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Diffstat (limited to '')
-rw-r--r-- | src/player_thread.c | 1175 |
1 files changed, 0 insertions, 1175 deletions
diff --git a/src/player_thread.c b/src/player_thread.c deleted file mode 100644 index ac0b0579e..000000000 --- a/src/player_thread.c +++ /dev/null @@ -1,1175 +0,0 @@ -/* - * Copyright (C) 2003-2011 The Music Player Daemon Project - * http://www.musicpd.org - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include "config.h" -#include "player_thread.h" -#include "player_control.h" -#include "decoder_control.h" -#include "decoder_thread.h" -#include "output_all.h" -#include "pcm_volume.h" -#include "path.h" -#include "event_pipe.h" -#include "crossfade.h" -#include "song.h" -#include "tag.h" -#include "pipe.h" -#include "chunk.h" -#include "idle.h" -#include "main.h" -#include "buffer.h" -#include "mpd_error.h" - -#include <glib.h> - -#undef G_LOG_DOMAIN -#define G_LOG_DOMAIN "player_thread" - -enum xfade_state { - XFADE_DISABLED = -1, - XFADE_UNKNOWN = 0, - XFADE_ENABLED = 1 -}; - -struct player { - struct player_control *pc; - - struct decoder_control *dc; - - struct music_pipe *pipe; - - /** - * are we waiting for buffered_before_play? - */ - bool buffering; - - /** - * true if the decoder is starting and did not provide data - * yet - */ - bool decoder_starting; - - /** - * is the player paused? - */ - bool paused; - - /** - * is there a new song in pc.next_song? - */ - bool queued; - - /** - * Was any audio output opened successfully? It might have - * failed meanwhile, but was not explicitly closed by the - * player thread. When this flag is unset, some output - * methods must not be called. - */ - bool output_open; - - /** - * the song currently being played - */ - struct song *song; - - /** - * is cross fading enabled? - */ - enum xfade_state xfade; - - /** - * has cross-fading begun? - */ - bool cross_fading; - - /** - * The number of chunks used for crossfading. - */ - unsigned cross_fade_chunks; - - /** - * The tag of the "next" song during cross-fade. It is - * postponed, and sent to the output thread when the new song - * really begins. - */ - struct tag *cross_fade_tag; - - /** - * The current audio format for the audio outputs. - */ - struct audio_format play_audio_format; - - /** - * The time stamp of the chunk most recently sent to the - * output thread. This attribute is only used if - * audio_output_all_get_elapsed_time() didn't return a usable - * value; the output thread can estimate the elapsed time more - * precisely. - */ - float elapsed_time; -}; - -static struct music_buffer *player_buffer; - -static void -player_command_finished_locked(struct player_control *pc) -{ - assert(pc->command != PLAYER_COMMAND_NONE); - - pc->command = PLAYER_COMMAND_NONE; - g_cond_signal(main_cond); -} - -static void -player_command_finished(struct player_control *pc) -{ - player_lock(pc); - player_command_finished_locked(pc); - player_unlock(pc); -} - -/** - * Start the decoder. - * - * Player lock is not held. - */ -static void -player_dc_start(struct player *player, struct music_pipe *pipe) -{ - struct player_control *pc = player->pc; - struct decoder_control *dc = player->dc; - - assert(player->queued || pc->command == PLAYER_COMMAND_SEEK); - assert(pc->next_song != NULL); - - unsigned start_ms = pc->next_song->start_ms; - if (pc->command == PLAYER_COMMAND_SEEK) - start_ms += (unsigned)(pc->seek_where * 1000); - - dc_start(dc, pc->next_song, - start_ms, pc->next_song->end_ms, - player_buffer, pipe); -} - -/** - * Is the decoder still busy on the same song as the player? - * - * Note: this function does not check if the decoder is already - * finished. - */ -static bool -player_dc_at_current_song(const struct player *player) -{ - assert(player != NULL); - assert(player->pipe != NULL); - - return