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-rw-r--r--src/player_thread.c1197
1 files changed, 0 insertions, 1197 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
deleted file mode 100644
index 561c595eb..000000000
--- a/src/player_thread.c
+++ /dev/null
@@ -1,1197 +0,0 @@
-/*
- * Copyright (C) 2003-2011 The Music Player Daemon Project
- * http://www.musicpd.org
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#include "config.h"
-#include "player_thread.h"
-#include "player_control.h"
-#include "decoder_control.h"
-#include "decoder_thread.h"
-#include "output_all.h"
-#include "pcm_volume.h"
-#include "path.h"
-#include "event_pipe.h"
-#include "crossfade.h"
-#include "song.h"
-#include "tag.h"
-#include "pipe.h"
-#include "chunk.h"
-#include "idle.h"
-#include "Main.hxx"
-#include "buffer.h"
-#include "mpd_error.h"
-
-#include <glib.h>
-
-#undef G_LOG_DOMAIN
-#define G_LOG_DOMAIN "player_thread"
-
-enum xfade_state {
- XFADE_DISABLED = -1,
- XFADE_UNKNOWN = 0,
- XFADE_ENABLED = 1
-};
-
-struct player {
- struct player_control *pc;
-
- struct decoder_control *dc;
-
- struct music_pipe *pipe;
-
- /**
- * are we waiting for buffered_before_play?
- */
- bool buffering;
-
- /**
- * true if the decoder is starting and did not provide data
- * yet
- */
- bool decoder_starting;
-
- /**
- * is the player paused?
- */
- bool paused;
-
- /**
- * is there a new song in pc.next_song?
- */
- bool queued;
-
- /**
- * Was any audio output opened successfully? It might have
- * failed meanwhile, but was not explicitly closed by the
- * player thread. When this flag is unset, some output
- * methods must not be called.
- */
- bool output_open;
-
- /**
- * the song currently being played
- */
- struct song *song;
-
- /**
- * is cross fading enabled?
- */
- enum xfade_state xfade;
-
- /**
- * has cross-fading begun?
- */
- bool cross_fading;
-
- /**
- * The number of chunks used for crossfading.
- */
- unsigned cross_fade_chunks;
-
- /**
- * The tag of the "next" song during cross-fade. It is
- * postponed, and sent to the output thread when the new song
- * really begins.
- */
- struct tag *cross_fade_tag;
-
- /**
- * The current audio format for the audio outputs.
- */
- struct audio_format play_audio_format;
-
- /**
- * The time stamp of the chunk most recently sent to the
- * output thread. This attribute is only used if
- * audio_output_all_get_elapsed_time() didn't return a usable
- * value; the output thread can estimate the elapsed time more
- * precisely.
- */
- float elapsed_time;
-};
-
-static struct music_buffer *player_buffer;
-
-static void
-player_command_finished_locked(struct player_control *pc)
-{
- assert(pc->command != PLAYER_COMMAND_NONE);
-
- pc->command = PLAYER_COMMAND_NONE;
- g_cond_signal(main_cond);
-}
-
-static void
-player_command_finished(struct player_control *pc)
-{
- player_lock(pc);
- player_command_finished_locked(pc);
- player_unlock(pc);
-}
-
-/**
- * Start the decoder.
- *
- * Player lock is not held.
- */
-static void
-player_dc_start(struct player *player, struct music_pipe *pipe)
-{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
-
- assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
- assert(pc->next_song != NULL);
-
- unsigned start_ms = pc->next_song->start_ms;
- if (pc->command == PLAYER_COMMAND_SEEK)
- start_ms += (unsigned)(pc->seek_where * 1000);
-
- dc_start(dc, song_dup_detached(pc->next_song),
- start_ms, pc->next_song->end_ms,
- player_buffer, pipe);
-}
-
-/**
- * Is the decoder still busy on the same song as the player?
- *
- * Note: this function does not check if the decoder is already
- * finished.
- */
-static bool
-player_dc_at_current_song(const struct player *player)
-{
- assert(player != NULL);
- assert(player->pipe != NULL);
-
- return player->dc->pipe == player->pipe;
-}
-
-/**
- * Returns true if the decoder is decoding the next song (or has begun
- * decoding it, or has finished doing it), and the player hasn't
- * switched to that song yet.
