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-rw-r--r--src/playlist.c76
1 files changed, 41 insertions, 35 deletions
diff --git a/src/playlist.c b/src/playlist.c
index 35c09329a..6ca9d014b 100644
--- a/src/playlist.c
+++ b/src/playlist.c
@@ -34,7 +34,8 @@
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "playlist"
-void playlistVersionChange(struct playlist *playlist)
+void
+playlist_increment_version_all(struct playlist *playlist)
{
queue_modify_all(&playlist->queue);
idle_add(IDLE_PLAYLIST);
@@ -61,16 +62,12 @@ playlist_init(struct playlist *playlist)
playlist->queued = -1;
playlist->current = -1;
-
- playlist->prev_elapsed = g_timer_new();
}
void
playlist_finish(struct playlist *playlist)
{
queue_finish(&playlist->queue);
-
- g_timer_destroy(playlist->prev_elapsed);
}
/**
@@ -91,14 +88,15 @@ playlist_queue_song_order(struct playlist *playlist, unsigned order)
g_debug("queue song %i:\"%s\"", playlist->queued, uri);
g_free(uri);
- queueSong(song);
+ pc_enqueue_song(song);
}
/**
* Check if the player thread has already started playing the "queued"
* song.
*/
-static void syncPlaylistWithQueue(struct playlist *playlist)
+static void
+playlist_sync_with_queue(struct playlist *playlist)
{
if (pc.next_song == NULL && playlist->queued != -1) {
/* queued song has started: copy queued to current,
@@ -109,7 +107,7 @@ static void syncPlaylistWithQueue(struct playlist *playlist)
playlist->queued = -1;
if(playlist->queue.consume)
- deleteFromPlaylist(playlist, queue_order_to_position(&playlist->queue, current));
+ playlist_delete(playlist, queue_order_to_position(&playlist->queue, current));
idle_add(IDLE_PLAYER);
}
@@ -178,7 +176,7 @@ playlist_update_queued_song(struct playlist *playlist, const struct song *prev)
}
void
-playPlaylistOrderNumber(struct playlist *playlist, int orderNum)
+playlist_play_order(struct playlist *playlist, int orderNum)
{
struct song *song;
char *uri;
@@ -192,34 +190,35 @@ playPlaylistOrderNumber(struct playlist *playlist, int orderNum)
g_debug("play %i:\"%s\"", orderNum, uri);
g_free(uri);
- playerPlay(song);
+ pc_play(song);
playlist->current = orderNum;
}
static void
-playPlaylistIfPlayerStopped(struct playlist *playlist);
+playlist_resume_playback(struct playlist *playlist);
/**
* This is the "PLAYLIST" event handler. It is invoked by the player
* thread whenever it requests a new queued song, or when it exits.
*/
-void syncPlayerAndPlaylist(struct playlist *playlist)
+void
+playlist_sync(struct playlist *playlist)
{
if (!playlist->playing)
/* this event has reached us out of sync: we aren't
playing anymore; ignore the event */
return;
- if (getPlayerState() == PLAYER_STATE_STOP)
+ if (pc_get_state() == PLAYER_STATE_STOP)
/* the player thread has stopped: check if playback
should be restarted with the next song. That can
happen if the playlist isn't filling the queue fast
enough */
- playPlaylistIfPlayerStopped(playlist);
+ playlist_resume_playback(playlist);
else {
/* check if the player thread has already started
playing the queued song */
- syncPlaylistWithQueue(playlist);
+ playlist_sync_with_queue(playlist);
/* make sure the queued song is always set (if
possible) */
@@ -233,14 +232,14 @@ void syncPlayerAndPlaylist(struct playlist *playlist)
* decide whether to re-start playback
*/
static void
-playPlaylistIfPlayerStopped(struct playlist *playlist)
+playlist_resume_playback(struct playlist *playlist)
{
enum player_error error;
assert(playlist->playing);
- assert(getPlayerState() == PLAYER_STATE_STOP);
+ assert(pc_get_state() == PLAYER_STATE_STOP);
- error = getPlayerError();
+ error = pc_get_error();
if (error == PLAYER_ERROR_NOERROR)
playlist->error_count = 0;