player->dc->pipe == player->pipe; -} - -/** - * Returns true if the decoder is decoding the next song (or has begun - * decoding it, or has finished doing it), and the player hasn't - * switched to that song yet. - */ -static bool -player_dc_at_next_song(const struct player *player) -{ - return player->dc->pipe != NULL && !player_dc_at_current_song(player); -} - -/** - * Stop the decoder and clears (and frees) its music pipe. - * - * Player lock is not held. - */ -static void -player_dc_stop(struct player *player) -{ - struct decoder_control *dc = player->dc; - - dc_stop(dc); - - if (dc->pipe != NULL) { - /* clear and free the decoder pipe */ - - music_pipe_clear(dc->pipe, player_buffer); - - if (dc->pipe != player->pipe) - music_pipe_free(dc->pipe); - - dc->pipe = NULL; - } -} - -/** - * After the decoder has been started asynchronously, wait for the - * "START" command to finish. The decoder may not be initialized yet, - * i.e. there is no audio_format information yet. - * - * The player lock is not held. - */ -static bool -player_wait_for_decoder(struct player *player) -{ - struct player_control *pc = player->pc; - struct decoder_control *dc = player->dc; - - assert(player->queued || pc->command == PLAYER_COMMAND_SEEK); - assert(pc->next_song != NULL); - - player->queued = false; - - if (decoder_lock_has_failed(dc)) { - player_lock(pc); - pc->errored_song = dc->song; - pc->error = PLAYER_ERROR_FILE; - pc->next_song = NULL; - player_unlock(pc); - - return false; - } - - player->song = pc->next_song; - player->elapsed_time = 0.0; - - /* set the "starting" flag, which will be cleared by - player_check_decoder_startup() */ - player->decoder_starting = true; - - player_lock(pc); - - /* update player_control's song information */ - pc->total_time = song_get_duration(pc->next_song); - pc->bit_rate = 0; - audio_format_clear(&pc->audio_format); - - /* clear the queued song */ - pc->next_song = NULL; - - player_unlock(pc); - - /* call syncPlaylistWithQueue() in the main thread */ - event_pipe_emit(PIPE_EVENT_PLAYLIST); - - return true; -} - -/** - * Returns the real duration of the song, comprising the duration - * indicated by the decoder plugin. - */ -static double -real_song_duration(const struct song *song, double decoder_duration) -{ - assert(song != NULL); - - if (decoder_duration <= 0.0) - /* the decoder plugin didn't provide information; fall - back to song_get_duration() */ - return song_get_duration(song); - - if (song->end_ms > 0 && song->end_ms / 1000.0 < decoder_duration) - return (song->end_ms - song->start_ms) / 1000.0; - - return decoder_duration - song->start_ms / 1000.0; -} - -/** - * Wrapper for audio_output_all_open(). Upon failure, it pauses the - * player. - * - * @return true on success - */ -static bool -player_open_output(struct player *player) -{ - struct player_control *pc = player->pc; - - assert(audio_format_defined(&player->play_audio_format)); - assert(pc->state == PLAYER_STATE_PLAY || - pc->state == PLAYER_STATE_PAUSE); - - if (audio_output_all_open(&player->play_audio_format, player_buffer)) { - player->output_open = true; - player->paused = false; - - player_lock(pc); - pc->state = PLAYER_STATE_PLAY; - player_unlock(pc); - - idle_add(IDLE_PLAYER); - - return true; - } else { - player->output_open = false; - - /* pause: the user may resume playback as soon as an - audio output becomes available */ - player->paused = true; - - player_lock(pc); - pc->error = PLAYER_ERROR_AUDIO; - pc->state = PLAYER_STATE_PAUSE; - player_unlock(pc); - - idle_add(IDLE_PLAYER); - - return false; - } -} - -/** - * The decoder has acknowledged the "START" command (see - * player_wait_for_decoder()). This function checks if the decoder - * initialization has completed yet. - * - * The player lock is not held. - */ -static bool -player_check_decoder_startup(struct