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-rw-r--r--src/playlist_control.c288
1 files changed, 0 insertions, 288 deletions
diff --git a/src/playlist_control.c b/src/playlist_control.c
deleted file mode 100644
index 0dea7676a..000000000
--- a/src/playlist_control.c
+++ /dev/null
@@ -1,288 +0,0 @@
-/*
- * Copyright (C) 2003-2011 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-/*
- * Functions for controlling playback on the playlist level.
- *
- */
-
-#include "config.h"
-#include "playlist_internal.h"
-#include "player_control.h"
-#include "idle.h"
-
-#include <glib.h>
-
-#undef G_LOG_DOMAIN
-#define G_LOG_DOMAIN "playlist"
-
-void
-playlist_stop(struct playlist *playlist, struct player_control *pc)
-{
- if (!playlist->playing)
- return;
-
- assert(playlist->current >= 0);
-
- g_debug("stop");
- pc_stop(pc);
- playlist->queued = -1;
- playlist->playing = false;
-
- if (playlist->queue.random) {
- /* shuffle the playlist, so the next playback will
- result in a new random order */
-
- unsigned current_position =
- queue_order_to_position(&playlist->queue,
- playlist->current);
-
- queue_shuffle_order(&playlist->queue);
-
- /* make sure that "current" stays valid, and the next
- "play" command plays the same song again */
- playlist->current =
- queue_position_to_order(&playlist->queue,
- current_position);
- }
-}
-
-enum playlist_result
-playlist_play(struct playlist *playlist, struct player_control *pc,
- int song)
-{
- unsigned i = song;
-
- pc_clear_error(pc);
-
- if (song == -1) {
- /* play any song ("current" song, or the first song */
-
- if (queue_is_empty(&playlist->queue))
- return PLAYLIST_RESULT_SUCCESS;
-
- if (playlist->playing) {
- /* already playing: unpause playback, just in
- case it was paused, and return */
- pc_set_pause(pc, false);
- return PLAYLIST_RESULT_SUCCESS;
- }
-
- /* select a song: "current" song, or the first one */
- i = playlist->current >= 0
- ? playlist->current
- : 0;
- } else if (!queue_valid_position(&playlist->queue, song))
- return PLAYLIST_RESULT_BAD_RANGE;
-
- if (playlist->queue.random) {
- if (song >= 0)
- /* "i" is currently the song position (which
- would be equal to the order number in
- no-random mode); convert it to a order
- number, because random mode is enabled */
- i = queue_position_to_order(&playlist->queue, song);
-
- if (!playlist->playing)
- playlist->current = 0;
-
- /* swap the new song with the previous "current" one,
- so playback continues as planned */
- queue_swap_order(&playlist->queue,
- i, playlist->current);
- i = playlist->current;
- }
-
- playlist->stop_on_error = false;
- playlist->error_count = 0;
-
- playlist_play_order(playlist, pc, i);
- return PLAYLIST_RESULT_SUCCESS;
-}
-
-enum playlist_result
-playlist_play_id(struct playlist *playlist, struct player_control *pc,
- int id)
-{
- int song;
-
- if (id == -1) {
- return playlist_play(playlist, pc, id);
- }
-
- song = queue_id_to_position(&playlist->queue, id);
- if (song < 0)
- return PLAYLIST_RESULT_NO_SUCH_SONG;
-
- return playlist_play(playlist, pc, song);
-}
-
-void
-playlist_next(struct playlist *playlist, struct player_control *pc)
-{
- int next_order;
- int current;
-
- if (!playlist->playing)
- return;
-
- assert(!queue_is_empty(&playlist->queue));
- assert(queue_valid_order(&playlist->queue, playlist->current));
-
- current = playlist->current;
- playlist->stop_on_error = false;
-
- /* determine the next song from the queue's order list */
-
