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-rw-r--r--src/player_thread.c108
1 files changed, 71 insertions, 37 deletions
diff --git a/src/player_thread.c b/src/player_thread.c
index 32d35f309..5cb73a3ee 100644
--- a/src/player_thread.c
+++ b/src/player_thread.c
@@ -124,6 +124,22 @@ static void player_command_finished(void)
}
/**
+ * Start the decoder.
+ *
+ * Player lock is not held.
+ */
+static void
+player_dc_start(struct player *player, struct music_pipe *pipe)
+{
+ struct decoder_control *dc = player->dc;
+
+ assert(player->queued);
+ assert(pc.next_song != NULL);
+
+ dc_start(dc, pc.next_song, player_buffer, pipe);
+}
+
+/**
* Stop the decoder and clears (and frees) its music pipe.
*
* Player lock is not held.
@@ -148,6 +164,17 @@ player_dc_stop(struct player *player)
}
/**
+ * Returns true if the decoder is decoding the next song (or has begun
+ * decoding it, or has finished doing it), and the player hasn't
+ * switched to that song yet.
+ */
+static bool
+decoding_next_song(const struct player *player)
+{
+ return player->dc->pipe != NULL && player->dc->pipe != player->pipe;
+}
+
+/**
* After the decoder has been started asynchronously, wait for the
* "START" command to finish. The decoder may not be initialized yet,
* i.e. there is no audio_format information yet.
@@ -159,34 +186,40 @@ player_wait_for_decoder(struct player *player)
{
struct decoder_control *dc = player->dc;
- dc_command_wait(dc);
+ assert(player->queued);
+ assert(pc.next_song != NULL);
- if (decoder_lock_has_failed(dc)) {
- assert(dc->next_song == NULL || dc->next_song->uri != NULL);
+ player->queued = false;
+ if (decoder_lock_has_failed(dc)) {
player_lock();
- pc.errored_song = dc->next_song;
+ pc.errored_song = dc->song;
pc.error = PLAYER_ERROR_FILE;
pc.next_song = NULL;
player_unlock();
- player->queued = false;
return false;
}
+ player->song = pc.next_song;
+ player->elapsed_time = 0.0;
+
+ /* set the "starting" flag, which will be cleared by
+ player_check_decoder_startup() */
+ player->decoder_starting = true;
+
+ player_lock();
+
+ /* update player_control's song information */
pc.total_time = pc.next_song->tag != NULL
? pc.next_song->tag->time : 0;
pc.bit_rate = 0;
audio_format_clear(&pc.audio_format);
- player->song = pc.next_song;
+ /* clear the queued song */
pc.next_song = NULL;
- player->queued = false;
- player->elapsed_time = 0.0;
- /* set the "starting" flag, which will be cleared by
- player_check_decoder_startup() */
- player->decoder_starting = true;
+ player_unlock();
/* call syncPlaylistWithQueue() in the main thread */
event_pipe_emit(PIPE_EVENT_PLAYLIST);
@@ -212,12 +245,12 @@ player_check_decoder_startup(struct player *player)
if (decoder_has_failed(dc)) {
/* the decoder failed */
- assert(dc->next_song == NULL || dc->next_song->uri != NULL);
-
decoder_unlock(dc);
- pc.errored_song = dc->next_song;
+ player_lock();
+ pc.errored_song = dc->song;
pc.error = PLAYER_ERROR_FILE;
+ player_unlock();
return false;
} else if (!decoder_is_starting(dc)) {
@@ -231,26 +264,30 @@ player_check_decoder_startup(struct player *player)
all chunks yet - wait for that */
return true;
+ player_lock();
pc.total_time = dc->total_time;
pc.audio_format = dc->in_audio_format;
+ player_unlock();
+
player->play_audio_format = dc->out_audio_format;
player->decoder_starting = false;
if (!player->paused &&
!audio_output_all_open(&dc->out_audio_format,
player_buffer)) {
- char *uri = song_get_uri(dc->next_song);
+ char *uri = song_get_uri(dc->song);
g_warning("problems opening audio device "