- */
-static bool
-player_dc_at_next_song(const struct player *player)
-{
- return player->dc->pipe != NULL && !player_dc_at_current_song(player);
-}
-
-/**
- * Stop the decoder and clears (and frees) its music pipe.
- *
- * Player lock is not held.
- */
-static void
-player_dc_stop(struct player *player)
-{
- struct decoder_control *dc = player->dc;
-
- dc_stop(dc);
-
- if (dc->pipe != NULL) {
- /* clear and free the decoder pipe */
-
- music_pipe_clear(dc->pipe, player_buffer);
-
- if (dc->pipe != player->pipe)
- music_pipe_free(dc->pipe);
-
- dc->pipe = NULL;
- }
-}
-
-/**
- * After the decoder has been started asynchronously, wait for the
- * "START" command to finish. The decoder may not be initialized yet,
- * i.e. there is no audio_format information yet.
- *
- * The player lock is not held.
- */
-static bool
-player_wait_for_decoder(struct player *player)
-{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
-
- assert(player->queued || pc->command == PLAYER_COMMAND_SEEK);
- assert(pc->next_song != NULL);
-
- player->queued = false;
-
- GError *error = dc_lock_get_error(dc);
- if (error != NULL) {
- player_lock(pc);
- pc_set_error(pc, PLAYER_ERROR_DECODER, error);
-
- song_free(pc->next_song);
- pc->next_song = NULL;
-
- player_unlock(pc);
-
- return false;
- }
-
- if (player->song != NULL)
- song_free(player->song);
-
- player->song = pc->next_song;
- player->elapsed_time = 0.0;
-
- /* set the "starting" flag, which will be cleared by
- player_check_decoder_startup() */
- player->decoder_starting = true;
-
- player_lock(pc);
-
- /* update player_control's song information */
- pc->total_time = song_get_duration(pc->next_song);
- pc->bit_rate = 0;
- audio_format_clear(&pc->audio_format);
-
- /* clear the queued song */
- pc->next_song = NULL;
-
- player_unlock(pc);
-
- /* call syncPlaylistWithQueue() in the main thread */
- event_pipe_emit(PIPE_EVENT_PLAYLIST);
-
- return true;
-}
-
-/**
- * Returns the real duration of the song, comprising the duration
- * indicated by the decoder plugin.
- */
-static double
-real_song_duration(const struct song *song, double decoder_duration)
-{
- assert(song != NULL);
-
- if (decoder_duration <= 0.0)
- /* the decoder plugin didn't provide information; fall
- back to song_get_duration() */
- return song_get_duration(song);
-
- if (song->end_ms > 0 && song->end_ms / 1000.0 < decoder_duration)
- return (song->end_ms - song->start_ms) / 1000.0;
-
- return decoder_duration - song->start_ms / 1000.0;
-}
-
-/**
- * Wrapper for audio_output_all_open(). Upon failure, it pauses the
- * player.
- *
- * @return true on success
- */
-static bool
-player_open_output(struct player *player)
-{
- struct player_control *pc = player->pc;
-
- assert(audio_format_defined(&player->play_audio_format));
- assert(pc->state == PLAYER_STATE_PLAY ||
- pc->state == PLAYER_STATE_PAUSE);
-
- GError *error = NULL;
- if (audio_output_all_open(&player->play_audio_format, player_buffer,
- &error)) {
- player->output_open = true;
- player->paused = false;
-
- player_lock(pc);
- pc->state = PLAYER_STATE_PLAY;
- player_unlock(pc);
-
- return true;
- } else {
- g_warning("%s", error->message);
-
- player->output_open = false;
-
- /* pause: the user may resume playback as soon as an
- audio output becomes available */
- player->paused = true;
-
- player_lock(pc);
- pc_set_error(pc, PLAYER_ERROR_OUTPUT, error);
- pc->state = PLAYER_STATE_PAUSE;
- player_unlock(pc);
-
- return false;
- }
-}
-
-/**
- * The decoder has acknowledged the "START" command (see
- * player_wait_for_decoder()). This function checks if the decoder
- * initialization has completed yet.
- *
- * The player lock is not held.