- next_order = queue_next_order(&playlist->queue, playlist->current);
- if (next_order < 0) {
- /* no song after this one: stop playback */
- playlist_stop(playlist, pc);
-
- /* reset "current song" */
- playlist->current = -1;
- }
- else
- {
- if (next_order == 0 && playlist->queue.random) {
- /* The queue told us that the next song is the first
- song. This means we are in repeat mode. Shuffle
- the queue order, so this time, the user hears the
- songs in a different than before */
- assert(playlist->queue.repeat);
-
- queue_shuffle_order(&playlist->queue);
-
- /* note that playlist->current and playlist->queued are
- now invalid, but playlist_play_order() will
- discard them anyway */
- }
-
- playlist_play_order(playlist, pc, next_order);
- }
-
- /* Consume mode removes each played songs. */
- if(playlist->queue.consume)
- playlist_delete(playlist, pc,
- queue_order_to_position(&playlist->queue,
- current));
-}
-
-void
-playlist_previous(struct playlist *playlist, struct player_control *pc)
-{
- if (!playlist->playing)
- return;
-
- assert(queue_length(&playlist->queue) > 0);
-
- if (playlist->current > 0) {
- /* play the preceding song */
- playlist_play_order(playlist, pc,
- playlist->current - 1);
- } else if (playlist->queue.repeat) {
- /* play the last song in "repeat" mode */
- playlist_play_order(playlist, pc,
- queue_length(&playlist->queue) - 1);
- } else {
- /* re-start playing the current song if it's
- the first one */
- playlist_play_order(playlist, pc, playlist->current);
- }
-}
-
-enum playlist_result
-playlist_seek_song(struct playlist *playlist, struct player_control *pc,
- unsigned song, float seek_time)
-{
- const struct song *queued;
- unsigned i;
- bool success;
-
- if (!queue_valid_position(&playlist->queue, song))
- return PLAYLIST_RESULT_BAD_RANGE;
-
- queued = playlist_get_queued_song(playlist);
-
- if (playlist->queue.random)
- i = queue_position_to_order(&playlist->queue, song);
- else
- i = song;
-
- pc_clear_error(pc);
- playlist->stop_on_error = true;
- playlist->error_count = 0;
-
- if (!playlist->playing || (unsigned)playlist->current != i) {
- /* seeking is not within the current song - prepare
- song change */
-
- playlist->playing = true;
- playlist->current = i;
-
- queued = NULL;
- }
-
- success = pc_seek(pc, queue_get_order(&playlist->queue, i), seek_time);
- if (!success) {
- playlist_update_queued_song(playlist, pc, queued);
-
- return PLAYLIST_RESULT_NOT_PLAYING;
- }
-
- playlist->queued = -1;
- playlist_update_queued_song(playlist, pc, NULL);
-
- return PLAYLIST_RESULT_SUCCESS;
-}
-
-enum playlist_result
-playlist_seek_song_id(struct playlist *playlist, struct player_control *pc,
- unsigned id, float seek_time)
-{
- int song = queue_id_to_position(&playlist->queue, id);
- if (song < 0)
- return PLAYLIST_RESULT_NO_SUCH_SONG;
-
- return playlist_seek_song(playlist, pc, song, seek_time);
-}
-
-enum playlist_result
-playlist_seek_current(struct playlist *playlist, struct player_control *pc,
- float seek_time, bool relative)
-{
- if (!playlist->playing)
- return PLAYLIST_RESULT_NOT_PLAYING;
-
- if (relative) {
- struct player_status status;
- pc_get_status(pc, &status);
-
- if (status.state != PLAYER_STATE_PLAY &&
- status.state != PLAYER_STATE_PAUSE)
- return PLAYLIST_RESULT_NOT_PLAYING;
-
- seek_time += (int)status.elapsed_time;
- }
-
- if (seek_time < 0)
- seek_time = 0;
-
- return playlist_seek_song(playlist, pc, playlist->current, seek_time);
-}