"while playing \"%s\"", uri);
g_free(uri);
- assert(dc->next_song == NULL || dc->next_song->uri != NULL);
- pc.errored_song = dc->next_song;
+ player_lock();
pc.error = PLAYER_ERROR_AUDIO;
/* pause: the user may resume playback as soon
as an audio output becomes available */
pc.state = PLAYER_STATE_PAUSE;
+ player_unlock();
+
player->paused = true;
return true;
}
@@ -328,10 +365,9 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
music_pipe_clear(player->pipe, player_buffer);
- dc->pipe = player->pipe;
/* re-start the decoder */
- dc_start_async(dc, pc.next_song);
+ player_dc_start(player, player->pipe);
ret = player_wait_for_decoder(player);
if (!ret) {
/* decoder failure */
@@ -436,8 +472,6 @@ static void player_process_command(struct player *player)
} else {
/* the audio device has failed - rollback to
pause mode */
- assert(dc->next_song == NULL || dc->next_song->uri != NULL);
- pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_AUDIO;
player->paused = true;
@@ -463,7 +497,7 @@ static void player_process_command(struct player *player)
return;
}
- if (dc->pipe != NULL && dc->pipe != player->pipe) {
+ if (decoding_next_song(player)) {
/* the decoder is already decoding the song -
stop it and reset the position */
player_unlock();
@@ -571,7 +605,7 @@ play_next_chunk(struct player *player)
return true;
if (player->xfade == XFADE_ENABLED &&
- dc->pipe != NULL && dc->pipe != player->pipe &&
+ decoding_next_song(player) &&
(cross_fade_position = music_pipe_size(player->pipe))
<= player->cross_fade_chunks) {
/* perform cross fade */
@@ -698,7 +732,7 @@ static void do_play(struct decoder_control *dc)
.buffering = true,
.decoder_starting = false,
.paused = false,
- .queued = false,
+ .queued = true,
.song = NULL,
.xfade = XFADE_UNKNOWN,
.cross_fading = false,
@@ -710,9 +744,7 @@ static void do_play(struct decoder_control *dc)
player.pipe = music_pipe_new();
- dc->buffer = player_buffer;
- dc->pipe = player.pipe;
- dc_start(dc, pc.next_song);
+ player_dc_start(&player, player.pipe);
if (!player_wait_for_decoder(&player)) {
player_dc_stop(&player);
player_command_finished();
@@ -785,18 +817,16 @@ static void do_play(struct decoder_control *dc)
*/
#endif
- if (decoder_lock_is_idle(dc) && player.queued) {
+ if (decoder_lock_is_idle(dc) && player.queued &&
+ dc->pipe == player.pipe) {
/* the decoder has finished the current song;
make it decode the next song */
- assert(pc.next_song != NULL);
assert(dc->pipe == NULL || dc->pipe == player.pipe);
- player.queued = false;
- dc->pipe = music_pipe_new();
- dc_start_async(dc, pc.next_song);
+ player_dc_start(&player, music_pipe_new());
}
- if (dc->pipe != NULL && dc->pipe != player.pipe &&
+ if (decoding_next_song(&player) &&
player.xfade == XFADE_UNKNOWN &&
!decoder_lock_is_starting(dc)) {
/* enable cross fading in this song? if yes,
@@ -835,7 +865,7 @@ static void do_play(struct decoder_control *dc)
/* XXX synchronize in a better way */
g_usleep(10000);
- } else if (dc->pipe != NULL && dc->pipe != player.pipe) {
+ } else if (decoding_next_song(&player)) {
/* at the beginning of a new song */
if (!player_song_border(&player))
@@ -859,14 +889,18 @@ static void do_play(struct decoder_control *dc)
player_dc_stop(&player);
- assert(!player.queued || pc.next_song != NULL);
- pc.next_song = NULL;
-
music_pipe_clear(player.pipe, player_buffer);
music_pipe_free(player.pipe);
player_lock();
+
+ if (player.queued) {
+ assert(pc.next_song != NULL);
+ pc.next_song = NULL;
+ }
+
pc.state = PLAYER_STATE_STOP;
+
player_unlock();
event_pipe_emit(PIPE_EVENT_PLAYLIST);