diff options
Diffstat (limited to 'src/playlist_control.c')
-rw-r--r-- | src/playlist_control.c | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/playlist_control.c b/src/playlist_control.c new file mode 100644 index 000000000..22b922872 --- /dev/null +++ b/src/playlist_control.c @@ -0,0 +1,249 @@ +/* + * Copyright (C) 2003-2009 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* + * Functions for controlling playback on the playlist level. + * + */ + +#include "playlist_internal.h" +#include "player_control.h" + +enum { + /** + * When the "prev" command is received, rewind the current + * track if this number of seconds has already elapsed. + */ + PLAYLIST_PREV_UNLESS_ELAPSED = 10, +}; + +void stopPlaylist(struct playlist *playlist) +{ + if (!playlist->playing) + return; + + assert(playlist->current >= 0); + + g_debug("playlist: stop"); + playerWait(); + playlist->queued = -1; + playlist->playing = false; + + if (playlist->queue.random) { + /* shuffle the playlist, so the next playback will + result in a new random order */ + + unsigned current_position = + queue_order_to_position(&playlist->queue, + playlist->current); + + queue_shuffle_order(&playlist->queue); + + /* make sure that "current" stays valid, and the next + "play" command plays the same song again */ + playlist->current = + queue_position_to_order(&playlist->queue, + current_position); + } +} + +enum playlist_result playPlaylist(struct playlist *playlist, int song) +{ + unsigned i = song; + + clearPlayerError(); + + if (song == -1) { + /* play any song ("current" song, or the first song */ + + if (queue_is_empty(&playlist->queue)) + return PLAYLIST_RESULT_SUCCESS; + + if (playlist->playing) { + /* already playing: unpause playback, just in + case it was paused, and return */ + playerSetPause(0); + return PLAYLIST_RESULT_SUCCESS; + } + + /* select a song: "current" song, or the first one */ + i = playlist->current >= 0 + ? playlist->current + : 0; + } else if (!queue_valid_position(&playlist->queue, song)) + return PLAYLIST_RESULT_BAD_RANGE; + + if (playlist->queue.random) { + if (song >= 0) + /* "i" is currently the song position (which + would be equal to the order number in + no-random mode); convert it to a order + number, because random mode is enabled */ + i = queue_position_to_order(&playlist->queue, song); + + if (!playlist->playing) + playlist->current = 0; + + /* swap the new song with the previous "current" one, + so playback continues as planned */ + queue_swap_order(&playlist->queue, + i, playlist->current); + i = playlist->current; + } + + playlist->stop_on_error = false; + playlist->error_count = 0; + + playPlaylistOrderNumber(playlist, i); + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playPlaylistById(struct playlist *playlist, int id) +{ + int song; + + if (id == -1) { + return playPlaylist(playlist, id); + } + + song = queue_id_to_position(&playlist->queue, id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playPlaylist(playlist, song); +} + +void +nextSongInPlaylist(struct playlist *playlist) +{ + int next_order; + + if (!playlist->playing) + return; + + assert(!queue_is_empty(&playlist->queue)); + assert(queue_valid_order(&playlist->queue, playlist->current)); + + playlist->stop_on_error = false; + + /* determine the next song from the queue's order list */ + + next_order = queue_next_order(&playlist->queue, playlist->current); + if (next_order < 0) { + /* no song after this one: stop playback */ + stopPlaylist(playlist); + return; + } + + if (next_order == 0 && playlist->queue.random) { + /* The queue told us that the next song is the first + song. This means we are in repeat mode. Shuffle + the queue order, so this time, the user hears the + songs in a different than before */ + assert(playlist->queue.repeat); + + queue_shuffle_order(&playlist->queue); + + /* note that playlist->current and playlist->queued are + now invalid, but playPlaylistOrderNumber() will + discard them anyway */ + } + + playPlaylistOrderNumber(playlist, next_order); +} + +void previousSongInPlaylist(struct playlist *playlist) +{ + static time_t lastTime; + time_t diff = time(NULL) - lastTime; + + lastTime += diff; + + if (!playlist->playing) + return; + + if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) { + /* re-start playing the current song (just like the + "prev" button on CD players) */ + + playPlaylistOrderNumber(playlist, playlist->current); + } else { + if (playlist->current > 0) { + /* play the preceding song */ + playPlaylistOrderNumber(playlist, + playlist->current - 1); + } else if (playlist->queue.repeat) { + /* play the last song in "repeat" mode */ + playPlaylistOrderNumber(playlist, + queue_length(&playlist->queue) - 1); + } else { + /* re-start playing the current song if it's + the first one */ + playPlaylistOrderNumber(playlist, playlist->current); + } + } +} + +enum playlist_result +seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time) +{ + const struct song *queued; + unsigned i; + int ret; + + if (!queue_valid_position(&playlist->queue, song)) + return PLAYLIST_RESULT_BAD_RANGE; + + queued = playlist_get_queued_song(playlist); + + if (playlist->queue.random) + i = queue_position_to_order(&playlist->queue, song); + else + i = song; + + clearPlayerError(); + playlist->stop_on_error = true; + playlist->error_count = 0; + + if (!playlist->playing || (unsigned)playlist->current != i) { + /* seeking is not within the current song - first + start playing the new song */ + + playPlaylistOrderNumber(playlist, i); + queued = NULL; + } + + playlist_update_queued_song(playlist, queued); + + ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time); + if (ret < 0) + return PLAYLIST_RESULT_NOT_PLAYING; + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time) +{ + int song = queue_id_to_position(&playlist->queue, id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return seekSongInPlaylist(playlist, song, seek_time); +} |