diff options
Diffstat (limited to 'src/player_thread.c')
-rw-r--r-- | src/player_thread.c | 520 |
1 files changed, 371 insertions, 149 deletions
diff --git a/src/player_thread.c b/src/player_thread.c index e2c9b6f93..8fa089c1f 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -1,5 +1,5 @@ /* - * Copyright (C) 2003-2009 The Music Player Daemon Project + * Copyright (C) 2003-2010 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify @@ -17,6 +17,7 @@ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#include "config.h" #include "player_thread.h" #include "player_control.h" #include "decoder_control.h" @@ -46,6 +47,8 @@ enum xfade_state { }; struct player { + struct decoder_control *dc; + struct music_pipe *pipe; /** @@ -102,75 +105,129 @@ struct player { struct audio_format play_audio_format; /** - * Coefficient for converting a PCM buffer size into a time - * span. + * The time stamp of the chunk most recently sent to the + * output thread. This attribute is only used if + * audio_output_all_get_elapsed_time() didn't return a usable + * value; the output thread can estimate the elapsed time more + * precisly. */ - double size_to_time; + float elapsed_time; }; static struct music_buffer *player_buffer; -static void player_command_finished(void) +static void player_command_finished_locked(void) { assert(pc.command != PLAYER_COMMAND_NONE); pc.command = PLAYER_COMMAND_NONE; - notify_signal(&main_notify); + g_cond_signal(main_cond); +} + +static void player_command_finished(void) +{ + player_lock(); + player_command_finished_locked(); + player_unlock(); +} + +/** + * Start the decoder. + * + * Player lock is not held. + */ +static void +player_dc_start(struct player *player, struct music_pipe *pipe) +{ + struct decoder_control *dc = player->dc; + + assert(player->queued || pc.command == PLAYER_COMMAND_SEEK); + assert(pc.next_song != NULL); + + dc_start(dc, pc.next_song, player_buffer, pipe); } /** * Stop the decoder and clears (and frees) its music pipe. + * + * Player lock is not held. */ static void player_dc_stop(struct player *player) { - dc_stop(&pc.notify); + struct decoder_control *dc = player->dc; + + dc_stop(dc); - if (dc.pipe != NULL) { + if (dc->pipe != NULL) { /* clear and free the decoder pipe */ - music_pipe_clear(dc.pipe, player_buffer); + music_pipe_clear(dc->pipe, player_buffer); - if (dc.pipe != player->pipe) - music_pipe_free(dc.pipe); + if (dc->pipe != player->pipe) + music_pipe_free(dc->pipe); - dc.pipe = NULL; + dc->pipe = NULL; } } /** + * Returns true if the decoder is decoding the next song (or has begun + * decoding it, or has finished doing it), and the player hasn't + * switched to that song yet. + */ +static bool +decoding_next_song(const struct player *player) +{ + return player->dc->pipe != NULL && player->dc->pipe != player->pipe; +} + +/** * After the decoder has been started asynchronously, wait for the * "START" command to finish. The decoder may not be initialized yet, * i.e. there is no audio_format information yet. + * + * The player lock is not held. */ static bool player_wait_for_decoder(struct player *player) { - dc_command_wait(&pc.notify); + struct decoder_control *dc = player->dc; - if (decoder_has_failed()) { - assert(dc.next_song == NULL || dc.next_song->url != NULL); - pc.errored_song = dc.next_song; + assert(player->queued || pc.command == PLAYER_COMMAND_SEEK); + assert(pc.next_song != NULL); + + player->queued = false; + + if (decoder_lock_has_failed(dc)) { + player_lock(); + pc.errored_song = dc->song; pc.error = PLAYER_ERROR_FILE; pc.next_song = NULL; - player->queued = false; + player_unlock(); + return false; } - pc.total_time = pc.next_song->tag != NULL - ? pc.next_song->tag->time : 0; - pc.bit_rate = 0; - audio_format_clear(&pc.audio_format); - player->song = pc.next_song; - pc.next_song = NULL; - pc.elapsed_time = 0; - player->queued = false; + player->elapsed_time = 0.0; /* set the "starting" flag, which will be cleared by player_check_decoder_startup() */ player->decoder_starting = true; + player_lock(); + + /* update player_control's song information */ + pc.total_time = song_get_duration(pc.next_song); + pc.bit_rate = 0; + audio_format_clear(&pc.audio_format); + + /* clear the queued song */ + pc.next_song = NULL; + + player_unlock(); + /* call syncPlaylistWithQueue() in the main thread */ event_pipe_emit(PIPE_EVENT_PLAYLIST); @@ -178,54 +235,86 @@ player_wait_for_decoder(struct player *player) } /** + * Returns the real duration of the song, comprising the duration + * indicated by the decoder plugin. + */ +static double +real_song_duration(const struct song *song, double decoder_duration) +{ + assert(song != NULL); + + if (decoder_duration <= 0.0) + /* the decoder plugin didn't provide information; fall + back to song_get_duration() */ + return song_get_duration(song); + + if (song->end_ms > 0 && song->end_ms / 1000.0 < decoder_duration) + return (song->end_ms - song->start_ms) / 1000.0; + + return decoder_duration - song->start_ms / 1000.0; +} + +/** * The decoder has acknowledged the "START" command (see * player_wait_for_decoder()). This function checks if the decoder * initialization has completed yet. + * + * The player lock is not held. */ static bool player_check_decoder_startup(struct player *player) { + struct decoder_control *dc = player->dc; + assert(player->decoder_starting); - if (decoder_has_failed()) { + decoder_lock(dc); + + if (decoder_has_failed(dc)) { /* the decoder failed */ - assert(dc.next_song == NULL || dc.next_song->url != NULL); + decoder_unlock(dc); - pc.errored_song = dc.next_song; + player_lock(); + pc.errored_song = dc->song; pc.error = PLAYER_ERROR_FILE; + player_unlock(); return false; - } else if (!decoder_is_starting()) { + } else if (!decoder_is_starting(dc)) { /* the decoder is ready and ok */ + decoder_unlock(dc); + if (audio_format_defined(&player->play_audio_format) && !audio_output_all_wait(1)) /* the output devices havn't finished playing all chunks yet - wait for that */ return true; - pc.total_time = dc.total_time; - pc.audio_format = dc.in_audio_format; - player->play_audio_format = dc.out_audio_format; - player->size_to_time = - audioFormatSizeToTime(&dc.out_audio_format); + player_lock(); + pc.total_time = real_song_duration(dc->song, dc->total_time); + pc.audio_format = dc->in_audio_format; + player_unlock(); + + player->play_audio_format = dc->out_audio_format; player->decoder_starting = false; if (!player->paused && - !audio_output_all_open(&dc.out_audio_format, + !audio_output_all_open(&dc->out_audio_format, player_buffer)) { - char *uri = song_get_uri(dc.next_song); + char *uri = song_get_uri(dc->song); g_warning("problems opening audio device " "while playing \"%s\"", uri); g_free(uri); - assert(dc.next_song == NULL || dc.next_song->url != NULL); - pc.errored_song = dc.next_song; + player_lock(); pc.error = PLAYER_ERROR_AUDIO; /* pause: the user may resume playback as soon as an audio output becomes available */ pc.state = PLAYER_STATE_PAUSE; + player_unlock(); + player->paused = true; return true; } @@ -234,7 +323,8 @@ player_check_decoder_startup(struct player *player) } else { /* the decoder is not yet ready; wait some more */ - notify_wait(&pc.notify); + player_wait_decoder(dc); + decoder_unlock(dc); return true; } @@ -244,6 +334,8 @@ player_check_decoder_startup(struct player *player) * Sends a chunk of silence to the audio outputs. This is called when * there is not enough decoded data in the pipe yet, to prevent * underruns in the hardware buffers. + * + * The player lock is not held. */ static bool player_send_silence(struct player *player) @@ -267,6 +359,7 @@ player_send_silence(struct player *player) chunk->audio_format = player->play_audio_format; #endif + chunk->times = -1.0; /* undefined time stamp */ chunk->length = num_frames * frame_size; memset(chunk->data, 0, chunk->length); @@ -280,15 +373,19 @@ player_send_silence(struct player *player) /** * This is the handler for the #PLAYER_COMMAND_SEEK command. + * + * The player lock is not held. */ static bool player_seek_decoder(struct player *player) { + struct song *song = pc.next_song; + struct decoder_control *dc = player->dc; double where; bool ret; assert(pc.next_song != NULL); - if (decoder_current_song() != pc.next_song) { + if (decoder_current_song(dc) != song) { /* the decoder is already decoding the "next" song - stop it and start the previous song again */ @@ -297,10 +394,9 @@ static bool player_seek_decoder(struct player *player) /* clear music chunks which might still reside in the pipe */ music_pipe_clear(player->pipe, player_buffer); - dc.pipe = player->pipe; /* re-start the decoder */ - dc_start_async(pc.next_song); + player_dc_start(player, player->pipe); ret = player_wait_for_decoder(player); if (!ret) { /* decoder failure */ @@ -331,14 +427,15 @@ static bool player_seek_decoder(struct player *player) if (where < 0.0) where = 0.0; - ret = dc_seek(&pc.notify, where); + ret = dc_seek(dc, where + song->start_ms / 1000.0); if (!ret) { /* decoder failure */ player_command_finished(); return false; } - pc.elapsed_time = where; + player->elapsed_time = where; + player_command_finished(); player->xfade = XFADE_UNKNOWN; @@ -351,53 +448,73 @@ static bool player_seek_decoder(struct player *player) return true; } +/** + * Player lock must be held before calling. + */ static void player_process_command(struct player *player) { + G_GNUC_UNUSED struct decoder_control *dc = player->dc; + switch (pc.command) { case PLAYER_COMMAND_NONE: - case PLAYER_COMMAND_PLAY: case PLAYER_COMMAND_STOP: case PLAYER_COMMAND_EXIT: case PLAYER_COMMAND_CLOSE_AUDIO: break; + case PLAYER_COMMAND_UPDATE_AUDIO: + player_unlock(); + audio_output_all_enable_disable(); + player_lock(); + player_command_finished_locked(); + break; + case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); assert(!player->queued); - assert(dc.pipe == NULL || dc.pipe == player->pipe); + assert(dc->pipe == NULL || dc->pipe == player->pipe); player->queued = true; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_PAUSE: + player_unlock(); + player->paused = !player->paused; if (player->paused) { audio_output_all_pause(); + player_lock(); + pc.state = PLAYER_STATE_PAUSE; } else if (!audio_format_defined(&player->play_audio_format)) { /* the decoder hasn't provided an audio format yet - don't open the audio device yet */ + player_lock(); pc.state = PLAYER_STATE_PLAY; } else if (audio_output_all_open(&player->play_audio_format, player_buffer)) { /* unpaused, continue playing */ + player_lock(); + pc.state = PLAYER_STATE_PLAY; } else { /* the audio device has failed - rollback to pause mode */ - assert(dc.next_song == NULL || dc.next_song->url != NULL); - pc.errored_song = dc.next_song; pc.error = PLAYER_ERROR_AUDIO; player->paused = true; + + player_lock(); } - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_SEEK: + player_unlock(); player_seek_decoder(player); + player_lock(); break; case PLAYER_COMMAND_CANCEL: @@ -409,80 +526,91 @@ static void player_process_command(struct player *player) return; } - if (dc.pipe != NULL && dc.pipe != player->pipe) + if (decoding_next_song(player)) { /* the decoder is already decoding the song - stop it and reset the position */ + player_unlock(); player_dc_stop(player); + player_lock(); + } pc.next_song = NULL; player->queued = false; - player_command_finished(); + player_command_finished_locked(); + break; + + case PLAYER_COMMAND_REFRESH: + if (audio_format_defined(&player->play_audio_format) && + !player->paused) { + player_unlock(); + audio_output_all_check(); + player_lock(); + } + + pc.elapsed_time = audio_output_all_get_elapsed_time(); + if (pc.elapsed_time < 0.0) + pc.elapsed_time = player->elapsed_time; + + player_command_finished_locked(); break; } } +static void +update_song_tag(struct song *song, const struct tag *new_tag) +{ + struct tag *old_tag; + + if (song_is_file(song)) + /* don't update tags of local files, only remote + streams may change tags dynamically */ + return; + + old_tag = song->tag; + song->tag = tag_dup(new_tag); + + if (old_tag != NULL) + tag_free(old_tag); + + /* the main thread will update the playlist version when he + receives this event */ + event_pipe_emit(PIPE_EVENT_TAG); + + /* notify all clients that the tag of the current song has + changed */ + idle_add(IDLE_PLAYER); +} + /** * Plays a #music_chunk object (after applying software volume). If * it contains a (stream) tag, copy it to the current song, so MPD's * playlist reflects the new stream tag. + * + * Player lock is not held. */ static bool play_chunk(struct song *song, struct music_chunk *chunk, - const struct audio_format *format, double sizeToTime) + const struct audio_format *format) { - bool success; - assert(music_chunk_check_format(chunk, format)); - if (chunk->tag != NULL) { - if (!song_is_file(song)) { - /* always update the tag of remote streams */ - struct tag *old_tag = song->tag; - - song->tag = tag_dup(chunk->tag); - - if (old_tag != NULL) - tag_free(old_tag); - - /* the main thread will update the playlist - version when he receives this event */ - event_pipe_emit(PIPE_EVENT_TAG); - - /* notify all clients that the tag of the - current song has changed */ - idle_add(IDLE_PLAYER); - } - } + if (chunk->tag != NULL) + update_song_tag(song, chunk->tag); if (chunk->length == 0) { music_buffer_return(player_buffer, chunk); return true; } - pc.elapsed_time = chunk->times; pc.bit_rate = chunk->bit_rate; - /* apply software volume */ - - success = pcm_volume(chunk->data, chunk->length, - format, pc.software_volume); - if (!success) { - g_warning("pcm_volume() failed on %u:%u:%u", - format->sample_rate, format->bits, format->channels); - pc.errored_song = dc.current_song; - pc.error = PLAYER_ERROR_AUDIO; - return false; - } - /* send the chunk to the audio outputs */ - if (!audio_output_all_play(chunk)) { - pc.errored_song = dc.current_song; - pc.error = PLAYER_ERROR_AUDIO; + if (!audio_output_all_play(chunk)) return false; - } - pc.total_play_time += sizeToTime * chunk->length; + pc.total_play_time += (double)chunk->length / + audio_format_time_to_size(format); return true; } @@ -495,6 +623,7 @@ play_chunk(struct song *song, struct music_chunk *chunk, static bool play_next_chunk(struct player *player) { + struct decoder_control *dc = player->dc; struct music_chunk *chunk = NULL; unsigned cross_fade_position; bool success; @@ -505,12 +634,12 @@ play_next_chunk(struct player *player) return true; if (player->xfade == XFADE_ENABLED && - dc.pipe != NULL && dc.pipe != player->pipe && + decoding_next_song(player) && (cross_fade_position = music_pipe_size(player->pipe)) <= player->cross_fade_chunks) { /* perform cross fade */ struct music_chunk *other_chunk = - music_pipe_shift(dc.pipe); + music_pipe_shift(dc->pipe); if (!player->cross_fading) { /* beginning of the cross fade - adjust @@ -522,6 +651,8 @@ play_next_chunk(struct player *player) } if (other_chunk != NULL) { + float mix_ratio; + chunk = music_pipe_shift(player->pipe); assert(chunk != NULL); @@ -533,21 +664,33 @@ play_next_chunk(struct player *player) other_chunk->tag); other_chunk->tag = NULL; + if (isnan(pc.mixramp_delay_seconds)) { + mix_ratio = ((float)cross_fade_position) + / player->cross_fade_chunks; + } else { + mix_ratio = nan(""); + } + cross_fade_apply(chunk, other_chunk, - &dc.out_audio_format, - cross_fade_position, - player->cross_fade_chunks); + &dc->out_audio_format, + mix_ratio); music_buffer_return(player_buffer, other_chunk); } else { /* there are not enough decoded chunks yet */ - if (decoder_is_idle()) { + + decoder_lock(dc); + + if (decoder_is_idle(dc)) { /* the decoder isn't running, abort cross fading */ + decoder_unlock(dc); + player->xfade = XFADE_DISABLED; } else { /* wait for the decoder */ - notify_signal(&dc.notify); - notify_wait(&pc.notify); + decoder_signal(dc); + player_wait_decoder(dc); + decoder_unlock(dc); return true; } @@ -569,27 +712,34 @@ play_next_chunk(struct player *player) /* play the current chunk */ - success = play_chunk(player->song, chunk, &player->play_audio_format, - player->size_to_time); + success = play_chunk(player->song, chunk, &player->play_audio_format); if (!success) { music_buffer_return(player_buffer, chunk); + player_lock(); + + pc.error = PLAYER_ERROR_AUDIO; + /* pause: the user may resume playback as soon as an audio output becomes available */ pc.state = PLAYER_STATE_PAUSE; player->paused = true; + player_unlock(); + return false; } /* this formula should prevent that the decoder gets woken up with each chunk; it is more efficient to make it decode a larger block at a time */ - if (!decoder_is_idle() && - music_pipe_size(dc.pipe) <= (pc.buffered_before_play + + decoder_lock(dc); + if (!decoder_is_idle(dc) && + music_pipe_size(dc->pipe) <= (pc.buffered_before_play + music_buffer_size(player_buffer) * 3) / 4) - notify_signal(&dc.notify); + decoder_signal(dc); + decoder_unlock(dc); return true; } @@ -599,15 +749,25 @@ play_next_chunk(struct player *player) * has consumed all chunks of the current song, and we should start * sending chunks from the next one. * + * The player lock is not held. + * * @return true on success, false on error (playback will be stopped) */ static bool player_song_border(struct player *player) { + char *uri; + player->xfade = XFADE_UNKNOWN; + uri = song_get_uri(player->song); + g_message("played \"%s\"", uri); + g_free(uri); + music_pipe_free(player->pipe); - player->pipe = dc.pipe; + player->pipe = player->dc->pipe; + + audio_output_all_song_border(); if (!player_wait_for_decoder(player)) return false; @@ -620,54 +780,59 @@ player_song_border(struct player *player) * basically a state machine, which multiplexes data between the * decoder thread and the output threads. */ -static void do_play(void) +static void do_play(struct decoder_control *dc) { struct player player = { + .dc = dc, .buffering = true, .decoder_starting = false, .paused = false, - .queued = false, + .queued = true, .song = NULL, .xfade = XFADE_UNKNOWN, .cross_fading = false, .cross_fade_chunks = 0, .cross_fade_tag = NULL, - .size_to_time = 0.0, + .elapsed_time = 0.0, }; + player_unlock(); + player.pipe = music_pipe_new(); - dc.buffer = player_buffer; - dc.pipe = player.pipe; - dc_start(&pc.notify, pc.next_song); + player_dc_start(&player, player.pipe); if (!player_wait_for_decoder(&player)) { player_dc_stop(&player); player_command_finished(); music_pipe_free(player.pipe); event_pipe_emit(PIPE_EVENT_PLAYLIST); + player_lock(); return; } - pc.elapsed_time = 0; + player_lock(); pc.state = PLAYER_STATE_PLAY; - player_command_finished(); + player_command_finished_locked(); while (true) { player_process_command(&player); if (pc.command == PLAYER_COMMAND_STOP || pc.command == PLAYER_COMMAND_EXIT || pc.command == PLAYER_COMMAND_CLOSE_AUDIO) { + player_unlock(); audio_output_all_cancel(); break; } + player_unlock(); + if (player.buffering) { /* buffering at the start of the song - wait until the buffer is large enough, to prevent stuttering on slow machines */ if (music_pipe_size(player.pipe) < pc.buffered_before_play && - !decoder_is_idle()) { + !decoder_lock_is_idle(dc)) { /* not enough decoded buffer space yet */ if (!player.paused && @@ -676,7 +841,11 @@ static void do_play(void) !player_send_silence(&player)) break; - notify_wait(&pc.notify); + decoder_lock(dc); + /* XXX race condition: check decoder again */ + player_wait_decoder(dc); + decoder_unlock(dc); + player_lock(); continue; } else { /* buffering is complete */ @@ -687,10 +856,19 @@ static void do_play(void) if (player.decoder_starting) { /* wait until the decoder is initialized completely */ bool success; + const struct song *song; success = player_check_decoder_startup(&player); if (!success) break; + + /* seek to the beginning of the range */ + song = decoder_current_song(dc); + if (song != NULL && song->start_ms > 0 && + !dc_seek(dc, song->start_ms / 1000.0)) + player_dc_stop(&player); + + player_lock(); continue; } @@ -698,30 +876,32 @@ static void do_play(void) /* music_pipe_check_format(&play_audio_format, player.next_song_chunk, - &dc.out_audio_format); + &dc->out_audio_format); */ #endif - if (decoder_is_idle() && player.queued) { + if (decoder_lock_is_idle(dc) && player.queued && + dc->pipe == player.pipe) { /* the decoder has finished the current song; make it decode the next song */ - assert(pc.next_song != NULL); - assert(dc.pipe == NULL || dc.pipe == player.pipe); + assert(dc->pipe == NULL || dc->pipe == player.pipe); - player.queued = false; - dc.pipe = music_pipe_new(); - dc_start_async(pc.next_song); + player_dc_start(&player, music_pipe_new()); } - if (dc.pipe != NULL && dc.pipe != player.pipe && + if (decoding_next_song(&player) && player.xfade == XFADE_UNKNOWN && - !decoder_is_starting()) { + !decoder_lock_is_starting(dc)) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ player.cross_fade_chunks = - cross_fade_calc(pc.cross_fade_seconds, dc.total_time, - &dc.out_audio_format, + cross_fade_calc(pc.cross_fade_seconds, dc->total_time, + pc.mixramp_db, + pc.mixramp_delay_seconds, + dc->mixramp_start, + dc->mixramp_prev_end, + &dc->out_audio_format, &player.play_audio_format, music_buffer_size(player_buffer) - pc.buffered_before_play); @@ -734,9 +914,13 @@ static void do_play(void) player.xfade = XFADE_DISABLED; } - if (player.paused) - notify_wait(&pc.notify); - else if (music_pipe_size(player.pipe) > 0) { + if (player.paused) { + player_lock(); + + if (pc.command == PLAYER_COMMAND_NONE) + player_wait(); + continue; + } else if (music_pipe_size(player.pipe) > 0) { /* at least one music chunk is ready - send it to the audio output */ @@ -748,17 +932,21 @@ static void do_play(void) /* XXX synchronize in a better way */ g_usleep(10000); - } else if (dc.pipe != NULL && dc.pipe != player.pipe) { + } else if (decoding_next_song(&player)) { /* at the beginning of a new song */ if (!player_song_border(&player)) break; - } else if (decoder_is_idle()) { + } else if (decoder_lock_is_idle(dc)) { /* check the size of the pipe again, because the decoder thread may have added something since we last checked */ - if (music_pipe_size(player.pipe) == 0) + if (music_pipe_size(player.pipe) == 0) { + /* wait for the hardware to finish + playback */ + audio_output_all_drain(); break; + } } else { /* the decoder is too busy and hasn't provided new PCM data in time: send silence (if the @@ -766,11 +954,8 @@ static void do_play(void) if (!player_send_silence(&player)) break; } - } - if (player.queued) { - assert(pc.next_song != NULL); - pc.next_song = NULL; + player_lock(); } player_dc_stop(&player); @@ -781,38 +966,61 @@ static void do_play(void) if (player.cross_fade_tag != NULL) tag_free(player.cross_fade_tag); + player_lock(); + + if (player.queued) { + assert(pc.next_song != NULL); + pc.next_song = NULL; + } + pc.state = PLAYER_STATE_STOP; + + player_unlock(); + event_pipe_emit(PIPE_EVENT_PLAYLIST); + + player_lock(); } static gpointer player_task(G_GNUC_UNUSED gpointer arg) { - decoder_thread_start(); + struct decoder_control dc; + + dc_init(&dc); + decoder_thread_start(&dc); player_buffer = music_buffer_new(pc.buffer_chunks); + player_lock(); + while (1) { switch (pc.command) { - case PLAYER_COMMAND_PLAY: case PLAYER_COMMAND_QUEUE: assert(pc.next_song != NULL); - do_play(); + do_play(&dc); break; case PLAYER_COMMAND_STOP: + player_unlock(); audio_output_all_cancel(); + player_lock(); + /* fall through */ case PLAYER_COMMAND_SEEK: case PLAYER_COMMAND_PAUSE: pc.next_song = NULL; - player_command_finished(); + player_command_finished_locked(); break; case PLAYER_COMMAND_CLOSE_AUDIO: - audio_output_all_close(); - player_command_finished(); + player_unlock(); + + audio_output_all_release(); + + player_lock(); + player_command_finished_locked(); #ifndef NDEBUG /* in the DEBUG build, check for leaked @@ -824,25 +1032,39 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg) break; + case PLAYER_COMMAND_UPDATE_AUDIO: + player_unlock(); + audio_output_all_enable_disable(); + player_lock(); + player_command_finished_locked(); + break; + case PLAYER_COMMAND_EXIT: - dc_quit(); + player_unlock(); + + dc_quit(&dc); + dc_deinit(&dc); audio_output_all_close(); music_buffer_free(player_buffer); + player_command_finished(); - g_thread_exit(NULL); - break; + return NULL; case PLAYER_COMMAND_CANCEL: pc.next_song = NULL; - player_command_finished(); + player_command_finished_locked(); + break; + + case PLAYER_COMMAND_REFRESH: + /* no-op when not playing */ + player_command_finished_locked(); break; case PLAYER_COMMAND_NONE: - notify_wait(&pc.notify); + player_wait(); break; } } - return NULL; } void player_create(void) |