player *player) -{ - struct player_control *pc = player->pc; - struct decoder_control *dc = player->dc; - - assert(player->decoder_starting); - - decoder_lock(dc); - - if (decoder_has_failed(dc)) { - /* the decoder failed */ - decoder_unlock(dc); - - player_lock(pc); - pc->errored_song = dc->song; - pc->error = PLAYER_ERROR_FILE; - player_unlock(pc); - - return false; - } else if (!decoder_is_starting(dc)) { - /* the decoder is ready and ok */ - - decoder_unlock(dc); - - if (player->output_open && - !audio_output_all_wait(pc, 1)) - /* the output devices havn't finished playing - all chunks yet - wait for that */ - return true; - - player_lock(pc); - pc->total_time = real_song_duration(dc->song, dc->total_time); - pc->audio_format = dc->in_audio_format; - player_unlock(pc); - - idle_add(IDLE_PLAYER); - - player->play_audio_format = dc->out_audio_format; - player->decoder_starting = false; - - if (!player->paused && !player_open_output(player)) { - char *uri = song_get_uri(dc->song); - g_warning("problems opening audio device " - "while playing \"%s\"", uri); - g_free(uri); - - return true; - } - - return true; - } else { - /* the decoder is not yet ready; wait - some more */ - player_wait_decoder(pc, dc); - decoder_unlock(dc); - - return true; - } -} - -/** - * Sends a chunk of silence to the audio outputs. This is called when - * there is not enough decoded data in the pipe yet, to prevent - * underruns in the hardware buffers. - * - * The player lock is not held. - */ -static bool -player_send_silence(struct player *player) -{ - assert(player->output_open); - assert(audio_format_defined(&player->play_audio_format)); - - struct music_chunk *chunk = music_buffer_allocate(player_buffer); - if (chunk == NULL) { - g_warning("Failed to allocate silence buffer"); - return false; - } - -#ifndef NDEBUG - chunk->audio_format = player->play_audio_format; -#endif - - size_t frame_size = - audio_format_frame_size(&player->play_audio_format); - /* this formula ensures that we don't send - partial frames */ - unsigned num_frames = sizeof(chunk->data) / frame_size; - - chunk->times = -1.0; /* undefined time stamp */ - chunk->length = num_frames * frame_size; - memset(chunk->data, 0, chunk->length); - - if (!audio_output_all_play(chunk)) { - music_buffer_return(player_buffer, chunk); - return false; - } - - return true; -} - -/** - * This is the handler for the #PLAYER_COMMAND_SEEK command. - * - * The player lock is not held. - */ -static bool player_seek_decoder(struct player *player) -{ - struct player_control *pc = player->pc; - struct song *song = pc->next_song; - struct decoder_control *dc = player->dc; - - assert(pc->next_song != NULL); - - const unsigned start_ms = song->start_ms; - - if (decoder_current_song(dc) != song) { - /* the decoder is already decoding the "next" song - - stop it and start the previous song again */ - - player_dc_stop(player); - - /* clear music chunks which might still reside in the - pipe */ - music_pipe_clear(player->pipe, player_buffer); - - /* re-start the decoder */ - player_dc_start(player, player->pipe); - if (!player_wait_for_decoder(player)) { - /* decoder failure */ - player_command_finished(pc); - return false; - } - } else { - if (!player_dc_at_current_song(player)) { - /* the decoder is already decoding the "next" song, - but it is the same song file; exchange the pipe */ - music_pipe_clear(player->pipe, player_buffer); - music_pipe_free(player->pipe); - player->pipe = dc->pipe; - } - - pc->next_song = NULL; - player->queued = false; - } - - /* wait for the decoder to complete initialization */ - - while (player->decoder_starting) { - if (!player_check_decoder_startup(player)) { - /* decoder failure */ - player_command_finished(pc); - return false; - } - } - - /* send the SEEK command */ - - double where = pc->seek_where; - if (where > pc->total_time) - where = pc->total_time - 0.1; - if (where < 0.0) - where = 0.0; - - if (!dc_seek(dc, where + start_ms / 1000.0)) { - /* decoder failure */ - player_command_finished(pc); - return false; - } - - player->elapsed_time = where; - - player_command_finished(pc); - - player->xfade = XFADE_UNKNOWN; - - /* re-fill the buffer after seeking */ - player->buffering = true; - - audio_output_all_cancel(); - - return true; -} - -/** - * Player lock must be held before calling. - */ -static void player_process_command(struct player *player) -{ - struct player_control *pc = player->pc; - G_GNUC_UNUSED struct decoder_control *dc = player->dc; - - switch (pc->command) { - case PLAYER_COMMAND_NONE: - case PLAYER_COMMAND_STOP: - case PLAYER_COMMAND_EXIT: - case PLAYER_COMMAND_CLOSE_AUDIO: - break; - - case PLAYER_COMMAND_UPDATE_AUDIO: - player_unlock(pc); - audio_output_all_enable_disable(); - player_lock(pc); - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_QUEUE: - assert(pc->next_song != NULL); - assert(!player->queued); - assert(!player_dc_at_next_song(player)); - - player->queued = true; - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_PAUSE: - player_unlock(pc); - - player->paused = !player->paused; - if (player->paused) { - audio_output_all_pause(); - player_lock(pc); - - pc->state = PLAYER_STATE_PAUSE; - } else if (!audio_format_defined(&player->play_audio_format)) { - /* the decoder hasn't provided an audio format - yet - don't open the audio device yet */ - player_lock(pc); - - pc->state = PLAYER_STATE_PLAY; - } else { - player_open_output(player); - - player_lock(pc); - } - - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_SEEK: - player_unlock(pc); - player_seek_decoder(player); - player_lock(pc); - break; - - case PLAYER_COMMAND_CANCEL: - if (pc->next_song == NULL) { - /* the cancel request arrived too late, we're - already playing the queued song... stop - everything now */ - pc->command = PLAYER_COMMAND_STOP; - return; - } - - if (player_dc_at_next_song(player)) { - /* the decoder is already decoding the song - - stop it and reset the position */ - player_unlock(pc); - player_dc_stop(player); - player_lock(pc); - } - - pc->next_song = NULL; - player->queued = false; - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_REFRESH: - if (player->output_open && !player->paused) { - player_unlock(pc); - audio_output_all_check(); - player_lock(pc); - } - - pc->elapsed_time = audio_output_all_get_elapsed_time(); - if (pc->elapsed_time < 0.0) - pc->elapsed_time = player->elapsed_time; - - player_command_finished_locked(pc); - break; - } -} - -static void -update_song_tag(struct song *song, const struct tag *new_tag) -{ - if (song_is_file(song)) - /* don't update tags of local files, only remote - streams may change tags dynamically */ - return; - - struct tag *old_tag = song->tag; - song->tag = tag_dup(new_tag); - - if (old_tag != NULL) - tag_free(old_tag); - - /* the main thread will update the playlist version when he - receives this event */ - event_pipe_emit(PIPE_EVENT_TAG); - - /* notify all clients that the tag of the current song has - changed */ - idle_add(IDLE_PLAYER); -} - -/** - * Plays a #music_chunk object (after applying software volume). If - * it contains a (stream) tag, copy it to the current song, so MPD's - * playlist reflects the new stream tag. - * - * Player lock is not held. - */ -static bool -play_chunk(struct player_control *pc, - struct song *song, struct music_chunk *chunk, - const struct audio_format *format) -{ - assert(music_chunk_check_format(chunk, format)); - - if (chunk->tag != NULL) - update_song_tag(song, chunk->tag); - - if (chunk->length == 0) { - music_buffer_return(player_buffer, chunk); - return true; - } - - player_lock(pc); - pc->bit_rate = chunk->bit_rate; - player_unlock(pc); - - /* send the chunk