diff options
Diffstat (limited to '')
-rw-r--r-- | src/playlist.c | 73 |
1 files changed, 41 insertions, 32 deletions
diff --git a/src/playlist.c b/src/playlist.c index 4a1e54814..d45e7622a 100644 --- a/src/playlist.c +++ b/src/playlist.c @@ -75,7 +75,8 @@ playlist_finish(struct playlist *playlist) * Queue a song, addressed by its order number. */ static void -playlist_queue_song_order(struct playlist *playlist, unsigned order) +playlist_queue_song_order(struct playlist *playlist, struct player_control *pc, + unsigned order) { struct song *song; char *uri; @@ -89,16 +90,16 @@ playlist_queue_song_order(struct playlist *playlist, unsigned order) g_debug("queue song %i:\"%s\"", playlist->queued, uri); g_free(uri); - pc_enqueue_song(song); + pc_enqueue_song(pc, song); } /** * Called if the player thread has started playing the "queued" song. */ static void -playlist_song_started(struct playlist *playlist) +playlist_song_started(struct playlist *playlist, struct player_control *pc) { - assert(pc.next_song == NULL); + assert(pc->next_song == NULL); assert(playlist->queued >= -1); /* queued song has started: copy queued to current, @@ -110,11 +111,13 @@ playlist_song_started(struct playlist *playlist) /* Pause if we are in single mode. */ if(playlist->queue.single && !playlist->queue.repeat) { - pc_set_pause(true); + pc_set_pause(pc, true); } if(playlist->queue.consume) - playlist_delete(playlist, queue_order_to_position(&playlist->queue, current)); + playlist_delete(playlist, pc, + queue_order_to_position(&playlist->queue, + current)); idle_add(IDLE_PLAYER); } @@ -129,7 +132,9 @@ playlist_get_queued_song(struct playlist *playlist) } void -playlist_update_queued_song(struct playlist *playlist, const struct song *prev) +playlist_update_queued_song(struct playlist *playlist, + struct player_control *pc, + const struct song *prev) { int next_order; const struct song *next_song; @@ -170,20 +175,21 @@ playlist_update_queued_song(struct playlist *playlist, const struct song *prev) if (prev != NULL && next_song != prev) { /* clear the currently queued song */ - pc_cancel(); + pc_cancel(pc); playlist->queued = -1; } if (next_order >= 0) { if (next_song != prev) - playlist_queue_song_order(playlist, next_order); + playlist_queue_song_order(playlist, pc, next_order); else playlist->queued = next_order; } } void -playlist_play_order(struct playlist *playlist, int orderNum) +playlist_play_order(struct playlist *playlist, struct player_control *pc, + int orderNum) { struct song *song; char *uri; @@ -197,46 +203,46 @@ playlist_play_order(struct playlist *playlist, int orderNum) g_debug("play %i:\"%s\"", orderNum, uri); g_free(uri); - pc_play(song); + pc_play(pc, song); playlist->current = orderNum; } static void -playlist_resume_playback(struct playlist *playlist); +playlist_resume_playback(struct playlist *playlist, struct player_control *pc); /** * This is the "PLAYLIST" event handler. It is invoked by the player * thread whenever it requests a new queued song, or when it exits. */ void -playlist_sync(struct playlist *playlist) +playlist_sync(struct playlist *playlist, struct player_control *pc) { if (!playlist->playing) /* this event has reached us out of sync: we aren't playing anymore; ignore the event */ return; - player_lock(); - enum player_state pc_state = pc_get_state(); - const struct song *pc_next_song = pc.next_song; - player_unlock(); + player_lock(pc); + enum player_state pc_state = pc_get_state(pc); + const struct song *pc_next_song = pc->next_song; + player_unlock(pc); if (pc_state == PLAYER_STATE_STOP) /* the player thread has stopped: check if playback should be restarted with the next song. That can happen if the playlist isn't filling the queue fast enough */ - playlist_resume_playback(playlist); + playlist_resume_playback(playlist, pc); else { /* check if the player thread has already started playing the queued song */ if (pc_next_song == NULL && playlist->queued != -1) - playlist_song_started(playlist); + playlist_song_started(playlist, pc); /* make sure the queued song is always set (if possible) */ - if (pc.next_song == NULL && playlist->queued < 0) - playlist_update_queued_song(playlist, NULL); + if (pc->next_song == NULL && playlist->queued < 0) + playlist_update_queued_song(playlist, pc, NULL); } } @@ -245,14 +251,14 @@ playlist_sync(struct playlist *playlist) * decide whether to re-start playback */ static void -playlist_resume_playback(struct playlist *playlist) +playlist_resume_playback(struct playlist *playlist, struct player_control *pc) { enum player_error error; assert(playlist->playing); - assert(pc_get_state() == PLAYER_STATE_STOP); + assert(pc_get_state(pc) == PLAYER_STATE_STOP); - error = pc_get_error(); + error = pc_get_error(pc); if (error == PLAYER_ERROR_NOERROR) playlist->error_count = 0; else @@ -263,10 +269,10 @@ playlist_resume_playback(struct playlist *playlist) playlist->error_count >= queue_length(&playlist->queue)) /* too many errors, or critical error: stop playback */ - playlist_stop(playlist); + playlist_stop(playlist, pc); else /* continue playback at the next song */ - playlist_next(playlist); + playlist_next(playlist, pc); } bool @@ -294,7 +300,8 @@ playlist_get_consume(const struct playlist *playlist) } void -playlist_set_repeat(struct playlist *playlist, bool status) +playlist_set_repeat(struct playlist *playlist, struct player_control *pc, + bool status) { if (status == playlist->queue.repeat) return; @@ -303,7 +310,7 @@ playlist_set_repeat(struct playlist *playlist, bool status) /* if the last song is currently being played, the "next song" might change when repeat mode is toggled */ - playlist_update_queued_song(playlist, + playlist_update_queued_song(playlist, pc, playlist_get_queued_song(playlist)); idle_add(IDLE_OPTIONS); @@ -321,7 +328,8 @@ playlist_order(struct playlist *playlist) } void -playlist_set_single(struct playlist *playlist, bool status) +playlist_set_single(struct playlist *playlist, struct player_control *pc, + bool status) { if (status == playlist->queue.single) return; @@ -330,7 +338,7 @@ playlist_set_single(struct playlist *playlist, bool status) /* if the last song is currently being played, the "next song" might change when single mode is toggled */ - playlist_update_queued_song(playlist, + playlist_update_queued_song(playlist, pc, playlist_get_queued_song(playlist)); idle_add(IDLE_OPTIONS); @@ -347,7 +355,8 @@ playlist_set_consume(struct playlist *playlist, bool status) } void -playlist_set_random(struct playlist *playlist, bool status) +playlist_set_random(struct playlist *playlist, struct player_control *pc, + bool status) { const struct song *queued; @@ -384,7 +393,7 @@ playlist_set_random(struct playlist *playlist, bool status) } else playlist_order(playlist); - playlist_update_queued_song(playlist, queued); + playlist_update_queued_song(playlist, pc, queued); idle_add(IDLE_OPTIONS); } |