- */
-static bool
-player_check_decoder_startup(struct player *player)
-{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
-
- assert(player->decoder_starting);
-
- decoder_lock(dc);
-
- GError *error = dc_get_error(dc);
- if (error != NULL) {
- /* the decoder failed */
- decoder_unlock(dc);
-
- player_lock(pc);
- pc_set_error(pc, PLAYER_ERROR_DECODER, error);
- player_unlock(pc);
-
- return false;
- } else if (!decoder_is_starting(dc)) {
- /* the decoder is ready and ok */
-
- decoder_unlock(dc);
-
- if (player->output_open &&
- !audio_output_all_wait(pc, 1))
- /* the output devices havn't finished playing
- all chunks yet - wait for that */
- return true;
-
- player_lock(pc);
- pc->total_time = real_song_duration(dc->song, dc->total_time);
- pc->audio_format = dc->in_audio_format;
- player_unlock(pc);
-
- player->play_audio_format = dc->out_audio_format;
- player->decoder_starting = false;
-
- if (!player->paused && !player_open_output(player)) {
- char *uri = song_get_uri(dc->song);
- g_warning("problems opening audio device "
- "while playing \"%s\"", uri);
- g_free(uri);
-
- return true;
- }
-
- return true;
- } else {
- /* the decoder is not yet ready; wait
- some more */
- player_wait_decoder(pc, dc);
- decoder_unlock(dc);
-
- return true;
- }
-}
-
-/**
- * Sends a chunk of silence to the audio outputs. This is called when
- * there is not enough decoded data in the pipe yet, to prevent
- * underruns in the hardware buffers.
- *
- * The player lock is not held.
- */
-static bool
-player_send_silence(struct player *player)
-{
- assert(player->output_open);
- assert(audio_format_defined(&player->play_audio_format));
-
- struct music_chunk *chunk = music_buffer_allocate(player_buffer);
- if (chunk == NULL) {
- g_warning("Failed to allocate silence buffer");
- return false;
- }
-
-#ifndef NDEBUG
- chunk->audio_format = player->play_audio_format;
-#endif
-
- size_t frame_size =
- audio_format_frame_size(&player->play_audio_format);
- /* this formula ensures that we don't send
- partial frames */
- unsigned num_frames = sizeof(chunk->data) / frame_size;
-
- chunk->times = -1.0; /* undefined time stamp */
- chunk->length = num_frames * frame_size;
- memset(chunk->data, 0, chunk->length);
-
- GError *error = NULL;
- if (!audio_output_all_play(chunk, &error)) {
- g_warning("%s", error->message);
- g_error_free(error);
-
- music_buffer_return(player_buffer, chunk);
- return false;
- }
-
- return true;
-}
-
-/**
- * This is the handler for the #PLAYER_COMMAND_SEEK command.
- *
- * The player lock is not held.
- */
-static bool player_seek_decoder(struct player *player)
-{
- struct player_control *pc = player->pc;
- struct song *song = pc->next_song;
- struct decoder_control *dc = player->dc;
-
- assert(pc->next_song != NULL);
-
- const unsigned start_ms = song->start_ms;
-
- if (!decoder_lock_is_current_song(dc, song)) {
- /* the decoder is already decoding the "next" song -
- stop it and start the previous song again */
-
- player_dc_stop(player);
-
- /* clear music chunks which might still reside in the
- pipe */
- music_pipe_clear(player->pipe, player_buffer);
-
- /* re-start the decoder */
- player_dc_start(player, player->pipe);
- if (!player_wait_for_decoder(player)) {
- /* decoder failure */
- player_command_finished(pc);
- return false;
- }
- } else {
- if (!player_dc_at_current_song(player)) {
- /* the decoder is already decoding the "next" song,
- but it is the same song file; exchange the pipe */
- music_pipe_clear(player->pipe, player_buffer);
- music_pipe_free(player->pipe);
- player->pipe = dc->pipe;
- }
-
- song_free(pc->next_song);
- pc->next_song = NULL;
- player->queued = false;
- }
-
- /* wait for the decoder to complete initialization */
-
- while (player->decoder_starting) {
- if (!player_check_decoder_startup(player)) {
- /* decoder failure */
- player_command_finished(pc);
- return false;
- }
- }
-
- /* send the SEEK command */
-
- double where = pc->seek_where;
- if (where > pc->total_time)
- where = pc->total_time - 0.1;
- if (where < 0.0)
- where = 0.0;
-
- if (!dc_seek(dc, where + start_ms / 1000.0)) {
- /* decoder failure */
- player_command_finished(pc);
- return false;
- }
-
- player->elapsed_time = where;
-
- player_command_finished(pc);
-
- player->xfade = XFADE_UNKNOWN;
-
- /* re-fill the buffer after seeking */
- player->buffering = true;
-
- audio_output_all_cancel();
-
- return true;
-}
-
-/**
- * Player lock must be held before calling.