to the audio outputs */ - - if (!audio_output_all_play(chunk)) - return false; - - pc->total_play_time += (double)chunk->length / - audio_format_time_to_size(format); - return true; -} - -/** - * Obtains the next chunk from the music pipe, optionally applies - * cross-fading, and sends it to all audio outputs. - * - * @return true on success, false on error (playback will be stopped) - */ -static bool -play_next_chunk(struct player *player) -{ - struct player_control *pc = player->pc; - struct decoder_control *dc = player->dc; - - if (!audio_output_all_wait(pc, 64)) - /* the output pipe is still large enough, don't send - another chunk */ - return true; - - unsigned cross_fade_position; - struct music_chunk *chunk = NULL; - if (player->xfade == XFADE_ENABLED && - player_dc_at_next_song(player) && - (cross_fade_position = music_pipe_size(player->pipe)) - <= player->cross_fade_chunks) { - /* perform cross fade */ - struct music_chunk *other_chunk = - music_pipe_shift(dc->pipe); - - if (!player->cross_fading) { - /* beginning of the cross fade - adjust - crossFadeChunks which might be bigger than - the remaining number of chunks in the old - song */ - player->cross_fade_chunks = cross_fade_position; - player->cross_fading = true; - } - - if (other_chunk != NULL) { - chunk = music_pipe_shift(player->pipe); - assert(chunk != NULL); - assert(chunk->other == NULL); - - /* don't send the tags of the new song (which - is being faded in) yet; postpone it until - the current song is faded out */ - player->cross_fade_tag = - tag_merge_replace(player->cross_fade_tag, - other_chunk->tag); - other_chunk->tag = NULL; - - if (isnan(pc->mixramp_delay_seconds)) { - chunk->mix_ratio = ((float)cross_fade_position) - / player->cross_fade_chunks; - } else { - chunk->mix_ratio = nan(""); - } - - if (music_chunk_is_empty(other_chunk)) { - /* the "other" chunk was a music_chunk - which had only a tag, but no music - data - we cannot cross-fade that; - but since this happens only at the - beginning of the new song, we can - easily recover by throwing it away - now */ - music_buffer_return(player_buffer, - other_chunk); - other_chunk = NULL; - } - - chunk->other = other_chunk; - } else { - /* there are not enough decoded chunks yet */ - - decoder_lock(dc); - - if (decoder_is_idle(dc)) { - /* the decoder isn't running, abort - cross fading */ - decoder_unlock(dc); - - player->xfade = XFADE_DISABLED; - } else { - /* wait for the decoder */ - decoder_signal(dc); - player_wait_decoder(pc, dc); - decoder_unlock(dc); - - return true; - } - } - } - - if (chunk == NULL) - chunk = music_pipe_shift(player->pipe); - - assert(chunk != NULL); - - /* insert the postponed tag if cross-fading is finished */ - - if (player->xfade != XFADE_ENABLED && player->cross_fade_tag != NULL) { - chunk->tag = tag_merge_replace(chunk->tag, - player->cross_fade_tag); - player->cross_fade_tag = NULL; - } - - /* play the current chunk */ - - if (!play_chunk(player->pc, player->song, chunk, - &player->play_audio_format)) { - music_buffer_return(player_buffer, chunk); - - player_lock(pc); - - pc->error = PLAYER_ERROR_AUDIO; - - /* pause: the user may resume playback as soon as an - audio output becomes available */ - pc->state = PLAYER_STATE_PAUSE; - player->paused = true; - - player_unlock(pc); - - idle_add(IDLE_PLAYER); - - return false; - } - - /* this formula should prevent that the decoder gets woken up - with each chunk; it is more efficient to make it decode a - larger block at a time */ - decoder_lock(dc); - if (!decoder_is_idle(dc) && - music_pipe_size(dc->pipe) <= (pc->buffered_before_play + - music_buffer_size(player_buffer) * 3) / 4) - decoder_signal(dc); - decoder_unlock(dc); - - return true; -} - -/** - * This is called at the border between two songs: the audio output - * has consumed all chunks of the current