/
@@ -341,4 +365,13 @@ queue_shuffle_order_last(struct queue *queue, unsigned start, unsigned end);
void
queue_shuffle_range(struct queue *queue, unsigned start, unsigned end);
+bool
+queue_set_priority(struct queue *queue, unsigned position,
+ uint8_t priority, int after_order);
+
+bool
+queue_set_priority_range(struct queue *queue,
+ unsigned start_position, unsigned end_position,
+ uint8_t priority, int after_order);
+
#endif