- */
-static void player_process_command(struct player *player)
-{
- struct player_control *pc = player->pc;
- G_GNUC_UNUSED struct decoder_control *dc = player->dc;
-
- switch (pc->command) {
- case PLAYER_COMMAND_NONE:
- case PLAYER_COMMAND_STOP:
- case PLAYER_COMMAND_EXIT:
- case PLAYER_COMMAND_CLOSE_AUDIO:
- break;
-
- case PLAYER_COMMAND_UPDATE_AUDIO:
- player_unlock(pc);
- audio_output_all_enable_disable();
- player_lock(pc);
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_QUEUE:
- assert(pc->next_song != NULL);
- assert(!player->queued);
- assert(!player_dc_at_next_song(player));
-
- player->queued = true;
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_PAUSE:
- player_unlock(pc);
-
- player->paused = !player->paused;
- if (player->paused) {
- audio_output_all_pause();
- player_lock(pc);
-
- pc->state = PLAYER_STATE_PAUSE;
- } else if (!audio_format_defined(&player->play_audio_format)) {
- /* the decoder hasn't provided an audio format
- yet - don't open the audio device yet */
- player_lock(pc);
-
- pc->state = PLAYER_STATE_PLAY;
- } else {
- player_open_output(player);
-
- player_lock(pc);
- }
-
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_SEEK:
- player_unlock(pc);
- player_seek_decoder(player);
- player_lock(pc);
- break;
-
- case PLAYER_COMMAND_CANCEL:
- if (pc->next_song == NULL) {
- /* the cancel request arrived too late, we're
- already playing the queued song... stop
- everything now */
- pc->command = PLAYER_COMMAND_STOP;
- return;
- }
-
- if (player_dc_at_next_song(player)) {
- /* the decoder is already decoding the song -
- stop it and reset the position */
- player_unlock(pc);
- player_dc_stop(player);
- player_lock(pc);
- }
-
- song_free(pc->next_song);
- pc->next_song = NULL;
- player->queued = false;
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_REFRESH:
- if (player->output_open && !player->paused) {
- player_unlock(pc);
- audio_output_all_check();
- player_lock(pc);
- }
-
- pc->elapsed_time = audio_output_all_get_elapsed_time();
- if (pc->elapsed_time < 0.0)
- pc->elapsed_time = player->elapsed_time;
-
- player_command_finished_locked(pc);
- break;
- }
-}
-
-static void
-update_song_tag(struct song *song, const struct tag *new_tag)
-{
- if (song_is_file(song))
- /* don't update tags of local files, only remote
- streams may change tags dynamically */
- return;
-
- struct tag *old_tag = song->tag;
- song->tag = tag_dup(new_tag);
-
- if (old_tag != NULL)
- tag_free(old_tag);
-
- /* the main thread will update the playlist version when he
- receives this event */
- event_pipe_emit(PIPE_EVENT_TAG);
-
- /* notify all clients that the tag of the current song has
- changed */
- idle_add(IDLE_PLAYER);
-}
-
-/**
- * Plays a #music_chunk object (after applying software volume). If
- * it contains a (stream) tag, copy it to the current song, so MPD's
- * playlist reflects the new stream tag.
- *
- * Player lock is not held.
- */
-static bool
-play_chunk(struct player_control *pc,
- struct song *song, struct music_chunk *chunk,
- const struct audio_format *format,
- GError **error_r)
-{
- assert(music_chunk_check_format(chunk, format));
-
- if (chunk->tag != NULL)
- update_song_tag(song, chunk->tag);
-
- if (chunk->length == 0) {
- music_buffer_return(player_buffer, chunk);
- return true;
- }
-
- player_lock(pc);
- pc->bit_rate = chunk->bit_rate;
- player_unlock(pc);
-
- /* send the chunk to the audio outputs */
-
- if (!audio_output_all_play(chunk, error_r))
- return false;
-
- pc->total_play_time += (double)chunk->length /
- audio_format_time_to_size(format);
- return true;
-}
-
-/**
- * Obtains the next chunk from the music pipe, optionally applies
- * cross-fading, and sends it to all audio outputs.