song, and we should start - * sending chunks from the next one. - * - * The player lock is not held. - * - * @return true on success, false on error (playback will be stopped) - */ -static bool -player_song_border(struct player *player) -{ - player->xfade = XFADE_UNKNOWN; - - char *uri = song_get_uri(player->song); - g_message("played \"%s\"", uri); - g_free(uri); - - music_pipe_free(player->pipe); - player->pipe = player->dc->pipe; - - audio_output_all_song_border(); - - if (!player_wait_for_decoder(player)) - return false; - - struct player_control *const pc = player->pc; - player_lock(pc); - - const bool border_pause = pc->border_pause; - if (border_pause) { - player->paused = true; - pc->state = PLAYER_STATE_PAUSE; - } - - player_unlock(pc); - - if (border_pause) - idle_add(IDLE_PLAYER); - - return true; -} - -/* - * The main loop of the player thread, during playback. This is - * basically a state machine, which multiplexes data between the - * decoder thread and the output threads. - */ -static void do_play(struct player_control *pc, struct decoder_control *dc) -{ - struct player player = { - .pc = pc, - .dc = dc, - .buffering = true, - .decoder_starting = false, - .paused = false, - .queued = true, - .output_open = false, - .song = NULL, - .xfade = XFADE_UNKNOWN, - .cross_fading = false, - .cross_fade_chunks = 0, - .cross_fade_tag = NULL, - .elapsed_time = 0.0, - }; - - player_unlock(pc); - - player.pipe = music_pipe_new(); - - player_dc_start(&player, player.pipe); - if (!player_wait_for_decoder(&player)) { - player_dc_stop(&player); - player_command_finished(pc); - music_pipe_free(player.pipe); - event_pipe_emit(PIPE_EVENT_PLAYLIST); - player_lock(pc); - return; - } - - player_lock(pc); - pc->state = PLAYER_STATE_PLAY; - - if (pc->command == PLAYER_COMMAND_SEEK) - player.elapsed_time = pc->seek_where; - - player_command_finished_locked(pc); - - while (true) { - player_process_command(&player); - if (pc->command == PLAYER_COMMAND_STOP || - pc->command == PLAYER_COMMAND_EXIT || - pc->command == PLAYER_COMMAND_CLOSE_AUDIO) { - player_unlock(pc); - audio_output_all_cancel(); - break; - } - - player_unlock(pc); - - if (player.buffering) { - /* buffering at the start of the song - wait - until the buffer is large enough, to - prevent stuttering on slow machines */ - - if (music_pipe_size(player.pipe) < pc->buffered_before_play && - !decoder_lock_is_idle(dc)) { - /* not enough decoded buffer space yet */ - - if (!player.paused && - player.output_open && - audio_output_all_check() < 4 && - !player_send_silence(&player)) - break; - - decoder_lock(dc); - /* XXX race condition: check decoder again */ - player_wait_decoder(pc, dc); - decoder_unlock(dc); - player_lock(pc); - continue; - } else { - /* buffering is complete */ - player.buffering = false; - } - } - - if (player.decoder_starting) { - /* wait until the decoder is initialized completely */ - - if (!player_check_decoder_startup(&player)) - break; - - player_lock(pc); - continue; - } - -#ifndef NDEBUG - /* - music_pipe_check_format(&play_audio_format, - player.next_song_chunk, - &dc->out_audio_format); - */ -#endif - - if (decoder_lock_is_idle(dc) && player.queued && - dc->pipe == player.pipe) { - /* the decoder has finished the current song; - make it decode the next song */ - - assert(dc->pipe == NULL || dc->pipe == player.pipe); - - player_dc_start(&player, music_pipe_new()); - } - - if (/* no cross-fading if MPD is going to pause at the - end of the current song */ - !pc->border_pause && - player_dc_at_next_song(&player) && - player.xfade == XFADE_UNKNOWN && - !decoder_lock_is_starting(dc)) { - /* enable cross fading in this song? if yes, - calculate how many chunks will be required - for it */ - player.cross_fade_chunks = - cross_fade_calc(pc->cross_fade_seconds, dc->total_time, - pc->mixramp_db, - pc->mixramp_delay_seconds, - dc->replay_gain_db, - dc->replay_gain_prev_db, - dc->mixramp_start, - dc->mixramp_prev_end, - &dc->out_audio_format, - &player.play_audio_format, - music_buffer_size(player_buffer) - - pc->buffered_before_play); - if (player.cross_fade_chunks > 0) { - player.xfade = XFADE_ENABLED; - player.cross_fading = false; - } else - /* cross fading is disabled or the - next song is too short */ - player.xfade = XFADE_DISABLED; - } - - if (player.paused) { - player_lock(pc); - - if (pc->command == PLAYER_COMMAND_NONE) - player_wait(pc); - continue; - } else if (!music_pipe_empty(player.pipe)) { - /* at least one music chunk is ready - send it - to the audio output */ - - play_next_chunk(&player); - } else if (audio_output_all_check() > 0) { - /* not enough data from decoder, but the - output thread is still busy, so it's - okay */ - - /* XXX synchronize in a better way */ - g_usleep(10000); - } else if (player_dc_at_next_song(&player)) { - /* at the beginning of a new song */ - - if (!player_song_border(&player)) - break; - } else if (decoder_lock_is_idle(dc)) { - /* check the size of the pipe again, because - the decoder thread may have added something - since we last checked */ - if (music_pipe_empty(player.pipe)) { - /* wait for the hardware to finish - playback */ - audio_output_all_drain(); - break; - } - } else if (player.output_open) { - /* the decoder is too busy and hasn't provided - new PCM data in time: send silence (if the - output pipe is empty) */ - if (!player_send_silence(&player)) - break; - } - - player_lock(pc); - } - - player_dc_stop(&player); - - music_pipe_clear(player.pipe, player_buffer); - music_pipe_free(player.pipe); - - if (player.cross_fade_tag != NULL) - tag_free(player.cross_fade_tag); - - player_lock(pc); - - if (player.queued) { - assert(pc->next_song != NULL); - pc->next_song = NULL; - } - - pc->state = PLAYER_STATE_STOP; - - player_unlock(pc); - - event_pipe_emit(PIPE_EVENT_PLAYLIST); - - player_lock(pc); -} - -static gpointer -player_task(gpointer arg) -{ - struct player_control *pc = arg; - - struct decoder_control *dc = dc_new(pc->cond); - decoder_thread_start(dc); - - player_buffer = music_buffer_new(pc->buffer_chunks); - - player_lock(pc); - - while (1) { - switch (pc->command) { - case PLAYER_COMMAND_SEEK: - case PLAYER_COMMAND_QUEUE: - assert(pc->next_song != NULL); - - do_play(pc, dc); - break; - - case PLAYER_COMMAND_STOP: - player_unlock(pc); - audio_output_all_cancel(); - player_lock(pc); - - /* fall through */ - - case PLAYER_COMMAND_PAUSE: - pc->next_song = NULL; - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_CLOSE_AUDIO: - player_unlock(pc); - - audio_output_all_release(); - - player_lock(pc); - player_command_finished_locked(pc); - -#ifndef NDEBUG - /* in the DEBUG build, check for leaked - music_chunk objects by freeing the - music_buffer */ - music_buffer_free(player_buffer); - player_buffer = music_buffer_new(pc->buffer_chunks); -#endif - - break; - - case PLAYER_COMMAND_UPDATE_AUDIO: - player_unlock(pc); - audio_output_all_enable_disable(); - player_lock(pc); - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_EXIT: - player_unlock(pc); - - dc_quit(dc); - dc_free(dc); - audio_output_all_close(); - music_buffer_free(player_buffer); - - player_command_finished(pc); - return NULL; - - case PLAYER_COMMAND_CANCEL: - pc->next_song = NULL; - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_REFRESH: - /* no-op when not playing */ - player_command_finished_locked(pc); - break; - - case PLAYER_COMMAND_NONE: - player_wait(pc); - break; - } - } -} - -void -player_create(struct player_control *pc) -{ - assert(pc->thread == NULL); - - GError *e = NULL; - pc->thread = g_thread_create(player_task, pc, true, &e); - if (pc->thread == NULL) - MPD_ERROR("Failed to spawn player task: %s", e->message); -} |