diff options
Diffstat (limited to 'src/player_thread.c')
-rw-r--r-- | src/player_thread.c | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index f23faa8b3..b501937b6 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -135,7 +135,7 @@ player_wait_for_decoder(struct player *player) { dc_command_wait(&pc.notify); - if (decoder_has_failed()) { + if (decoder_lock_has_failed()) { assert(dc.next_song == NULL || dc.next_song->url != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; @@ -174,10 +174,14 @@ player_check_decoder_startup(struct player *player) { assert(player->decoder_starting); + decoder_lock(); + if (decoder_has_failed()) { /* the decoder failed */ assert(dc.next_song == NULL || dc.next_song->url != NULL); + decoder_unlock(); + pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; @@ -185,6 +189,8 @@ player_check_decoder_startup(struct player *player) } else if (!decoder_is_starting()) { /* the decoder is ready and ok */ + decoder_unlock(); + if (audio_format_defined(&player->play_audio_format) && !audio_output_all_wait(1)) /* the output devices havn't finished playing @@ -219,6 +225,7 @@ player_check_decoder_startup(struct player *player) } else { /* the decoder is not yet ready; wait some more */ + decoder_unlock(); notify_wait(&pc.notify); return true; @@ -512,13 +519,20 @@ play_next_chunk(struct player *player) music_buffer_return(player_buffer, other_chunk); } else { /* there are not enough decoded chunks yet */ + + decoder_lock(); + if (decoder_is_idle()) { /* the decoder isn't running, abort cross fading */ + decoder_unlock(); + player->xfade = XFADE_DISABLED; } else { /* wait for the decoder */ - notify_signal(&dc.notify); + decoder_signal(); + decoder_unlock(); + notify_wait(&pc.notify); return true; @@ -549,10 +563,12 @@ play_next_chunk(struct player *player) /* this formula should prevent that the decoder gets woken up with each chunk; it is more efficient to make it decode a larger block at a time */ + decoder_lock(); if (!decoder_is_idle() && music_pipe_size(dc.pipe) <= (pc.buffered_before_play + music_buffer_size(player_buffer) * 3) / 4) - notify_signal(&dc.notify); + decoder_signal(); + decoder_unlock(); return true; } @@ -634,7 +650,7 @@ static void do_play(void) prevent stuttering on slow machines */ if (music_pipe_size(player.pipe) < pc.buffered_before_play && - !decoder_is_idle()) { + !decoder_lock_is_idle()) { /* not enough decoded buffer space yet */ if (!player.paused && @@ -669,7 +685,7 @@ static void do_play(void) */ #endif - if (decoder_is_idle() && player.queued) { + if (decoder_lock_is_idle() && player.queued) { /* the decoder has finished the current song; make it decode the next song */ assert(pc.next_song != NULL); @@ -682,7 +698,7 @@ static void do_play(void) if (dc.pipe != NULL && dc.pipe != player.pipe && player.xfade == XFADE_UNKNOWN && - !decoder_is_starting()) { + !decoder_lock_is_starting()) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ @@ -720,7 +736,7 @@ static void do_play(void) if (!player_song_border(&player)) break; - } else if (decoder_is_idle()) { + } else if (decoder_lock_is_idle()) { /* check the size of the pipe again, because the decoder thread may have added something since we last checked */ |