- *
- * @return true on success, false on error (playback will be stopped)
- */
-static bool
-play_next_chunk(struct player *player)
-{
- struct player_control *pc = player->pc;
- struct decoder_control *dc = player->dc;
-
- if (!audio_output_all_wait(pc, 64))
- /* the output pipe is still large enough, don't send
- another chunk */
- return true;
-
- unsigned cross_fade_position;
- struct music_chunk *chunk = NULL;
- if (player->xfade == XFADE_ENABLED &&
- player_dc_at_next_song(player) &&
- (cross_fade_position = music_pipe_size(player->pipe))
- <= player->cross_fade_chunks) {
- /* perform cross fade */
- struct music_chunk *other_chunk =
- music_pipe_shift(dc->pipe);
-
- if (!player->cross_fading) {
- /* beginning of the cross fade - adjust
- crossFadeChunks which might be bigger than
- the remaining number of chunks in the old
- song */
- player->cross_fade_chunks = cross_fade_position;
- player->cross_fading = true;
- }
-
- if (other_chunk != NULL) {
- chunk = music_pipe_shift(player->pipe);
- assert(chunk != NULL);
- assert(chunk->other == NULL);
-
- /* don't send the tags of the new song (which
- is being faded in) yet; postpone it until
- the current song is faded out */
- player->cross_fade_tag =
- tag_merge_replace(player->cross_fade_tag,
- other_chunk->tag);
- other_chunk->tag = NULL;
-
- if (isnan(pc->mixramp_delay_seconds)) {
- chunk->mix_ratio = ((float)cross_fade_position)
- / player->cross_fade_chunks;
- } else {
- chunk->mix_ratio = nan("");
- }
-
- if (music_chunk_is_empty(other_chunk)) {
- /* the "other" chunk was a music_chunk
- which had only a tag, but no music
- data - we cannot cross-fade that;
- but since this happens only at the
- beginning of the new song, we can
- easily recover by throwing it away
- now */
- music_buffer_return(player_buffer,
- other_chunk);
- other_chunk = NULL;
- }
-
- chunk->other = other_chunk;
- } else {
- /* there are not enough decoded chunks yet */
-
- decoder_lock(dc);
-
- if (decoder_is_idle(dc)) {
- /* the decoder isn't running, abort
- cross fading */
- decoder_unlock(dc);
-
- player->xfade = XFADE_DISABLED;
- } else {
- /* wait for the decoder */
- decoder_signal(dc);
- player_wait_decoder(pc, dc);
- decoder_unlock(dc);
-
- return true;
- }
- }
- }
-
- if (chunk == NULL)
- chunk = music_pipe_shift(player->pipe);
-
- assert(chunk != NULL);
-
- /* insert the postponed tag if cross-fading is finished */
-
- if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) {
- chunk->tag = tag_merge_replace(chunk->tag,
- player->cross_fade_tag);
- player->cross_fade_tag = NULL;
- }
-
- /* play the current chunk */
-
- GError *error = NULL;
- if (!play_chunk(player->pc, player->song, chunk,
- &player->play_audio_format, &error)) {
- g_warning("%s", error->message);
-
- music_buffer_return(player_buffer, chunk);
-
- player_lock(pc);
-
- pc_set_error(pc, PLAYER_ERROR_OUTPUT, error);
-
- /* pause: the user may resume playback as soon as an
- audio output becomes available */
- pc->state = PLAYER_STATE_PAUSE;
- player->paused = true;
-
- player_unlock(pc);
-
- return false;
- }
-
- /* this formula should prevent that the decoder gets woken up
- with each chunk; it is more efficient to make it decode a
- larger block at a time */
- decoder_lock(dc);
- if (!decoder_is_idle(dc) &&
- music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
- music_buffer_size(player_buffer) * 3) / 4)
- decoder_signal(dc);
- decoder_unlock(dc);
-
- return true;
-}
-
-/**
- * This is called at the border between two songs: the audio output
- * has consumed all chunks of the current song, and we should start
- * sending chunks from the next one.
- *
- * The player lock is not held.
