diff options
Diffstat (limited to 'src/player_thread.c')
-rw-r--r-- | src/player_thread.c | 306 |
1 files changed, 214 insertions, 92 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index 7fc55d3d1..3e822e280 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -95,29 +95,41 @@ struct player { struct audio_format play_audio_format; /** - * Coefficient for converting a PCM buffer size into a time - * span. + * The time stamp of the chunk most recently sent to the + * output thread. This attribute is only used if + * audio_output_all_get_elapsed_time() didn't return a usable + * value; the output thread can estimate the elapsed time more + * precisly. */ - double size_to_time; + float elapsed_time; }; static struct music_buffer *player_buffer; -static void player_command_finished(void) +static void player_command_finished_locked(void) { assert(pc.command != PLAYER_COMMAND_NONE); pc.command = PLAYER_COMMAND_NONE; - notify_signal(&main_notify); + g_cond_signal(main_cond); +} + +static void player_command_finished(void) +{ + player_lock(); + player_command_finished_locked(); + player_unlock(); } /** * Stop the decoder and clears (and frees) its music pipe. + * + * Player lock is not held. */ static void player_dc_stop(struct player *player) { - dc_stop(&pc.notify); + dc_stop(); if (dc.pipe != NULL) { /* clear and free the decoder pipe */ @@ -135,17 +147,23 @@ player_dc_stop(struct player *player) * After the decoder has been started asynchronously, wait for the * "START" command to finish. The decoder may not be initialized yet, * i.e. there is no audio_format information yet. + * + * The player lock is not held. */ static bool player_wait_for_decoder(struct player *player) { - dc_command_wait(&pc.notify); + dc_command_wait(); - if (decoder_has_failed()) { - assert(dc.next_song == NULL || dc.next_song->url != NULL); + if (decoder_lock_has_failed()) { + assert(dc.next_song == NULL || dc.next_song->uri != NULL); + + player_lock(); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; pc.next_song = NULL; + player_unlock(); + player->queued = false; return false; } @@ -157,8 +175,8 @@ player_wait_for_decoder(struct player *player) player->song = pc.next_song; pc.next_song = NULL; - pc.elapsed_time = 0; player->queued = false; + player->elapsed_time = 0.0; /* set the "starting" flag, which will be cleared by player_check_decoder_startup() */ @@ -174,15 +192,21 @@ player_wait_for_decoder(struct player *player) * The decoder has acknowledged the "START" command (see * player_wait_for_decoder()). This function checks if the decoder * initialization has completed yet. + * + * The player lock is not held. */ static bool player_check_decoder_startup(struct player *player) { assert(player->decoder_starting); + decoder_lock(); + if (decoder_has_failed()) { /* the decoder failed */ - assert(dc.next_song == NULL || dc.next_song->url != NULL); + assert(dc.next_song == NULL || dc.next_song->uri != NULL); + + decoder_unlock(); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_FILE; @@ -191,6 +215,8 @@ player_check_decoder_startup(struct player *player) } else if (!decoder_is_starting()) { /* the decoder is ready and ok */ + decoder_unlock(); + if (audio_format_defined(&player->play_audio_format) && !audio_output_all_wait(1)) /* the output devices havn't finished playing @@ -200,8 +226,6 @@ player_check_decoder_startup(struct player *player) pc.total_time = dc.total_time; pc.audio_format = dc.in_audio_format; player->play_audio_format = dc.out_audio_format; - player->size_to_time = - audioFormatSizeToTime(&dc.out_audio_format); player->decoder_starting = false; if (!player->paused && @@ -212,7 +236,7 @@ player_check_decoder_startup(struct player *player) "while playing \"%s\"", uri); g_free(uri); - assert(dc.next_song == NULL || dc.next_song->url != NULL); + assert(dc.next_song == NULL || dc.next_song->uri != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; @@ -227,7 +251,8 @@ player_check_decoder_startup(struct player *player) } else { /* the decoder is not yet ready; wait some more */ - notify_wait(&pc.notify); + player_wait_decoder(); + decoder_unlock(); return true; } @@ -237,6 +262,8 @@ player_check_decoder_startup(struct player *player) * Sends a chunk of silence to the audio outputs. This is called when * there is not enough decoded data in the pipe yet, to prevent * underruns in the hardware buffers. + * + * The player lock is not held. */ static bool player_send_silence(struct player *player) @@ -273,6 +300,8 @@ player_send_silence(struct player *player) /** * This is the handler for the #PLAYER_COMMAND_SEEK command. + * + * The player lock is not held. */ static bool player_seek_decoder(struct player *player) { @@ -324,14 +353,15 @@ static bool player_seek_decoder(struct player *player) if (where < 0.0) where = 0.0; - ret = dc_seek(&pc.notify, where); + ret = dc_seek(where); if (!ret) { /* decoder failure */ player_command_finished(); return false; } - pc.elapsed_time = where; + player->elapsed_time = where; + player_command_finished(); player->xfade = XFADE_UNKNOWN; @@ -344,53 +374,73 @@ static bool player_seek_decoder(struct player *player) return true; } +/** + * Player lock must be held before calling. + */ static void player_process_command(struct player *player) { switch (pc.command) { case PLAYER_COMMAND_NONE: - case PLAYER_COMMAND_PLAY: case PLAYER_COMMAND_STOP: case PLAYER_COMMAND_EXIT: case PLAYER_COMMAND_CLOSE_AUDIO: break; + case PLAYER_COMMAND_UPDATE_AUDIO: + player_unlock(); + audio_output_all_enable_disable(); + player_lock(); + player_command_finished_locked(); + break; + case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); assert(!player->queued); assert(dc.pipe == NULL || dc.pipe == player->pipe); player->queued = true; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_PAUSE: + player_unlock(); + player->paused = !player->paused; if (player->paused) { audio_output_all_pause(); + player_lock(); + pc.state = PLAYER_STATE_PAUSE; } else if (!audio_format_defined(&player->play_audio_format)) { /* the decoder hasn't provided an audio format yet - don't open the audio device yet */ + player_lock(); pc.state = PLAYER_STATE_PLAY; } else if (audio_output_all_open(&player->play_audio_format, player_buffer)) { /* unpaused, continue playing */ + player_lock(); + pc.state = PLAYER_STATE_PLAY; } else { /* the audio device has failed - rollback to pause mode */ - assert(dc.next_song == NULL || dc.next_song->url != NULL); + assert(dc.next_song == NULL || dc.next_song->uri != NULL); pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; player->paused = true; + + player_lock(); } - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_SEEK: + player_unlock(); player_seek_decoder(player); + player_lock(); break; case PLAYER_COMMAND_CANCEL: @@ -402,80 +452,91 @@ static void player_process_command(struct player *player) return; } - if (dc.pipe != NULL && dc.pipe != player->pipe) + if (dc.pipe != NULL && dc.pipe != player->pipe) { /* the decoder is already decoding the song - stop it and reset the position */ + player_unlock(); player_dc_stop(player); + player_lock(); + } pc.next_song = NULL; player->queued = false; - player_command_finished(); + player_command_finished_locked(); + break; + + case PLAYER_COMMAND_REFRESH: + if (audio_format_defined(&player->play_audio_format) && + !player->paused) { + player_unlock(); + audio_output_all_check(); + player_lock(); + } + + pc.elapsed_time = audio_output_all_get_elapsed_time(); + if (pc.elapsed_time < 0.0) + pc.elapsed_time = player->elapsed_time; + + player_command_finished_locked(); break; } } +static void +update_song_tag(struct song *song, const struct tag *new_tag) +{ + struct tag *old_tag; + + if (song_is_file(song)) + /* don't update tags of local files, only remote + streams may change tags dynamically */ + return; + + old_tag = song->tag; + song->tag = tag_dup(new_tag); + + if (old_tag != NULL) + tag_free(old_tag); + + /* the main thread will update the playlist version when he + receives this event */ + event_pipe_emit(PIPE_EVENT_TAG); + + /* notify all clients that the tag of the current song has + changed */ + idle_add(IDLE_PLAYER); +} + /** * Plays a #music_chunk object (after applying software volume). If * it contains a (stream) tag, copy it to the current song, so MPD's * playlist reflects the new stream tag. + * + * Player lock is not held. */ static bool play_chunk(struct song *song, struct music_chunk *chunk, - const struct audio_format *format, double sizeToTime) + const struct audio_format *format) { - bool success; - assert(music_chunk_check_format(chunk, format)); - if (chunk->tag != NULL) { - if (!song_is_file(song)) { - /* always update the tag of remote streams */ - struct tag *old_tag = song->tag; - - song->tag = tag_dup(chunk->tag); - - if (old_tag != NULL) - tag_free(old_tag); - - /* the main thread will update the playlist - version when he receives this event */ - event_pipe_emit(PIPE_EVENT_TAG); - - /* notify all clients that the tag of the - current song has changed */ - idle_add(IDLE_PLAYER); - } - } + if (chunk->tag != NULL) + update_song_tag(song, chunk->tag); if (chunk->length == 0) { music_buffer_return(player_buffer, chunk); return true; } - pc.elapsed_time = chunk->times; pc.bit_rate = chunk->bit_rate; - /* apply software volume */ - - success = pcm_volume(chunk->data, chunk->length, - format, pc.software_volume); - if (!success) { - g_warning("pcm_volume() failed on %u:%u:%u", - format->sample_rate, format->bits, format->channels); - pc.errored_song = dc.current_song; - pc.error = PLAYER_ERROR_AUDIO; - return false; - } - /* send the chunk to the audio outputs */ - if (!audio_output_all_play(chunk)) { - pc.errored_song = dc.current_song; - pc.error = PLAYER_ERROR_AUDIO; + if (!audio_output_all_play(chunk)) return false; - } - pc.total_play_time += sizeToTime * chunk->length; + pc.total_play_time += (double)chunk->length / + audio_format_time_to_size(format); return true; } @@ -525,14 +586,20 @@ play_next_chunk(struct player *player) music_buffer_return(player_buffer, other_chunk); } else { /* there are not enough decoded chunks yet */ + + decoder_lock(); + if (decoder_is_idle()) { /* the decoder isn't running, abort cross fading */ + decoder_unlock(); + player->xfade = XFADE_DISABLED; } else { /* wait for the decoder */ - notify_signal(&dc.notify); - notify_wait(&pc.notify); + decoder_signal(); + player_wait_decoder(); + decoder_unlock(); return true; } @@ -546,27 +613,34 @@ play_next_chunk(struct player *player) /* play the current chunk */ - success = play_chunk(player->song, chunk, &player->play_audio_format, - player->size_to_time); + success = play_chunk(player->song, chunk, &player->play_audio_format); if (!success) { music_buffer_return(player_buffer, chunk); + player_lock(); + + pc.error = PLAYER_ERROR_AUDIO; + /* pause: the user may resume playback as soon as an audio output becomes available */ pc.state = PLAYER_STATE_PAUSE; player->paused = true; + player_unlock(); + return false; } /* this formula should prevent that the decoder gets woken up with each chunk; it is more efficient to make it decode a larger block at a time */ + decoder_lock(); if (!decoder_is_idle() && music_pipe_size(dc.pipe) <= (pc.buffered_before_play + music_buffer_size(player_buffer) * 3) / 4) - notify_signal(&dc.notify); + decoder_signal(); + decoder_unlock(); return true; } @@ -576,13 +650,21 @@ play_next_chunk(struct player *player) * has consumed all chunks of the current song, and we should start * sending chunks from the next one. * + * The player lock is not held. + * * @return true on success, false on error (playback will be stopped) */ static bool player_song_border(struct player *player) { + char *uri; + player->xfade = XFADE_UNKNOWN; + uri = song_get_uri(player->song); + g_message("played \"%s\"", uri); + g_free(uri); + music_pipe_free(player->pipe); player->pipe = dc.pipe; @@ -608,42 +690,48 @@ static void do_play(void) .xfade = XFADE_UNKNOWN, .cross_fading = false, .cross_fade_chunks = 0, - .size_to_time = 0.0, + .elapsed_time = 0.0, }; + player_unlock(); + player.pipe = music_pipe_new(); dc.buffer = player_buffer; dc.pipe = player.pipe; - dc_start(&pc.notify, pc.next_song); + dc_start(pc.next_song); if (!player_wait_for_decoder(&player)) { player_dc_stop(&player); player_command_finished(); music_pipe_free(player.pipe); event_pipe_emit(PIPE_EVENT_PLAYLIST); + player_lock(); return; } - pc.elapsed_time = 0; + player_lock(); pc.state = PLAYER_STATE_PLAY; - player_command_finished(); + player_command_finished_locked(); while (true) { player_process_command(&player); if (pc.command == PLAYER_COMMAND_STOP || pc.command == PLAYER_COMMAND_EXIT || pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { + player_unlock(); audio_output_all_cancel(); break; } + player_unlock(); + if (player.buffering) { /* buffering at the start of the song - wait until the buffer is large enough, to prevent stuttering on slow machines */ if (music_pipe_size(player.pipe) < pc.buffered_before_play && - !decoder_is_idle()) { + !decoder_lock_is_idle()) { /* not enough decoded buffer space yet */ if (!player.paused && @@ -652,7 +740,11 @@ static void do_play(void) !player_send_silence(&player)) break; - notify_wait(&pc.notify); + decoder_lock(); + /* XXX race condition: check decoder again */ + player_wait_decoder(); + decoder_unlock(); + player_lock(); continue; } else { /* buffering is complete */ @@ -667,6 +759,8 @@ static void do_play(void) success = player_check_decoder_startup(&player); if (!success) break; + + player_lock(); continue; } @@ -678,7 +772,7 @@ static void do_play(void) */ #endif - if (decoder_is_idle() && player.queued) { + if (decoder_lock_is_idle() && player.queued) { /* the decoder has finished the current song; make it decode the next song */ assert(pc.next_song != NULL); @@ -691,7 +785,7 @@ static void do_play(void) if (dc.pipe != NULL && dc.pipe != player.pipe && player.xfade == XFADE_UNKNOWN && - !decoder_is_starting()) { + !decoder_lock_is_starting()) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ @@ -710,9 +804,11 @@ static void do_play(void) player.xfade = XFADE_DISABLED; } - if (player.paused) - notify_wait(&pc.notify); - else if (music_pipe_size(player.pipe) > 0) { + if (player.paused) { + player_lock(); + player_wait(); + continue; + } else if (music_pipe_size(player.pipe) > 0) { /* at least one music chunk is ready - send it to the audio output */ @@ -729,7 +825,7 @@ static void do_play(void) if (!player_song_border(&player)) break; - } else if (decoder_is_idle()) { + } else if (decoder_lock_is_idle()) { /* check the size of the pipe again, because the decoder thread may have added something since we last checked */ @@ -742,20 +838,25 @@ static void do_play(void) if (!player_send_silence(&player)) break; } - } - if (player.queued) { - assert(pc.next_song != NULL); - pc.next_song = NULL; + player_lock(); } player_dc_stop(&player); + assert(!player.queued || pc.next_song != NULL); + pc.next_song = NULL; + music_pipe_clear(player.pipe, player_buffer); music_pipe_free(player.pipe); + player_lock(); pc.state = PLAYER_STATE_STOP; + player_unlock(); + event_pipe_emit(PIPE_EVENT_PLAYLIST); + + player_lock(); } static gpointer player_task(G_GNUC_UNUSED gpointer arg) @@ -764,9 +865,10 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) player_buffer = music_buffer_new(pc.buffer_chunks); + player_lock(); + while (1) { switch (pc.command) { - case PLAYER_COMMAND_PLAY: case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); @@ -774,18 +876,25 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) break; case PLAYER_COMMAND_STOP: + player_unlock(); audio_output_all_cancel(); + player_lock(); + /* fall through */ case PLAYER_COMMAND_SEEK: case PLAYER_COMMAND_PAUSE: pc.next_song = NULL; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_CLOSE_AUDIO: + player_unlock(); + audio_output_all_close(); - player_command_finished(); + + player_lock(); + player_command_finished_locked(); #ifndef NDEBUG /* in the DEBUG build, check for leaked @@ -797,25 +906,38 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) break; + case PLAYER_COMMAND_UPDATE_AUDIO: + player_unlock(); + audio_output_all_enable_disable(); + player_lock(); + player_command_finished_locked(); + break; + case PLAYER_COMMAND_EXIT: + player_unlock(); + dc_quit(); audio_output_all_close(); music_buffer_free(player_buffer); + player_command_finished(); - g_thread_exit(NULL); - break; + return NULL; case PLAYER_COMMAND_CANCEL: pc.next_song = NULL; - player_command_finished(); + player_command_finished_locked(); + break; + + case PLAYER_COMMAND_REFRESH: + /* no-op when not playing */ + player_command_finished_locked(); break; case PLAYER_COMMAND_NONE: - notify_wait(&pc.notify); + player_wait(); break; } } - return NULL; } void player_create(void) |