else
@@ -251,37 +250,38 @@ playPlaylistIfPlayerStopped(struct playlist *playlist)
playlist->error_count >= queue_length(&playlist->queue))
/* too many errors, or critical error: stop
playback */
- stopPlaylist(playlist);
+ playlist_stop(playlist);
else
/* continue playback at the next song */
- nextSongInPlaylist(playlist);
+ playlist_next(playlist);
}
bool
-getPlaylistRepeatStatus(const struct playlist *playlist)
+playlist_get_repeat(const struct playlist *playlist)
{
return playlist->queue.repeat;
}
bool
-getPlaylistRandomStatus(const struct playlist *playlist)
+playlist_get_random(const struct playlist *playlist)
{
return playlist->queue.random;
}
bool
-getPlaylistSingleStatus(const struct playlist *playlist)
+playlist_get_single(const struct playlist *playlist)
{
return playlist->queue.single;
}
bool
-getPlaylistConsumeStatus(const struct playlist *playlist)
+playlist_get_consume(const struct playlist *playlist)
{
return playlist->queue.consume;
}
-void setPlaylistRepeatStatus(struct playlist *playlist, bool status)
+void
+playlist_set_repeat(struct playlist *playlist, bool status)
{
if (status == playlist->queue.repeat)
return;
@@ -296,7 +296,8 @@ void setPlaylistRepeatStatus(struct playlist *playlist, bool status)
idle_add(IDLE_OPTIONS);
}
-static void orderPlaylist(struct playlist *playlist)
+static void
+playlist_order(struct playlist *playlist)
{
if (playlist->current >= 0)
/* update playlist.current, order==position now */
@@ -306,7 +307,8 @@ static void orderPlaylist(struct playlist *playlist)
queue_restore_order(&playlist->queue);
}
-void setPlaylistSingleStatus(struct playlist *playlist, bool status)
+void
+playlist_set_single(struct playlist *playlist, bool status)
{
if (status == playlist->queue.single)
return;
@@ -321,7 +323,8 @@ void setPlaylistSingleStatus(struct playlist *playlist, bool status)
idle_add(IDLE_OPTIONS);
}
-void setPlaylistConsumeStatus(struct playlist *playlist, bool status)
+void
+playlist_set_consume(struct playlist *playlist, bool status)
{
if (status == playlist->queue.consume)
return;
@@ -330,7 +333,8 @@ void setPlaylistConsumeStatus(struct playlist *playlist, bool status)
idle_add(IDLE_OPTIONS);
}
-void setPlaylistRandomStatus(struct playlist *playlist, bool status)
+void
+playlist_set_random(struct playlist *playlist, bool status)
{
const struct song *queued;
@@ -365,14 +369,15 @@ void setPlaylistRandomStatus(struct playlist *playlist, bool status)
} else
playlist->current = -1;
} else
- orderPlaylist(playlist);
+ playlist_order(playlist);
playlist_update_queued_song(playlist, queued);
idle_add(IDLE_OPTIONS);
}
-int getPlaylistCurrentSong(const struct playlist *playlist)
+int
+playlist_get_current_song(const struct playlist *playlist)
{
if (playlist->current >= 0)
return queue_order_to_position(&playlist->queue,
@@ -381,7 +386,8 @@ int getPlaylistCurrentSong(const struct playlist *playlist)
return -1;
}
-int getPlaylistNextSong(const struct playlist *playlist)
+int
+playlist_get_next_song(const struct playlist *playlist)
{
if (playlist->current >= 0)
{
@@ -404,19 +410,19 @@ int getPlaylistNextSong(const struct playlist *playlist)
}
unsigned long
-getPlaylistVersion(const struct playlist *playlist)
+playlist_get_version(const struct playlist *playlist)
{
return playlist->queue.version;
}
int
-getPlaylistLength(const struct playlist *playlist)
+playlist_get_length(const struct playlist *playlist)
{
return queue_length(&playlist->queue);
}
unsigned
-getPlaylistSongId(const struct playlist *playlist, unsigned song)
+playlist_get_song_id(const struct playlist *playlist, unsigned song)
{
return queue_position_to_id(&playlist->queue, song);
}