- *
- * @return true on success, false on error (playback will be stopped)
- */
-static bool
-player_song_border(struct player *player)
-{
- player->xfade = XFADE_UNKNOWN;
-
- char *uri = song_get_uri(player->song);
- g_message("played \"%s\"", uri);
- g_free(uri);
-
- music_pipe_free(player->pipe);
- player->pipe = player->dc->pipe;
-
- audio_output_all_song_border();
-
- if (!player_wait_for_decoder(player))
- return false;
-
- struct player_control *const pc = player->pc;
- player_lock(pc);
-
- if (pc->border_pause) {
- player->paused = true;
- pc->state = PLAYER_STATE_PAUSE;
- }
-
- player_unlock(pc);
-
- return true;
-}
-
-/*
- * The main loop of the player thread, during playback. This is
- * basically a state machine, which multiplexes data between the
- * decoder thread and the output threads.
- */
-static void do_play(struct player_control *pc, struct decoder_control *dc)
-{
- struct player player = {
- .pc = pc,
- .dc = dc,
- .buffering = true,
- .decoder_starting = false,
- .paused = false,
- .queued = true,
- .output_open = false,
- .song = NULL,
- .xfade = XFADE_UNKNOWN,
- .cross_fading = false,
- .cross_fade_chunks = 0,
- .cross_fade_tag = NULL,
- .elapsed_time = 0.0,
- };
-
- player_unlock(pc);
-
- player.pipe = music_pipe_new();
-
- player_dc_start(&player, player.pipe);
- if (!player_wait_for_decoder(&player)) {
- assert(player.song == NULL);
-
- player_dc_stop(&player);
- player_command_finished(pc);
- music_pipe_free(player.pipe);
- event_pipe_emit(PIPE_EVENT_PLAYLIST);
- player_lock(pc);
- return;
- }
-
- player_lock(pc);
- pc->state = PLAYER_STATE_PLAY;
-
- if (pc->command == PLAYER_COMMAND_SEEK)
- player.elapsed_time = pc->seek_where;
-
- player_command_finished_locked(pc);
-
- while (true) {
- player_process_command(&player);
- if (pc->command == PLAYER_COMMAND_STOP ||
- pc->command == PLAYER_COMMAND_EXIT ||
- pc->command == PLAYER_COMMAND_CLOSE_AUDIO) {
- player_unlock(pc);
- audio_output_all_cancel();
- break;
- }
-
- player_unlock(pc);
-
- if (player.buffering) {
- /* buffering at the start of the song - wait
- until the buffer is large enough, to
- prevent stuttering on slow machines */
-
- if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
- !decoder_lock_is_idle(dc)) {
- /* not enough decoded buffer space yet */
-
- if (!player.paused &&
- player.output_open &&
- audio_output_all_check() < 4 &&
- !player_send_silence(&player))
- break;
-
- decoder_lock(dc);
- /* XXX race condition: check decoder again */
- player_wait_decoder(pc, dc);
- decoder_unlock(dc);
- player_lock(pc);
- continue;
- } else {
- /* buffering is complete */
- player.buffering = false;
- }
- }
-
- if (player.decoder_starting) {
- /* wait until the decoder is initialized completely */
-
- if (!player_check_decoder_startup(&player))
- break;
-
- player_lock(pc);
- continue;
- }
-
-#ifndef NDEBUG
- /*
- music_pipe_check_format(&play_audio_format,
- player.next_song_chunk,
- &dc->out_audio_format);
- */
-#endif
-
- if (decoder_lock_is_idle(dc) && player.queued &&
- dc->pipe == player.pipe) {
- /* the decoder has finished the current song;
- make it decode the next song */
-
- assert(dc->pipe == NULL || dc->pipe == player.pipe);
-
- player_dc_start(&player, music_pipe_new());
- }
-
- if (/* no cross-fading if MPD is going to pause at the
- end of the current song */
- !pc->border_pause &&
- player_dc_at_next_song(&player) &&
- player.xfade == XFADE_UNKNOWN &&
- !decoder_lock_is_starting(dc)) {
- /* enable cross fading in this song? if yes,
- calculate how many chunks will be required
- for it */
- player.cross_fade_chunks =
- cross_fade_calc(pc->cross_fade_seconds, dc->total_time,
- pc->mixramp_db,
- pc->mixramp_delay_seconds,
- dc->replay_gain_db,
- dc->replay_gain_prev_db,
- dc->mixramp_start,
- dc->mixramp_prev_end,
- &dc->out_audio_format,
- &player.play_audio_format,
