diff options
Diffstat (limited to 'src/player_thread.c')
-rw-r--r-- | src/player_thread.c | 61 |
1 files changed, 39 insertions, 22 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index fc4623c3f..523e6fe3f 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -221,6 +221,44 @@ player_check_decoder_startup(struct player *player) } } +/** + * Sends a chunk of silence to the audio outputs. This is called when + * there is not enough decoded data in the pipe yet, to prevent + * underruns in the hardware buffers. + */ +static bool +player_send_silence(struct player *player) +{ + struct music_chunk *chunk; + size_t frame_size = + audio_format_frame_size(&player->play_audio_format); + /* this formula ensures that we don't send + partial frames */ + unsigned num_frames = sizeof(chunk->data) / frame_size; + + assert(audio_format_defined(&player->play_audio_format)); + + chunk = music_buffer_allocate(player_buffer); + if (chunk == NULL) { + g_warning("Failed to allocate silence buffer"); + return false; + } + +#ifndef NDEBUG + chunk->audio_format = player->play_audio_format; +#endif + + chunk->length = num_frames * frame_size; + memset(chunk->data, 0, chunk->length); + + if (!audio_output_all_play(chunk)) { + music_buffer_return(player_buffer, chunk); + return false; + } + + return true; +} + static bool player_seek_decoder(struct player *player) { double where; @@ -629,29 +667,8 @@ static void do_play(void) /* the decoder is too busy and hasn't provided new PCM data in time: send silence (if the output pipe is empty) */ - struct music_chunk *chunk; - size_t frame_size = - audio_format_frame_size(&player.play_audio_format); - /* this formula ensures that we don't send - partial frames */ - unsigned num_frames = CHUNK_SIZE / frame_size; - - chunk = music_buffer_allocate(player_buffer); - if (chunk == NULL) - continue; - -#ifndef NDEBUG - chunk->audio_format = player.play_audio_format; -#endif - - chunk->length = num_frames * frame_size; - memset(chunk->data, 0, chunk->length); - - /*DEBUG("waiting for decoded audio, play silence\n");*/ - if (!audio_output_all_play(chunk)) { - music_buffer_return(player_buffer, chunk); + if (!player_send_silence(&player)) break; - } } } |