- music_buffer_size(player_buffer) -
- pc->buffered_before_play);
- if (player.cross_fade_chunks > 0) {
- player.xfade = XFADE_ENABLED;
- player.cross_fading = false;
- } else
- /* cross fading is disabled or the
- next song is too short */
- player.xfade = XFADE_DISABLED;
- }
-
- if (player.paused) {
- player_lock(pc);
-
- if (pc->command == PLAYER_COMMAND_NONE)
- player_wait(pc);
- continue;
- } else if (!music_pipe_empty(player.pipe)) {
- /* at least one music chunk is ready - send it
- to the audio output */
-
- play_next_chunk(&player);
- } else if (audio_output_all_check() > 0) {
- /* not enough data from decoder, but the
- output thread is still busy, so it's
- okay */
-
- /* XXX synchronize in a better way */
- g_usleep(10000);
- } else if (player_dc_at_next_song(&player)) {
- /* at the beginning of a new song */
-
- if (!player_song_border(&player))
- break;
- } else if (decoder_lock_is_idle(dc)) {
- /* check the size of the pipe again, because
- the decoder thread may have added something
- since we last checked */
- if (music_pipe_empty(player.pipe)) {
- /* wait for the hardware to finish
- playback */
- audio_output_all_drain();
- break;
- }
- } else if (player.output_open) {
- /* the decoder is too busy and hasn't provided
- new PCM data in time: send silence (if the
- output pipe is empty) */
- if (!player_send_silence(&player))
- break;
- }
-
- player_lock(pc);
- }
-
- player_dc_stop(&player);
-
- music_pipe_clear(player.pipe, player_buffer);
- music_pipe_free(player.pipe);
-
- if (player.cross_fade_tag != NULL)
- tag_free(player.cross_fade_tag);
-
- if (player.song != NULL)
- song_free(player.song);
-
- player_lock(pc);
-
- if (player.queued) {
- assert(pc->next_song != NULL);
- song_free(pc->next_song);
- pc->next_song = NULL;
- }
-
- pc->state = PLAYER_STATE_STOP;
-
- player_unlock(pc);
-
- event_pipe_emit(PIPE_EVENT_PLAYLIST);
-
- player_lock(pc);
-}
-
-static gpointer
-player_task(gpointer arg)
-{
- struct player_control *pc = arg;
-
- struct decoder_control *dc = dc_new(pc->cond);
- decoder_thread_start(dc);
-
- player_buffer = music_buffer_new(pc->buffer_chunks);
-
- player_lock(pc);
-
- while (1) {
- switch (pc->command) {
- case PLAYER_COMMAND_SEEK:
- case PLAYER_COMMAND_QUEUE:
- assert(pc->next_song != NULL);
-
- do_play(pc, dc);
- break;
-
- case PLAYER_COMMAND_STOP:
- player_unlock(pc);
- audio_output_all_cancel();
- player_lock(pc);
-
- /* fall through */
-
- case PLAYER_COMMAND_PAUSE:
- if (pc->next_song != NULL) {
- song_free(pc->next_song);
- pc->next_song = NULL;
- }
-
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_CLOSE_AUDIO:
- player_unlock(pc);
-
- audio_output_all_release();
-
- player_lock(pc);
- player_command_finished_locked(pc);
-
-#ifndef NDEBUG
- /* in the DEBUG build, check for leaked
- music_chunk objects by freeing the
- music_buffer */
- music_buffer_free(player_buffer);
- player_buffer = music_buffer_new(pc->buffer_chunks);
-#endif
-
- break;
-
- case PLAYER_COMMAND_UPDATE_AUDIO:
- player_unlock(pc);
- audio_output_all_enable_disable();
- player_lock(pc);
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_EXIT:
- player_unlock(pc);
-
- dc_quit(dc);
- dc_free(dc);
- audio_output_all_close();
- music_buffer_free(player_buffer);
-
- player_command_finished(pc);
- return NULL;
-
- case PLAYER_COMMAND_CANCEL:
- if (pc->next_song != NULL) {
- song_free(pc->next_song);
- pc->next_song = NULL;
- }
-
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_REFRESH:
- /* no-op when not playing */
- player_command_finished_locked(pc);
- break;
-
- case PLAYER_COMMAND_NONE:
- player_wait(pc);
- break;
- }
- }
-}
-
-void
-player_create(struct player_control *pc)
-{
- assert(pc->thread == NULL);
-
- GError *e = NULL;
- pc->thread = g_thread_create(player_task, pc, true, &e);
- if (pc->thread == NULL)
- MPD_ERROR("Failed to spawn player task: %s", e->message);
-}